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character:elisia:stats [2026/01/02 07:44] – ↷ Links adapted because of a move operation 54.160.146.24character:elisia:stats [2026/01/24 09:58] (current) Cinder
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-====== Elisia'Mechanics & Stats D&D 5th ======+====== Elisia'Mechanics & Stats D&D 5th ======
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 ^ Slot 1:| [[item:serpent_calling_spear|Huge Serpent Calling Spear]] | ^ Slot 1:| [[item:serpent_calling_spear|Huge Serpent Calling Spear]] |
 ^ Slot 2:| [[item:beholder_eye|Beholder's Eye]] | ^ Slot 2:| [[item:beholder_eye|Beholder's Eye]] |
-<del>Slot 3:  </del>|+^ Slot 3:| - |
  
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-**[[culture:yuan-ti|Yuan-Ti]]:** ++[4] | //Source: Plane Shift - Amonkhet// ++ \\+**[[culture:Yuan-Ti]] (Great Serpent) :** ++[4] | //Source: Plane Shift - Amonkhet// ++ \\
  
 Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region:Mor-Thir|Mor-Thir]] aside from monsters lurking in dungeons or abandoned ruins. it is unknow how many reside in the nations of [[region:ostrov| Ostrov]]. Naga's have been seen living in the promised archipelago, far from most nations and people that would see them as mindless monsters. Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region:Mor-Thir|Mor-Thir]] aside from monsters lurking in dungeons or abandoned ruins. it is unknow how many reside in the nations of [[region:ostrov| Ostrov]]. Naga's have been seen living in the promised archipelago, far from most nations and people that would see them as mindless monsters.
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   ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1.   ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1.
  
-  ***Creature Type:** \\ Your classified as a Monstrosity and Divine.+  ***Creature Type:** \\ Your classified as a Monstrosity
  
-  ***Lifespan:** \\ Like humans, Naga reach adulthood in their late teens. They show no signs of aging beyond that point except for growing larger, so in theory, a Naga could live well over a century.+  ***Lifespan:** \\ Like humans, Great-Serpents and //Yuan-Ti// in general reach adulthood in their late teens. They show no signs of aging beyond that point except for growing larger, so in theory, They could live well over several centuries.
  
-  ***Alignment:** \\ Most Naga are either neutral or neutral evil in alignment.+  ***Alignment:** \\ Most Yuan-Ti are either neutral or neutral evil in alignment.
  
   ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\     ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\  
     *Armor: You can’t wear armor made for creatures smaller than you by normal means.     *Armor: You can’t wear armor made for creatures smaller than you by normal means.
-    *Hit Dice:  Your Hit Die increases by two steps.+    *Availing Arms: Like Armour, Weapons must be made to suite your size, This means weapons will be oversized causing them to deal more damage than normal. The reach for your attacks also becomes base 10ft. 
 +    *Hit Dice:  Your Hit Die increases by one step for each size you are above medium(Huge: 2 Steps)
     *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).     *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
-    *Extra Avaling ArmsWeapons designed for Medium creatures are useless to you being far too small to use effectively. Weapons must be designed to be used by a larger creature such as yourself. Further more you have 2nd pair of arms that can be used in the same manner. +    *Strength in SizeAs a larger creature when you are making strength related checks agaist creature smaller tha you there are boneses involvedAsk your DM to clarify how they would rule such events.
-    *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.+
     *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover.     *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover.
  
-  ***Speed:** \\ Your base Slithering speed is 20ft+  ***Speed:** \\ Your base Slithering speed is 30ft
  
-  ***Languages:** \\  You can speak, read, and write Common and Draconic.+  ***Languages:** \\  You can speak, read, and write Common and one language .
  
  
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    ***Dark Vision** \\    ***Dark Vision** \\
  
-  ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. \\  +  ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. Unarmed strikes hit bonus (Strength + Proficiency) \\  
-    ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. +    ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. \\ This Damage increased to 2d4 at level 4, 3d4 at Lv 8, 4d4 at Lv 10, 5d4 at level 14
-    ***Constrict:** If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target. +    ***Constrict:** If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target. \\ This Damage increased to 2d6 at level 4, 3d6 at Lv 8, 4d6 at Lv 10, 5d6 at level 14
-    ***Devour:**+    ***Devour:** \\ If you succeed in hitting a creature with your bite or constrict attack you can make a bonus action to attempt to devourer the target. The target makes a Constitution saving through against (DC 8 + your proficiency bonus + your Constitution modifier). If the target fails then they are swallowed whole. They are considered incapacitated and begin to suffocate. 
 +      *Swallowed enemies take 3d6 Acid damage at the start of each of their turns.
  
