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character:folgo:class [2024/01/02 17:11] Cindercharacter:folgo:class [2024/01/05 10:08] (current) – [Wizard Introduction] Cinder
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 +<WRAP centeralign>
 =====Folgo the Fortune Thief===== =====Folgo the Fortune Thief=====
 +</WRAP>
 [[character:folgo|{{:wiki:media:back.png?70|}}]] [[character:folgo|{{:wiki:media:back.png?70|}}]]
  
 +====Rogue Introduction====
 +----
  
 +//Being sneaky and mischievous came naturally to Folgo. Growing up in a large family with thirteen other siblings he had every opportunity to cause slight mischief. From being the winner of every hide and seek game, Stealing snacks from the pantry late at night. Even through he was so naturally talented his father specifically could always find Folgo if he wanted, To the point he was convinced his Dad was merely pretending to not know where he is. \\ Eventually his Dad told him of a criminal guild known as [[faction:Blacklist]] where his skills could be honed and tested.//
  
-====Inquisitive Rogue==== 
----- 
 **Hit Points** \\ **Hit Points** \\
 **Hit Dice:** 1d8 per rogue level \\ **Hit Dice:** 1d8 per rogue level \\
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     *Thieves' Tools     *Thieves' Tools
  
-<WRAP centeralign> 
-=====Character Class Title===== 
-</WRAP> 
-[[character:NAME|{{:wiki:media:back.png?65|}}]] 
  
-====Class Introduction==== 
-Lore introduction. \\ 
-Hit dice. \\ 
-starting equipment. \\ 
-spellcasting rules. \\ 
-etc. \\ 
  
-===Background: Feature & Details===+===Background Criminal: Feature & Details===
  
 //Short Description of Background// //Short Description of Background//
  
 <WRAP box right 45em > <WRAP box right 45em >
-===Featured FeatFeat Name===+===FeatureLucky===
 ---- ----
 +You have inexplicable luck that seems to kick in at just the right moment. \\
 +You have 3 luck points. 
 +  *Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. 
 +  *You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. 
 +If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. \\
 +You regain your expended luck points when you finish a long rest.
 </WRAP> </WRAP>
 +
 +
  
 **Skill Proficiencies**  **Skill Proficiencies** 
 +  *Skill
   *Skill   *Skill
 **Languages And/Or Tools**  **Languages And/Or Tools** 
-  *Language+  *Orcish
   *Tool   *Tool
 **Equipment (If Any)** **Equipment (If Any)**
 +
 +
  
 <WRAP clear /> <WRAP clear />
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 ---- ----
 <WRAP centeralign> <WRAP centeralign>
-===== Class =====+===== Inquisitive Rogue =====
 </WRAP> </WRAP>
  
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 <WRAP centeralign> <WRAP centeralign>
-===== Class =====+===== Bard of Eloquence (Multiclassed) =====
 </WRAP> </WRAP>
  
-====Class Introduction==== +====Bard Introduction==== 
-Lore introduction. \\+//It didn't take long for Folgo to learn that he wasn't going to be able to get by every situation by hiding in the shadows, So he began to learn how to hide behind a charming smile and fake words as well. The magic that came with being a Bard was a huge boon. \\ The hardest part of becoming a bard was learning music. He had no natural talent in it, Picking simpler instruments such as the flute.// \\ 
 Hit dice. \\ Hit dice. \\
 starting equipment. \\ starting equipment. \\
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 etc. \\ etc. \\
  
-<WRAP box left 26em > +Multiclass benifit; 1 musical instrument: Piano, 1 Skill: Deception
-==== 13th Level Class ==== +
----- +
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-</WRAP> +
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-<WRAP box right 26em > +
-==== 14th Level Class ==== +
----- +
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-</WRAP> +
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-<WRAP clear />+
  
 <WRAP box left 26em > <WRAP box left 26em >
-==== 15th Level Class ====+====1st Level Eloquence Bard====
 ---- ----
  
-</WRAP> 
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-==== 16th Level Class ==== 
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- 
-</WRAP> 
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-<WRAP box left 26em > 
-==== 17th Level Class ==== 
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-</WRAP> 
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-==== 18th Level Class ==== 
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- 
-</WRAP> 
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-<WRAP clear /> 
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-==== 19th Level Class ==== 
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-</WRAP> 
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-==== 20th Level Class ==== 
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-</WRAP> 
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-<WRAP clear /> 
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- 
-=====Bard of Eloquence (Multiclassed)===== 
- 
-====1st Level Eloquence Bard==== 
----- 
-Multiclass benifit; 1 musical instrument: Piano, 1 Skill: Deception 
  
 **Bardic Inspiration** ++[1] | //Player's Handbook// ++ \\  **Bardic Inspiration** ++[1] | //Player's Handbook// ++ \\ 
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 Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level. Your Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====2nd Level Eloquence Bard==== ====2nd Level Eloquence Bard====
 ---- ----
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 At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost. At 2nd level, if a creature has a Bardic Inspiration die from you and casts a spell that restores hit points or deals damage, the creature can roll that die and choose a target affected by the spell. Add the number rolled as a bonus to the hit points regained or the damage dealt. The Bardic Inspiration die is then lost.
  
 +</WRAP>
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 +<WRAP clear />
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 ====3rd Level Eloquence Bard==== ====3rd Level Eloquence Bard====
 ---- ----
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 Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn. Also at 3rd level, you can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====4th Level Eloquence Bard==== ====4th Level Eloquence Bard====
 ---- ----
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     *You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.     *You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
  
 +</WRAP>
 +
 +<WRAP clear />
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 ====5th Level Eloquence Bard==== ====5th Level Eloquence Bard====
 ---- ----
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====6th Level Eloquence Bard==== ====6th Level Eloquence Bard====
 ---- ----
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 Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again. Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot to use it again.
  
 +</WRAP>
 +
 +<WRAP clear />
 +
 +<WRAP centeralign>
 =====Wizard of Divination (Multiclassed)===== =====Wizard of Divination (Multiclassed)=====
--------+</WRAP>
  
 +====Wizard Introduction====
 +// As Folgo's work got more intense he began to get paranoid and with paranoia one often looks to power. Folgo learned about Divination magic soon after becoming a fully fledged Bard however hadn't given it any serious thought until now. Learning just enough from the Divination school from a fellow member of [[faction:Blacklist]] to be able to foretell small glimpses into his day to day future. That seemed to be enough to calm his mind.// \\
 +
 +Hit dice. \\
 +starting equipment. \\
 +spellcasting rules. \\
 +etc. \\
 +
 +<WRAP box left 26em >
 ====1st Level Divination Wizard==== ====1st Level Divination Wizard====
 ---- ----
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 For example, if you’re a 4th-level Wizard, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level spell slot or two 1st-level Spell Slots. For example, if you’re a 4th-level Wizard, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level spell slot or two 1st-level Spell Slots.
  
 +</WRAP>
 +
 +<WRAP box right 26em >
 ====2nd Level Divination Wizard==== ====2nd Level Divination Wizard====
 ---- ----
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 Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls. Each foretelling roll can be used only once. When you finish a long rest, you lose any unused foretelling rolls.
 +
 +</WRAP>
 +
 +<WRAP clear />
 +
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  • Last modified: 5 months ago
  • by Cinder