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character:elisia:class [2023/02/25 13:31] – Cinder | character:elisia:class [2024/12/31 21:29] (current) – [6th Level Kraken Warlock] Cinder | ||
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- | ==== Level 1 Storm Sorcerer ==== | + | ==== 1st Level Storm Sorcerer ==== |
+ | ---- | ||
**Wind Speaker** ++[2] | // | **Wind Speaker** ++[2] | // | ||
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Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | ||
- | ==== Level 2 Storm Sorcerer ==== | + | ==== 2nd Level Storm Sorcerer ==== |
+ | ---- | ||
**Font of Magic** ++ [1] | //Source: Player' | **Font of Magic** ++ [1] | //Source: Player' | ||
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| 5th | 7 | | | 5th | 7 | | ||
- | ==== Level 3 Storm Sorcerer ==== | + | ==== 3rd Level Storm Sorcerer ==== |
+ | ---- | ||
**Metamagic** ++ [1] | //Source: Player' | **Metamagic** ++ [1] | //Source: Player' | ||
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*When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | ||
- | ==== Level 4 Storm Sorcerer ==== | + | ==== 4th Level Storm Sorcerer ==== |
+ | ---- | ||
**Feat: Meta Magic Adept** ++[3] | // | **Feat: Meta Magic Adept** ++[3] | // | ||
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*You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | ||
- | ==== Level 5 Storm Sorcerer ==== | + | ==== 5th Level Storm Sorcerer ==== |
+ | ---- | ||
**Magical Guidance** ++ [1] | //Source: Player' | **Magical Guidance** ++ [1] | //Source: Player' | ||
When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | ||
- | ==== Level 6 Storm Sorcerer ==== | + | ==== 6th Level Storm Sorcerer ==== |
+ | ---- | ||
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===== Kraken Warlock Introduction (Multiclassed) ===== | ===== Kraken Warlock Introduction (Multiclassed) ===== | ||
+ | |||
+ | Though a follower of the Kraken, Elisia' | ||
**Hit Points** \\ | **Hit Points** \\ | ||
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Light armor, simple weapons | Light armor, simple weapons | ||
- | ==== Kraken | + | ==== 1st Level Kraken Warlock |
+ | ---- | ||
- | **Tentacle | + | **Serpents |
- | At 1st level, you can magically summon a spectral | + | At 1st level, you can magically summon a spectral |
- | When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ | + | When you create the snake, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ |
- | As a bonus action on your turn, you can move the tentacle | + | As a bonus action on your turn, you can move the summoned snakes |
- | You can summon the tentacle | + | You can summon the snake a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest. |
**Gift of the Sea** ++[3] | // | **Gift of the Sea** ++[3] | // | ||
Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | ||
- | **Grasp of the Kraken** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ | + | **Grasp of the Serpent Lord** ++[5] | //WotC Affiliate Homebrew - ThinkDM// ++ \\ |
- | Starting at 1st level, you gain the ability to call forth spectral | + | Starting at 1st level, you gain the ability to call forth spectral |
- | ==== Kraken | + | ==== 2nd Level Kraken Warlock |
+ | ---- | ||
**Eldritch Invocations** ++ [1] | //Source: Player' | **Eldritch Invocations** ++ [1] | //Source: Player' | ||
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- | ==== Kraken | + | ==== 3rd Level Kraken Warlock |
+ | ---- | ||
**Pact Boon** ++ [1] | //Source: Player' | **Pact Boon** ++ [1] | //Source: Player' | ||
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- | ==== Kraken | + | ==== 4th Level Kraken Warlock |
+ | ---- | ||
**Feat: Observant** ++ [1] | //Source: Player' | **Feat: Observant** ++ [1] | //Source: Player' | ||
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- | ==== Kraken | + | ==== 5th Level Kraken Warlock |
+ | ---- | ||
**Invocation: | **Invocation: | ||
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< | < | ||
- | ==== Kraken | + | ==== 6th Level Kraken Warlock |
+ | ---- | ||
**Oceanic Soul** ++[3] | // | **Oceanic Soul** ++[3] | // | ||
- | At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, | + | At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, |
**Guardian Coil** ++[3] | // | **Guardian Coil** ++[3] | // | ||
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At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. | At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. | ||
- | ==== Kraken | + | ==== 7th Level Kraken Warlock |
+ | ---- | ||
**Invocation Improved Pact Weapon** \\ | **Invocation Improved Pact Weapon** \\ | ||
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Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | ||
- | ==== Kraken | + | ==== 8th Level Kraken Warlock |
+ | ---- | ||
**Feat: Tough** ++ [1] | //Source: Player' | **Feat: Tough** ++ [1] | //Source: Player' | ||
Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points | Your hit point maximum increases by an amount equal to twice your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points | ||
- | ==== Kraken | + | ==== 9th Level Kraken Warlock |
+ | ---- | ||
**Eldrich Invocation** | **Eldrich Invocation** | ||
- | ==== Kraken | + | ==== 10th Level Kraken Warlock |
+ | ---- | ||
**Grasping Tentacles** ++[3] | // | **Grasping Tentacles** ++[3] | // | ||
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- | ==== Kraken | + | ==== 11th Level Kraken Warlock |
+ | ---- | ||
**Mystic Arcanum** ++ [1] | //Source: Player' | **Mystic Arcanum** ++ [1] | //Source: Player' | ||
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At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. | At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. | ||
- | ==== Kraken | + | ==== 12th Level Kraken Warlock |
+ | ---- | ||
**Invocation: | **Invocation: | ||
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*You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard. | *You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard. | ||
- | ==== Kraken | + | ==== 13th Level Kraken Warlock |
+ | ---- | ||
- | ==== Kraken | + | ==== 14th Level Kraken Warlock |
+ | ---- | ||
**Fathomless Plunge** ++[3] | // | **Fathomless Plunge** ++[3] | // |