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| character:elisia:stats [2025/05/19 17:08] – created Cinder | character:elisia:stats [2026/01/24 09:58] (current) – Cinder | ||
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| - | ====== Elisia' | + | ====== Elisia' |
| </ | </ | ||
| ---- | ---- | ||
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| ^ Slot 1:| [[item: | ^ Slot 1:| [[item: | ||
| ^ Slot 2:| [[item: | ^ Slot 2:| [[item: | ||
| - | ^ <del>Slot 3: </ | + | ^ Slot 3:| - | |
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| </ | </ | ||
| - | **[[culture: | + | **[[culture: |
| Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region: | Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region: | ||
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| ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1. | ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1. | ||
| - | ***Creature Type:** \\ Your classified as a Monstrosity | + | ***Creature Type:** \\ Your classified as a Monstrosity |
| - | ***Lifespan: | + | ***Lifespan: |
| - | ***Alignment: | + | ***Alignment: |
| ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ | ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ | ||
| *Armor: You can’t wear armor made for creatures smaller than you by normal means. | *Armor: You can’t wear armor made for creatures smaller than you by normal means. | ||
| - | *Hit Dice: Your Hit Die increases by two steps. | + | |
| + | | ||
| *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
| - | *Extra Avaling Arms: Weapons designed for Medium creatures are useless to you being far too small to use effectively. Weapons must be designed to be used by a larger creature | + | *Strength in Size: As a larger creature |
| - | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws. | + | |
| *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover. | *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover. | ||
| - | ***Speed:** \\ Your base Slithering speed is 20ft | + | ***Speed:** \\ Your base Slithering speed is 30ft |
| - | ***Languages: | + | ***Languages: |
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| | | ||
| - | ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. \\ | + | ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. |
| - | ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. | + | ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. \\ This Damage increased to 2d4 at level 4, 3d4 at Lv 8, 4d4 at Lv 10, 5d4 at level 14. |
| - | ***Constrict: | + | ***Constrict: |
| - | ***Devour: | + | ***Devour: |
| + | *Swallowed enemies take 3d6 Acid damage at the start of each of their turns. | ||
| ***Poison Immunity:** You are immune to poison damage and can’t be poisoned. | ***Poison Immunity:** You are immune to poison damage and can’t be poisoned. | ||
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| - | **Patron Boon** \\ | + | **Domain of Fate Boons** \\ |
| - | Events transpired, Sacrifices made, and power paid for. Elisia for better or worse has gained power far above a normal mortal affecting her physical appearance and Arcane power. Though | + | The master of [[location: |
| </ | </ | ||
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| - | ***Ability Score Boon:** \\ You gain some additional main stats | + | ***Ability Score Boon:** \\ Your Main Stats are replaced with the following |
| + | *STR: 22 | ||
| + | *DEX: 18 | ||
| + | *CON: 24 | ||
| + | *INT: 26 | ||
| + | *WIS: 20 | ||
| + | *CHA: 23 | ||
| - | ***Classification: | + | ***Classification: |
| - | ***Strength in those Eaten:** \\ Unique | + | ***Strength in those Eaten:** \\ Unique |
| + | *Devour Slot 1: | ||
| + | *Devour Slot 2: | ||
| + | *Devour Slot 3: | ||
| </ | </ | ||
| <WRAP box right 25em> | <WRAP box right 25em> | ||
| - | ***True Seeing** \\ You gain true-sight out to 60 feet. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, | + | ***True Seeing** \\ You gain true-sight out to 120 feet. \\ A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, |
| - | ***Divine Resistance: | + | ***Divine Resistance: |
| + | |||
| + | ***Divine Knowledge: | ||
| </ | </ | ||
| </ | </ | ||
| </ | </ | ||
| - | < | + | < |
| - | ===== Storm Serpent Sorcerer, Elisia ===== | + | ^ Stats ^^^^^^ |
| + | ^ Options:| Standard Array ||||| | ||
| + | ^ Source ^ Strength ^ Dexterity ^ Constitution ^ Intelligence ^ Wisdom ^ Charisma ^ | ||
| + | ^ Base Points: | ||
| + | ^ Racial Bonus: | ||
| + | ^ Background Bonus: | ||
| + | ^ Other Bonus: | ||
