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character:elisia:stats [2026/01/08 17:03] Cindercharacter:elisia:stats [2026/01/24 09:58] (current) Cinder
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-====== Elisia'Mechanics & Stats D&D 5th ======+====== Elisia'Mechanics & Stats D&D 5th ======
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 ^ Slot 1:| [[item:serpent_calling_spear|Huge Serpent Calling Spear]] | ^ Slot 1:| [[item:serpent_calling_spear|Huge Serpent Calling Spear]] |
 ^ Slot 2:| [[item:beholder_eye|Beholder's Eye]] | ^ Slot 2:| [[item:beholder_eye|Beholder's Eye]] |
-<del>Slot 3:  </del>|+^ Slot 3:| - |
  
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-**[[culture:yuan-ti|Yuan-Ti]]:** ++[4] | //Source: Plane Shift - Amonkhet// ++ \\+**[[culture:Yuan-Ti]] (Great Serpent) :** ++[4] | //Source: Plane Shift - Amonkhet// ++ \\
  
 Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region:Mor-Thir|Mor-Thir]] aside from monsters lurking in dungeons or abandoned ruins. it is unknow how many reside in the nations of [[region:ostrov| Ostrov]]. Naga's have been seen living in the promised archipelago, far from most nations and people that would see them as mindless monsters. Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region:Mor-Thir|Mor-Thir]] aside from monsters lurking in dungeons or abandoned ruins. it is unknow how many reside in the nations of [[region:ostrov| Ostrov]]. Naga's have been seen living in the promised archipelago, far from most nations and people that would see them as mindless monsters.
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   ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1.   ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1.
  
-  ***Creature Type:** \\ Your classified as a Monstrosity and Divine.+  ***Creature Type:** \\ Your classified as a Monstrosity
  
-  ***Lifespan:** \\ Like humans, Naga reach adulthood in their late teens. They show no signs of aging beyond that point except for growing larger, so in theory, a Naga could live well over a century.+  ***Lifespan:** \\ Like humans, Great-Serpents and //Yuan-Ti// in general reach adulthood in their late teens. They show no signs of aging beyond that point except for growing larger, so in theory, They could live well over several centuries.
  
-  ***Alignment:** \\ Most Naga are either neutral or neutral evil in alignment.+  ***Alignment:** \\ Most Yuan-Ti are either neutral or neutral evil in alignment.
  
   ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\     ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\  
     *Armor: You can’t wear armor made for creatures smaller than you by normal means.     *Armor: You can’t wear armor made for creatures smaller than you by normal means.
-    *Hit Dice:  Your Hit Die increases by two steps.+    *Availing Arms: Like Armour, Weapons must be made to suite your size, This means weapons will be oversized causing them to deal more damage than normal. The reach for your attacks also becomes base 10ft. 
 +    *Hit Dice:  Your Hit Die increases by one step for each size you are above medium(Huge: 2 Steps)
     *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).     *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
-    *Extra Avaling ArmsWeapons designed for Medium creatures are useless to you being far too small to use effectively. Weapons must be designed to be used by a larger creature such as yourself. Further more you have 2nd pair of arms that can be used in the same manner. +    *Strength in SizeAs a larger creature when you are making strength related checks agaist creature smaller tha you there are boneses involvedAsk your DM to clarify how they would rule such events.
-    *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.+
     *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover.     *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover.
  
-  ***Speed:** \\ Your base Slithering speed is 20ft+  ***Speed:** \\ Your base Slithering speed is 30ft
  
-  ***Languages:** \\  You can speak, read, and write Common and Draconic.+  ***Languages:** \\  You can speak, read, and write Common and one language .
  
  
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    ***Dark Vision** \\    ***Dark Vision** \\
  
-  ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. \\  +  ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. Unarmed strikes hit bonus (Strength + Proficiency) \\  
-    ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. +    ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. \\ This Damage increased to 2d4 at level 4, 3d4 at Lv 8, 4d4 at Lv 10, 5d4 at level 14
-    ***Constrict:** If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target. +    ***Constrict:** If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target. \\ This Damage increased to 2d6 at level 4, 3d6 at Lv 8, 4d6 at Lv 10, 5d6 at level 14
-    ***Devour:**+    ***Devour:** \\ If you succeed in hitting a creature with your bite or constrict attack you can make a bonus action to attempt to devourer the target. The target makes a Constitution saving through against (DC 8 + your proficiency bonus + your Constitution modifier). If the target fails then they are swallowed whole. They are considered incapacitated and begin to suffocate. 
 +      *Swallowed enemies take 3d6 Acid damage at the start of each of their turns.
  
