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| character:elisia:stats [2026/01/02 07:44] – ↷ Links adapted because of a move operation 54.160.146.24 | character:elisia:stats [2026/01/08 17:03] (current) – Cinder | ||
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| - | ===== Storm Serpent Sorcerer, | + | ===== Elisia's Class ===== |
| </ | </ | ||
| - | ===== Storm Sorcerer | + | ====Warlock |
| - | + | Lore introduction. \\ | |
| - | As a sorcerer, you gain the following class features. | + | Hit dice: **TEXT** \\ |
| - | + | Saving Throw Proficiencies: | |
| - | **Hit Points** | + | Skill Proficiencies: (Choose 00) **TEXT** \\ |
| - | ***Hit Dice:** 1d6 per sorcerer level | + | Equipment Proficiencies: **TEXT** \\ |
| - | | + | Starting |
| - | | + | |
| - | + | ||
| - | **Proficiencies** | + | |
| - | ***Armor:** None | + | |
| - | ***Weapons:** Daggers, darts, slings, quarterstaffs, | + | |
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| - | **Equipment** | + | |
| - | You start with the following | + | |
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| ===Background: | ===Background: | ||
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| - | === Featured | + | === Origin |
| ---- | ---- | ||
| </ | </ | ||
| + | **Ability Score Bonus** (D&D 2024 Background) | ||
| + | *+1 STAT | ||
| **Skill Proficiencies** | **Skill Proficiencies** | ||
| *Skill | *Skill | ||
| - | **Languages And/Or Tools** | + | **Languages And Tool Proficiency** |
| *Language | *Language | ||
| *Tool | *Tool | ||
| - | **Equipment (If Any)** | ||
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| ---- | ---- | ||
| - | <WRAP centeralign> | ||
| - | ===== CLASS Levels ===== | ||
| - | </ | ||
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| - | ==== 1st Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Wind Speaker** ++[2] | // | ||
| - | The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. | ||
| - | |||
| - | **Tempestuous Magic** ++[2] | // | ||
| - | Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | ||
| - | |||
| - | </ | ||
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| - | <WRAP box> | ||
| - | ==== 2nd Level Storm Sorcerer ==== | ||
| - | ---- | ||
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| - | **Font of Magic** ++ [1] | //Source: Player' | ||
| - | At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. | ||
| - | |||
| - | **Sorcery Points** ++ [1] | //Source: Player' | ||
| - | You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. | ||
| - | Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. | ||
| - | //Sorcery points = Sorcere Level EG: Level 6 = 6 Sorcery points// | ||
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| - | ***Creating Spell Slots** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. | ||
| - | ***Converting a Spell Slot to Sorcery Points** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. | ||
| - | |||
| - | ^ Creating Spell Slots ^ ^ | ||
| - | ^ Spell Slot Level ^ Sorcery Point Cost ^ | ||
| - | | 1st | 2 | | ||
| - | | 2nd | 3 | | ||
| - | | 3rd | 5 | | ||
| - | | 4th | 6 | | ||
| - | | 5th | 7 | | ||
| - | </ | ||
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| - | <WRAP box> | ||
| - | ==== 3rd Level Storm Sorcerer ==== | ||
| - | ---- | ||
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| - | **Metamagic** ++ [1] | //Source: Player' | ||
| - | At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. \\ | ||
| - | You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. | ||
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| - | ***Quickened Spell** When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. | ||
| - | ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ||
| - | *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | ||
| - | </ | ||
| - | </ | ||
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| - | ==== 4th Level Storm Sorcerer ==== | ||
| - | ---- | ||
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| - | **Feat: Meta Magic Adept** ++[3] | // | ||
| - | // | ||
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| - | You've learned how to exert your will on your spells to alter how they function: | ||
| - | *You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. | ||
| - | *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | ||
| - | |||
| - | </ | ||
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| - | <WRAP box> | ||
| - | ==== 5th Level Storm Sorcerer ==== | ||
| - | ---- | ||
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| - | **Magical Guidance** ++ [1] | //Source: Player' | ||
| - | When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | ||
| - | </ | ||
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| - | <WRAP box > | ||