   ***Poison Immunity:** You are immune to poison damage and can’t be poisoned.   ***Poison Immunity:** You are immune to poison damage and can’t be poisoned.
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-**Patron Boon** \\ +**Domain of Fate Boons** \\ 
-Events transpired, Sacrifices made, and power paid forElisia for better or worse has gained power far above a normal mortal affecting her physical appearance and Arcane power. Though not all her newfound abilities are known yet the obvious ones are quick to learn. Classified alike a Demi-Goddess or Patron.+The master of [[location:fate_weave|Fate's Weave]] and one of the representatives of the //Domain of Fate//Elisa has several abilities not many others can match.
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-  ***Ability Score Boon:** \\ You gain some additional main stats+  ***Ability Score Boon:** \\ Your Main Stats are replaced with the following stats unless it would reduce a main stat lower than what you already have. 
 +  *STR: 22 
 +  *DEX: 18 
 +  *CON: 24 
 +  *INT: 26 
 +  *WIS: 20 
 +  *CHA: 23
  
-  ***Classification:** \\ You gain the Divine classification for abilities or spells used to detect you.+  ***Classification:** \\ You gain the Celestial classification for abilities or spells used to detect you.
  
-  ***Strength in those Eaten:** \\ Unique ability for Elisia to gain power from those she devourers to a certain limitTo be further detailed with proper mechanics.+  ***Strength in those Eaten:** \\ Unique To Elisia. You gain power from those you devour. Creatures without a soul or unable to be digested such as Undead, Constructs. \\ When devouring creature using your featureYou can gain one of that creatures abilities as your own as well as temporary HP equal to twice your level. The abilities you get from devoured enemies stay with you until you dispose of them or replace them with another. 
 +    *Devour Slot 1: 
 +    *Devour Slot 2: 
 +    *Devour Slot 3:
  
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-  ***True Seeing** \\ You gain true-sight out to 60 feet. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.+  ***True Seeing** \\ You gain true-sight out to 120 feet. \\ A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.
  
-  ***Divine Resistance:** \\ You Gain some resistances and Immunities.+  ***Divine Resistance:** \\ You Gain Resistance against Bludgeoning, Piercing and Slashing Damage. \\ You gain immunity to Radiant Damage. \\ You Gain immunity against the Frightened, Charmed and Exhaustion conditions.  
 + 
 +  ***Divine Knowledge:** \\ You learn to Speak, Read and write all languages as well as gaining 120ft of telepathy.
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-<WRAP centeralign+<WRAP box
-===== Storm Serpent Sorcerer, Elisia =====+^  Stats  ^^^^^^ 
 +^ Options:| Standard Array ||||| 
 +^ Source ^ Strength ^ Dexterity ^ Constitution ^ Intelligence ^ Wisdom ^ Charisma ^ 
 +^ Base Points:(Base 00)| 16 | 7 | 18 | 14 | 12 | 18 | 
 +^ Racial Bonus:        | - | - | +2 | - | - | +1 | 
 +^ Background Bonus:    | - | - | - | - | - | +1 | 
 +^ Other Bonus:         | - | - | - | - | - | - | 
 +^ Total Points:        | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) |
 </WRAP> </WRAP>
  
-===== Storm Sorcerer Introduction =====+<WRAP box 30em> 
 +| Acrobatics \\ (Dex)       | +0  | Medicine \\ (Wis)         | +0  | 
 +| Animal Handling \\ (Wis)  | +0  | Nature \\ (Int)           | +0  | 
 +| Arcana \\ (Int)           | +0  | Perception \\ (Wis)       | +0  | 
 +| Athletics \\ (Str)        | +0  | Performance \\ (Cha)      | +0  | 
 +| Deception \\ (Cha)        | +0  | Persuasion \\ (Cha)       | +0  | 
 +| History \\ (Int)          | +0  | Religion \\ (Int)         | +0  | 
 +| Insight \\ (Wis)          | +0  | Sleight of Hand \\ (Dex)  | +0  | 
 +| Intimidation \\ (Cha)     | +0  | Stealth \\ (Dex)          | +0  | 
 +| Investigation \\ (Int)    | +0  | Survival \\ (Wis)         | +0  | 
 +//Bold Stat Proficiency in Skill// 
 +</WRAP>
  
-As a sorcerer, you gain the following class features.+<WRAP clear />
  
-**Hit Points** +<WRAP centeralign> 
-  ***Hit Dice:** 1d6 per sorcerer level +===== Elisia's Class ===== 
-  ***Hit Points at 1st Level:** 6 + your Constitution modifier +</WRAP>
-  ***Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st +
- +
-**Proficiencies** +
-  ***Armor:** None +
-  ***Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows +
-  ***Tools:** None +
-  ***Saving Throws:** Constitution, Charisma +
-  ***Skills:** Arcana, Insight,+
  
