===== Serpent Empress Elisia ===== [[character:elisia|{{:wiki:media:back.png?65|}}]] ==== Yuan-Ti ==== **Yian-Ti Naga:** ++[4] | //Source: Plane Shift - Amonkhet// ++ \\ Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region:Mor-Thir|Mor-Thir]] aside from monsters lurking in dungeons or abandoned ruins. it is unknow how many reside in the nations of [[region:ostrov| Ostrov]]. Naga's have been seen living in the promised archipelago, far from most nations and people that would see them as mindless monsters. ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1. ***Creature Type:** \\ Your classified as a Monstrosity and Divine. ***Lifespan:** \\ Like humans, Naga reach adulthood in their late teens. They show no signs of aging beyond that point except for growing larger, so in theory, a Naga could live well over a century. ***Alignment:** \\ Most Naga are either neutral or neutral evil in alignment. ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ *Armor: You can’t wear armor made for creatures smaller than you by normal means. *Hit Dice: Your Hit Die increases by two steps. *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). *Extra Avaling Arms: Weapons designed for Medium creatures are useless to you being far too small to use effectively. Weapons must be designed to be used by a larger creature such as yourself. Further more you have a 2nd pair of arms that can be used in the same manner. *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws. *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover. ***Speed:** \\ Your base Slithering speed is 20ft ***Languages:** \\ You can speak, read, and write Common and Draconic. ***Dark Vision** \\ ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. \\ ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. ***Constrict:** If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target. ***Devour:** ***Poison Immunity:** You are immune to poison damage and can’t be poisoned. ***Innate Spellcasting:** \\ You know the Poison Spray cantrip. *You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it. *Starting at 3rd level, you can also cast Suggestion with this trait. *You can cast it a number of times equal to your proficiency bonus. Charisma is your spellcasting ability for these spells. **Patron Boon** \\ Events transpired, Sacrifices made, and power paid for. Elisia for better or worse has gained power far above a normal mortal affecting her physical appearance and Arcane power. Though not all her newfound abilities are known yet the obvious ones are quick to learn. Classified alike a Demi-Goddess or Patron. ***Ability Score Boon:** \\ You gain some additional main stats ***Classification:** \\ You gain the Divine classification for abilities or spells used to detect you. ***Strength in those Eaten:** \\ Unique ability for Elisia to gain power from those she devourers to a certain limit. To be further detailed with proper mechanics. ***True Seeing** \\ You gain true-sight out to 60 feet. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range. ***Divine Resistance:** \\ You Gain some resistances and Immunities.