   ***Poison Immunity:** You are immune to poison damage and can’t be poisoned.   ***Poison Immunity:** You are immune to poison damage and can’t be poisoned.
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-**Patron Boon** \\ +**Domain of Fate Boons** \\ 
-Events transpired, Sacrifices made, and power paid forElisia for better or worse has gained power far above a normal mortal affecting her physical appearance and Arcane power. Though not all her newfound abilities are known yet the obvious ones are quick to learn. Classified alike a Demi-Goddess or Patron.+The master of [[location:fate_weave|Fate's Weave]] and one of the representatives of the //Domain of Fate//Elisa has several abilities not many others can match.
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-  ***Ability Score Boon:** \\ You gain some additional main stats+  ***Ability Score Boon:** \\ Your Main Stats are replaced with the following stats unless it would reduce a main stat lower than what you already have. 
 +  *STR: 22 
 +  *DEX: 18 
 +  *CON: 24 
 +  *INT: 26 
 +  *WIS: 20 
 +  *CHA: 23
  
-  ***Classification:** \\ You gain the Divine classification for abilities or spells used to detect you.+  ***Classification:** \\ You gain the Celestial classification for abilities or spells used to detect you.
  
-  ***Strength in those Eaten:** \\ Unique ability for Elisia to gain power from those she devourers to a certain limitTo be further detailed with proper mechanics.+  ***Strength in those Eaten:** \\ Unique To Elisia. You gain power from those you devour. Creatures without a soul or unable to be digested such as Undead, Constructs. \\ When devouring creature using your featureYou can gain one of that creatures abilities as your own as well as temporary HP equal to twice your level. The abilities you get from devoured enemies stay with you until you dispose of them or replace them with another. 
 +    *Devour Slot 1: 
 +    *Devour Slot 2: 
 +    *Devour Slot 3:
  
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-  ***True Seeing** \\ You gain true-sight out to 60 feet. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.+  ***True Seeing** \\ You gain true-sight out to 120 feet. \\ A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.
  
-  ***Divine Resistance:** \\ You Gain some resistances and Immunities.+  ***Divine Resistance:** \\ You Gain Resistance against Bludgeoning, Piercing and Slashing Damage. \\ You gain immunity to Radiant Damage. \\ You Gain immunity against the Frightened, Charmed and Exhaustion conditions.  
 + 
 +  ***Divine Knowledge:** \\ You learn to Speak, Read and write all languages as well as gaining 120ft of telepathy.
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 +^  Stats  ^^^^^^
 +^ Options:| Standard Array |||||
 +^ Source ^ Strength ^ Dexterity ^ Constitution ^ Intelligence ^ Wisdom ^ Charisma ^
 +^ Base Points:(Base 00)| 16 | 7 | 18 | 14 | 12 | 18 |
 +^ Racial Bonus:        | - | - | +2 | - | - | +1 |
 +^ Background Bonus:    | - | - | - | - | - | +1 |
 +^ Other Bonus:         | - | - | - | - | - | - |
 +^ Total Points:        | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) |
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 +| Acrobatics \\ (Dex)       | +0  | Medicine \\ (Wis)         | +0  |
 +| Animal Handling \\ (Wis)  | +0  | Nature \\ (Int)           | +0  |
 +| Arcana \\ (Int)           | +0  | Perception \\ (Wis)       | +0  |
 +| Athletics \\ (Str)        | +0  | Performance \\ (Cha)      | +0  |
 +| Deception \\ (Cha)        | +0  | Persuasion \\ (Cha)       | +0  |
 +| History \\ (Int)          | +0  | Religion \\ (Int)         | +0  |
 +| Insight \\ (Wis)          | +0  | Sleight of Hand \\ (Dex)  | +0  |
 +| Intimidation \\ (Cha)     | +0  | Stealth \\ (Dex)          | +0  |
 +| Investigation \\ (Int)    | +0  | Survival \\ (Wis)         | +0  |
 +//Bold Stat = Proficiency in Skill//
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 **Ability Score Bonus** (D&D 2024 Background) **Ability Score Bonus** (D&D 2024 Background)
-  *+1 STAT+  *+1 Charisma
 **Skill Proficiencies**  **Skill Proficiencies** 
   *Skill   *Skill
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