-**Equipment** +====Warlock Introduction==== 
-You start with the following equipment, in addition to the equipment granted by your background: +Lore introduction. \\ 
-  *a light crossbow and 20 bolts OR  any simple weapon +Hit dice: **TEXT** \\ 
-  *a component pouch OR an arcane focus +Saving Throw Proficiencies: **TEXT** \\ 
-  *a dungeoneer's pack OR an explorer's pack +Skill Proficiencies: (Choose 00) **TEXT*\\ 
-  *Two daggers+Equipment Proficiencies: **TEXT** \\ 
 +Starting equipment: **100 Gold*\\
  
 ===Background: Feature & Details=== ===Background: Feature & Details===
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-=== Featured Feat: FEAT ===+=== Origin Feat: FEAT ===
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 +**Ability Score Bonus** (D&D 2024 Background)
 +  *+1 Charisma
 **Skill Proficiencies**  **Skill Proficiencies** 
   *Skill   *Skill
-**Languages And/Or Tools** +**Languages And Tool Proficiency** 
   *Language   *Language
   *Tool   *Tool
-**Equipment (If Any)** 
  
  
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-<WRAP centeralign> 
-===== CLASS Levels ===== 
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- 
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-==== 1st Level Storm Sorcerer ==== 
----- 
- 
-**Wind Speaker** ++[2] | //Xanatha's Guide to Everything// ++ \\ 
-The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial. Knowing this language allows you to understand and be understood by those who speak its dialects: Aquan, Auran, Ignan, and Terran. 
- 
-**Tempestuous Magic** ++[2] | //Xanatha's Guide to Everything// ++ \\ 
-Starting at 1st level, you can use a bonus action on your turn to cause whirling gusts of elemental air to briefly surround you, immediately before or after you cast a spell of 1st level or higher. Doing so allows you to fly up to 10 feet without provoking opportunity attacks. 
- 
-</WRAP> 
- 
-<WRAP box> 
-==== 2nd Level Storm Sorcerer ==== 
----- 
- 
-**Font of Magic** ++ [1] | //Source: Player's Handbook// ++ \\  
-At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects. 
- 
-**Sorcery Points** ++ [1] | //Source: Player's Handbook// ++ \\  
-You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest. 
-Flexible Casting. You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.  \\ 
-//Sorcery points = Sorcere Level EG: Level 6 = 6 Sorcery points// 
- 
-  ***Creating Spell Slots** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a long rest. 
-  ***Converting a Spell Slot to Sorcery Points** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level. 
- 
-^ Creating Spell Slots ^ ^ 
-^ Spell Slot Level ^ Sorcery Point Cost ^ 
-| 1st | 2 | 
-| 2nd | 3 | 
-| 3rd | 5 | 
-| 4th | 6 | 
-| 5th | 7 | 
-</WRAP> 
- 
-<WRAP box> 
-==== 3rd Level Storm Sorcerer ==== 
----- 
- 
-**Metamagic** ++ [1] | //Source: Player's Handbook// ++ \\  
-At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. \\ 
-You can use only one Metamagic option on a spell when you cast it, unless otherwise noted. 
- 
-  ***Quickened Spell** When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. 
-  ***Distant Spell** When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell. 
-    *When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet. 
-</WRAP> 
-</WRAP> 
- 
- 
- 
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-==== 4th Level Storm Sorcerer ==== 
----- 
- 
-**Feat: Meta Magic Adept** ++[3] | //Tasha's Cauldron of Everything// ++ \\ 
-//Prerequisite: Spellcasting or Pact Magic feature// 
- 
-You've learned how to exert your will on your spells to alter how they function: 
-  *You learn two Metamagic options of your choice from the sorcerer class. You can use only one Metamagic option on a spell when you cast it, unless the option says otherwise. Whenever you reach a level that grants the Ability Score Improvement feature, you can replace one of these Metamagic options with another one from the sorcerer class. 
-  *You gain 2 sorcery points to spend on Metamagic (these points are added to any sorcery points you have from another source but can be used only on Metamagic). You regain all spent sorcery points when you finish a long rest. 
- 
-</WRAP> 
- 
-<WRAP box> 
-==== 5th Level Storm Sorcerer ==== 
----- 
- 
-**Magical Guidance** ++ [1] | //Source: Player's Handbook// ++ \\  
-When you reach 5th level, you can tap into your inner wellspring of magic to try and conjure success from failure. When you make an ability check that fails, you can spend 1 sorcery point to reroll the d20, and you must use the new roll, potentially turning the failure into a success. 
-</WRAP> 
- 
-<WRAP box > 
-==== 6th Level Storm Sorcerer ==== 
----- 
- 
- 
-**Heart of the Storm** ++[2] | //Xanatha's Guide to Everything// ++ \\ 
-At 6th level, you gain resistance to lightning and thunder damage. In addition, whenever you start casting a spell of 1st level or higher that deals lightning or thunder damage, stormy magic erupts from you. This eruption causes creatures of your choice that you can see within 10 feet of you to take lightning or thunder damage (choose each time this ability activates) equal to half your sorcerer level. 
- 
-**Storm Guide** ++[2] | //Xanatha's Guide to Everything// ++ \\ 
-At 6th level, you gain the ability to subtly control the weather around you. 
- 
-If it is raining, you can use an action to cause the rain to stop falling in a 20-foot-radius sphere centered on you. You can end this effect as a bonus action. 
- 
-If it is windy, you can use a bonus action each round to choose the direction that the wind blows in a 100-foot-radius sphere centered on you. The wind blows in that direction until the end of your next turn. This feature doesn't alter the speed of the wind. 
-</WRAP> 
-</WRAP> 
-</WRAP> 
----- 
- 
-<WRAP clear /> 
- 
-===== Kraken Warlock Introduction (Multiclassed) ===== 
- 
-Though a follower of the Kraken, Elisia's own power has influenced the various powers granted to her. Summoning spectral snakes instead of tentacles  
- 
-**Hit Points** \\ 
-  *Hit Dice: 1d8 per warlock level 
-  *Hit Points at 1st Level: 8 + your Constitution modifier 
-  *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st 
- 
-**Multi-class bonuses** \\ 
-Light armor, simple weapons 
  