| + | ^ Total Points: | ||
| </ | </ | ||
| - | ===== Storm Sorcerer Introduction ===== | + | <WRAP box 30em> |
| + | | Acrobatics \\ (Dex) | +0 | Medicine \\ (Wis) | +0 | | ||
| + | | Animal Handling \\ (Wis) | +0 | Nature \\ (Int) | +0 | | ||
| + | | Arcana \\ (Int) | +0 | Perception \\ (Wis) | +0 | | ||
| + | | Athletics \\ (Str) | +0 | Performance \\ (Cha) | +0 | | ||
| + | | Deception \\ (Cha) | +0 | Persuasion \\ (Cha) | +0 | | ||
| + | | History \\ (Int) | +0 | Religion \\ (Int) | +0 | | ||
| + | | Insight \\ (Wis) | +0 | Sleight of Hand \\ (Dex) | +0 | | ||
| + | | Intimidation \\ (Cha) | +0 | Stealth \\ (Dex) | +0 | | ||
| + | | Investigation \\ (Int) | +0 | Survival \\ (Wis) | +0 | | ||
| + | //Bold Stat = Proficiency in Skill// | ||
| + | </ | ||
| - | As a sorcerer, you gain the following class features. | + | <WRAP clear /> |
| - | **Hit Points** | + | <WRAP centeralign> |
| - | | + | ===== Elisia' |
| - | | + | </ |
| - | ***Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st | + | |
| - | + | ||
| - | **Proficiencies** | + | |
| - | ***Armor:** None | + | |
| - | ***Weapons: | + | |
| - | ***Tools:** None | + | |
| - | ***Saving Throws:** Constitution, | + | |
| - | ***Skills: | + | |
| - | **Equipment** | + | ====Warlock Introduction==== |
| - | You start with the following equipment, in addition to the equipment granted by your background: | + | Lore introduction. \\ |
| - | | + | Hit dice: **TEXT** \\ |
| - | *a component pouch OR an arcane focus | + | Saving Throw Proficiencies: **TEXT** \\ |
| - | *a dungeoneer' | + | Skill Proficiencies: |
| - | *Two daggers | + | Equipment Proficiencies: |
| + | Starting equipment: **100 Gold** \\ | ||
| ===Background: | ===Background: | ||
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| - | === Featured | + | === Origin |
| ---- | ---- | ||
| </ | </ | ||
| + | **Ability Score Bonus** (D&D 2024 Background) | ||
| + | *+1 Charisma | ||
| **Skill Proficiencies** | **Skill Proficiencies** | ||
| *Skill | *Skill | ||
| - | **Languages And/Or Tools** | + | **Languages And Tool Proficiency** |
| *Language | *Language | ||
| *Tool | *Tool | ||
| - | **Equipment (If Any)** | ||
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| ---- | ---- | ||
| - | <WRAP centeralign> | ||
| - | ===== CLASS Levels ===== | ||
| - | </ | ||
| - | |||
| - | <WRAP group> | ||
| - | <WRAP half column > | ||
| - | <WRAP box> | ||
| - | ==== 1st Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Wind Speaker** ++[2] | // | ||
| - | The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. | ||
| - | |||
| - | **Tempestuous Magic** ++[2] | // | ||
| - | Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. | ||
| - | |||
| - | </ | ||
| - | |||
| - | <WRAP box> | ||
| - | ==== 2nd Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Font of Magic** ++ [1] | //Source: Player' | ||
| - | At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. | ||
| - | |||
| - | **Sorcery Points** ++ [1] | //Source: Player' | ||
| - | You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. | ||
| - | Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. | ||
| - | //Sorcery points = Sorcere Level EG: Level 6 = 6 Sorcery points// | ||
| - | |||
| - | ***Creating Spell Slots** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. | ||
| - | ***Converting a Spell Slot to Sorcery Points** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. | ||
| - | |||
| - | ^ Creating Spell Slots ^ ^ | ||
| - | ^ Spell Slot Level ^ Sorcery Point Cost ^ | ||
| - | | 1st | 2 | | ||
| - | | 2nd | 3 | | ||
| - | | 3rd | 5 | | ||
| - | | 4th | 6 | | ||
| - | | 5th | 7 | | ||
| - | </ | ||
| - | |||
| - | <WRAP box> | ||
| - | ==== 3rd Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Metamagic** ++ [1] | //Source: Player' | ||
| - | At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. \\ | ||
| - | You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. | ||
| - | |||
| - | ***Quickened Spell** When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. | ||
| - | ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. | ||
| - | *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. | ||
| - | </ | ||
| - | </ | ||
| - | |||
| - | |||
| - | |||
| - | <WRAP half column > | ||
| - | <WRAP box> | ||
| - | ==== 4th Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Feat: Meta Magic Adept** ++[3] | // | ||
| - | // | ||
| - | |||
| - | You've learned how to exert your will on your spells to alter how they function: | ||
| - | *You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. | ||