| - | ==== 6th Level Storm Sorcerer ==== | ||
| - | ---- | ||
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| - | **Heart of the Storm** ++[2] | // | ||
| - | At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. | ||
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| - | **Storm Guide** ++[2] | // | ||
| - | At 6th level, you gain the ability to subtly control the weather around you. | ||
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| - | If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. | ||
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| - | If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn' | ||
| - | </ | ||
| - | </ | ||
| - | </ | ||
| - | ---- | ||
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| - | <WRAP clear /> | ||
| - | |||
| - | ===== Kraken Warlock Introduction (Multiclassed) ===== | ||
| - | |||
| - | Though a follower of the Kraken, Elisia' | ||
| - | |||
| - | **Hit Points** \\ | ||
| - | *Hit Dice: 1d8 per warlock level | ||
| - | *Hit Points at 1st Level: 8 + your Constitution modifier | ||
| - | *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st | ||
| - | |||
| - | **Multi-class bonuses** \\ | ||
| - | Light armor, simple weapons | ||
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| - | ===== MULTI-CLASS | + | ===== Fathomless Warlock |
| </ | </ | ||
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| - | ==== 1st Level Kraken | + | ==== 1st Level Fathomless |
| ---- | ---- | ||
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| - | ==== 2nd Level Kraken | + | ==== 2nd Level Fathomless |
| ---- | ---- | ||
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| - | ==== 3rd Level Kraken | + | ==== 3rd Level Fathomless |
| ---- | ---- | ||
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| - | ==== 4th Level Kraken | + | ==== 4th Level Fathomless |
| ---- | ---- | ||
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| - | ==== 5th Level Kraken | + | ==== 5th Level Fathomless |
| ---- | ---- | ||
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| - | ==== 6th Level Kraken | + | ==== 6th Level Fathomless |
| ---- | ---- | ||
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| - | ==== 7th Level Kraken | + | ==== 7th Level Fathomless |
| ---- | ---- | ||
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| In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ | In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ | ||
| Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | ||
| - | </ | ||
| </ | </ | ||
| - | <WRAP half column > | + | |
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| - | ==== 8th Level Kraken | + | ==== 8th Level Fathomless |
| ---- | ---- | ||
| **Feat: Tough** ++ [1] | //Source: Player' | **Feat: Tough** ++ [1] | //Source: Player' | ||
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| - | ==== 9th Level Kraken | + | ==== 9th Level Fathomless |
| ---- | ---- | ||
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| - | ==== 10th Level Kraken | + | ==== 10th Level Fathomless |
| ---- | ---- | ||
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| *You can have six spectral tentacles active at once. | *You can have six spectral tentacles active at once. | ||
| *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually | *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually | ||
| + | </ | ||
| </ | </ | ||
| + | <WRAP half column > | ||
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| - | ==== 11th Level Kraken | + | ==== 11th Level Fathomless |
| ---- | ---- | ||
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| - | ==== 12th Level Kraken | + | ==== 12th Level Fathomless |
| ---- | ---- | ||
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| - | ==== 13th Level Kraken | + | ==== 13th Level Fathomless |
| ---- | ---- | ||
| </ | </ | ||
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| - | ==== 14th Level Kraken | + | ==== 14th Level Fathomless |
| ---- | ---- | ||
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| Once you use ones of these features, you can't use either of them again until you finish a short or long rest. | Once you use ones of these features, you can't use either of them again until you finish a short or long rest. | ||
| + | </ | ||
| + | <WRAP box> | ||
| + | ==== 15th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 16th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 17th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 18th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 19th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 20th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | Text | ||
| </ | </ | ||
| </ | </ | ||