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-===== MULTI-CLASS Levels =====+===== Fathomless Warlock Levels =====
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-==== 1st Level Kraken Warlock ====+==== 1st Level Fathomless Warlock ====
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-==== 2nd Level Kraken Warlock ====+==== 2nd Level Fathomless Warlock ====
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-==== 3rd Level Kraken Warlock ====+==== 3rd Level Fathomless Warlock ====
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-==== 4th Level Kraken Warlock ====+==== 4th Level Fathomless Warlock ====
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-==== 5th Level Kraken Warlock ====+==== 5th Level Fathomless Warlock ====
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-==== 6th Level Kraken Warlock ====+==== 6th Level Fathomless Warlock ====
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-==== 7th Level Kraken Warlock ====+==== 7th Level Fathomless Warlock ====
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 In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\ In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. \\
 Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow. Finally, the weapon you conjure can be a shortbow, longbow, light crossbow, or heavy crossbow.
-</WRAP> 
 </WRAP> </WRAP>
  
-<WRAP half column >+
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-==== 8th Level Kraken Warlock ====+==== 8th Level Fathomless Warlock ====
 ---- ----
 **Feat: Tough** ++ [1] | //Source: Player's Handbook// ++ \\  **Feat: Tough** ++ [1] | //Source: Player's Handbook// ++ \\ 
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-==== 9th Level Kraken Warlock ====+==== 9th Level Fathomless Warlock ====
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-==== 10th Level Kraken Warlock ====+==== 10th Level Fathomless Warlock ====
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   *You can have six spectral tentacles active at once.   *You can have six spectral tentacles active at once.
   *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually   *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually
 +</WRAP>
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 +<WRAP half column >
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-==== 11th Level Kraken Warlock ====+==== 11th Level Fathomless Warlock ====
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-==== 12th Level Kraken Warlock ====+==== 12th Level Fathomless Warlock ====
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-==== 13th Level Kraken Warlock ====+==== 13th Level Fathomless Warlock ====
 ---- ----
 </WRAP> </WRAP>
  
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-==== 14th Level Kraken Warlock ====+==== 14th Level Fathomless Warlock ====
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 Once you use ones of these features, you can't use either of them again until you finish a short or long rest. Once you use ones of these features, you can't use either of them again until you finish a short or long rest.
 +</WRAP>
  
 +<WRAP box>
 +==== 15th Level Fathomless Warlock ====
 +----
 +++[?] | //CONTENT SOURCE// ++ \\
 +
 +Text 
 +</WRAP>
 +
 +<WRAP box>
 +==== 16th Level Fathomless Warlock ====
 +----
 +++[?] | //CONTENT SOURCE// ++ \\
 +
 +Text 
 +</WRAP>
 +
 +<WRAP box>
 +==== 17th Level Fathomless Warlock ====
 +----
 +++[?] | //CONTENT SOURCE// ++ \\
 +
 +Text 
 +</WRAP>
 +
 +<WRAP box>
 +==== 18th Level Fathomless Warlock ====
 +----
 +++[?] | //CONTENT SOURCE// ++ \\
 +
 +Text 
 +</WRAP>
 +
 +<WRAP box>
 +==== 19th Level Fathomless Warlock ====
 +----
 +++[?] | //CONTENT SOURCE// ++ \\
 +
 +Text 
 +</WRAP>
 +
 +<WRAP box>
 +==== 20th Level Fathomless Warlock ====
 +----
 +++[?] | //CONTENT SOURCE// ++ \\
  
 +Text 
 </WRAP> </WRAP>
 </WRAP> </WRAP>
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