| - | *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. | ||
| - | |||
| - | </ | ||
| - | |||
| - | <WRAP box> | ||
| - | ==== 5th Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | **Magical Guidance** ++ [1] | //Source: Player' | ||
| - | When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. | ||
| - | </ | ||
| - | |||
| - | <WRAP box > | ||
| - | ==== 6th Level Storm Sorcerer ==== | ||
| - | ---- | ||
| - | |||
| - | |||
| - | **Heart of the Storm** ++[2] | // | ||
| - | At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. | ||
| - | |||
| - | **Storm Guide** ++[2] | // | ||
| - | At 6th level, you gain the ability to subtly control the weather around you. | ||
| - | |||
| - | If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. | ||
| - | |||
| - | If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn' | ||
| - | </ | ||
| - | </ | ||
| - | </ | ||
| - | ---- | ||
| - | |||
| - | <WRAP clear /> | ||
| - | |||
| - | ===== Kraken Warlock Introduction (Multiclassed) ===== | ||
| - | |||
| - | Though a follower of the Kraken, Elisia' | ||
| - | |||
| - | **Hit Points** \\ | ||
| - | *Hit Dice: 1d8 per warlock level | ||
| - | *Hit Points at 1st Level: 8 + your Constitution modifier | ||
| - | *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st | ||
| - | |||
| - | **Multi-class bonuses** \\ | ||
| - | Light armor, simple weapons | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| - | ===== MULTI-CLASS | + | ===== Fathomless Warlock |
| </ | </ | ||
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| - | ==== 1st Level Kraken | + | ==== 1st Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 2nd Level Kraken | + | ==== 2nd Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 3rd Level Kraken | + | ==== 3rd Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 4th Level Kraken | + | ==== 4th Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 5th Level Kraken | + | ==== 5th Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 6th Level Kraken | + | ==== 6th Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 7th Level Kraken | + | ==== 7th Level Fathomless |
| ---- | ---- | ||
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| In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ | In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ | ||
| Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. | ||
| - | </ | ||
| </ | </ | ||
| - | <WRAP half column > | + | |
| <WRAP box> | <WRAP box> | ||
| - | ==== 8th Level Kraken | + | ==== 8th Level Fathomless |
| ---- | ---- | ||
| **Feat: Tough** ++ [1] | //Source: Player' | **Feat: Tough** ++ [1] | //Source: Player' | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 9th Level Kraken | + | ==== 9th Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 10th Level Kraken | + | ==== 10th Level Fathomless |
| ---- | ---- | ||
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| *You can have six spectral tentacles active at once. | *You can have six spectral tentacles active at once. | ||
| *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually | *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually | ||
| + | </ | ||
| </ | </ | ||
| + | <WRAP half column > | ||
| <WRAP box> | <WRAP box> | ||
| - | ==== 11th Level Kraken | + | ==== 11th Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 12th Level Kraken | + | ==== 12th Level Fathomless |
| ---- | ---- | ||
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| <WRAP box> | <WRAP box> | ||
| - | ==== 13th Level Kraken | + | ==== 13th Level Fathomless |
| ---- | ---- | ||
| </ | </ | ||
| <WRAP box> | <WRAP box> | ||
| - | ==== 14th Level Kraken | + | ==== 14th Level Fathomless |
| ---- | ---- | ||
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| Once you use ones of these features, you can't use either of them again until you finish a short or long rest. | Once you use ones of these features, you can't use either of them again until you finish a short or long rest. | ||
| + | </ | ||
| + | <WRAP box> | ||
| + | ==== 15th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 16th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 17th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 18th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 19th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Text | ||
| + | </ | ||
| + | |||
| + | <WRAP box> | ||
| + | ==== 20th Level Fathomless Warlock ==== | ||
| + | ---- | ||
| + | ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | Text | ||
| </ | </ | ||
| </ | </ | ||