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character:elisia:spells [2023/03/16 14:58] – [Spell List] Cindercharacter:elisia:spells [2023/12/14 15:48] (current) Cinder
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 **Spell Slot Recovery** **Spell Slot Recovery**
  
-**Spell Preparation**+<WRAP round left 15em> 
 +^ ^ ^ Spell ^ Slots ^ ^ 
 +| 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 | 
 +| 4th | 0/0 | 5th | 0/0 | 6th | 0/0 | 
 +| 7th | 0/0 | 8th | 0/0 | 9th | 0/0 | 
 +^ Total Cantrips  ||| 0  | 
 +^ Total Spells  ||| 0  | 
 +</WRAP> 
 +<WRAP clear /> 
 + 
 +**Spell Preperation**
  
 **Spellcasting Scores, DC, Bonus** **Spellcasting Scores, DC, Bonus**
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 Source: Player's Handbook \\ Source: Player's Handbook \\
 1st-level conjuration \\ 1st-level conjuration \\
-Casting Time: 1 action \\ +**Casting Time:** 1 action \\ 
-Range: Self (10-foot radius) \\ +**Range:** Self (10-foot radius) \\ 
-Components: V, S \\ +**Components:** V, S \\ 
-Duration: Instantaneous \\+**Duration:** Instantaneous \\
 You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. \\ You invoke the power of Hadar, the Dark Hunger. Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can’t take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect. \\
 At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. ++ At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st. ++
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 Source: Player's Handbook \\ Source: Player's Handbook \\
 3rd-level evocation \\ 3rd-level evocation \\
-Casting Time: 1 action \\ +**Casting Time:** 1 action \\ 
-Range: Self (100-foot line) \\ +**Range:** Self (100-foot line) \\ 
-Components: V, S, M (a bit of fur and a rod of amber, crystal, or glass) \\ +**Components:** V, S, M (a bit of fur and a rod of amber, crystal, or glass) \\ 
-Duration: Instantaneous \\+**Duration:** Instantaneous \\
 A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. \\ A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. \\
- 
 The lightning ignites flammable objects in the area that aren’t being worn or carried. \\ The lightning ignites flammable objects in the area that aren’t being worn or carried. \\
- 
 At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. ++ At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd. ++
  
-**Thundering Step** //Source: Xanathar's Guide to Everything// \\ +++ Thundering Step | \\ 
-  *3rd-level conjuration +//Source: Xanathar's Guide to Everything// \\ 
-  *Casting Time: 1 action +3rd-level conjuration \\ 
-  *Range: 90 ft +**Casting Time:** 1 action \\ 
-  *Components:+**Range:** 90 ft \\ 
-  *Duration: Instantaneous \\+**Components:** \\ 
 +**Duration:** Instantaneous \\
 You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. \\ You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. The thunder can be heard from up to 300 feet away. \\
-You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.+You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind. \\ 
 +At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd. ++
  
-At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10 for each slot level above 3rd. +++ Counter Spell | \\ 
- +//Source: Player's Handbook// \\ 
-**Counter Spell** //Source: Player's Handbook// \\ +3rd-level abjuration \\ 
-  *3rd-level abjuration +**Casting Time:** 1 reaction, which you take when you see a creature within 60 feet of you casting a spell \\ 
-  *Casting Time: 1 reaction, which you take when you see a creature within 60 feet of you casting a spell +**Range:** 60 feet \\ 
-  *Range: 60 feet +**Components:** \\ 
-  *Components:+**Duration:** Instantaneous \\
-  *Duration: Instantaneous \\+
 You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. \\ You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell’s level. On a success, the creature’s spell fails and has no effect. \\
-At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used.+At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used. ++
  
  
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