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character:galatea:species [2023/06/10 11:43] – [Galatea the Draconda] Cindercharacter:galatea:species [2023/12/21 14:01] (current) Cinder
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-[[character:galatea|Return to main page]]+===== Galatea the Dragon Crossbreed =====
  
-==== Galatea the Draconda ====+[[character:galatea|{{:wiki:media:back.png?65|}}]] 
 + 
 +==== Crossbreed Dragon Features ====
  
  
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   ***Ability Score Increase** Increase your Strength, Constitution, or Charisma score by 1, up to a maximum of 20 and increase two scores of your choice by 1. (including the same score)   ***Ability Score Increase** Increase your Strength, Constitution, or Charisma score by 1, up to a maximum of 20 and increase two scores of your choice by 1. (including the same score)
 +
   ***Age** Draconda follow dragons ageing, They are considered young right up until they reach 100 years of age reach adulthood at age 100 can age beyond 800 years at which point they are seen as Ancient by dragon kin.   ***Age** Draconda follow dragons ageing, They are considered young right up until they reach 100 years of age reach adulthood at age 100 can age beyond 800 years at which point they are seen as Ancient by dragon kin.
-  ***Alignment** Draconda follow alignments dependent on their scale/hide colour, Silver and golds being of good alignments while red and black being of evil alignments however their upbringing may have altered their perception in life and so their scales would have darkened or brightened depending of their natual alignment and their new found alignment, a Black Draconda may have been shown nothing but kindness in its life so its scales now resemble a more grey to dark blue colour.. 
-  ***Size** Dracona are between 3 and 4 feet tall and weigh between 60 and 120 pounds. They are small in stature but extremely dense and have naturally large muscles in order to move their tails and wings similar to Dwarves,your size is small. 
-  ***Cold Sensitivity** You have disadvantage on attack rolls and on Strenght,Dexterity and Constitution checks that rely on your physical movement, when subgect to cold climates. 
  
-  ***Draconic Ancestry** You are closely related to a particular kind of dragon. Choose a type of dragon from the below list; this determines your weakness and the type of resistance you gain.+  ***Alignment** Draconda follow alignments dependent on their scale/hide colour, Silver and golds being of good alignments while red and black being of evil alignments however their upbringing may have altered their perception in life and so their scales would have darkened or brightened depending of their natural alignment and their new found alignment, a Black Draconda may have been shown nothing but kindness in its life so its scales now resemble a more grey to dark blue colour. 
 + 
 +  ***Size** Dracona are normally similar in stature to Kobolds. Being between 3 and 4 feet tall and weigh between 60 and 120 pounds. They are small in stature but extremely dense and have naturally large muscles in order to move their tails and wings similar to Dwarves, your size is small.
  
-  ***Draconic Legacy** The Draconda connection to dragons can manifest in unpredictable ways in an individual Draconda. Choose one of the following legacy options when you select this race: 
-    *You can make unarmed strikes with your tail. When you hit with it, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. \\ This damage increases to 1d8 at 6th level, 1d10 at 11th Level and 1d12 at 16th Level 
-  ***Draconic Roar** As a bonus action, you let out a draconic roar at your enemies within 10 feet of you. Until the end of your next turn, you and your allies have advantage on attack rolls against any of those enemies who could hear the roar. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 
-  ***Dragon Hide** //Source: Xanathar's Guide to Everything// \\ You manifest scales and claws reminiscent of your draconic ancestors. You gain the following benefits: 
-    *Your scales harden. While you aren't wearing armor, you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit. 
-    *You can grow retractable claws from the tips of your fingers. Extending or retracting the claws requires no action. The claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the normal bludgeoning damage for an unarmed strike. \\ This Damage increased to 1d6 at 6th Level and 1d8 at 11th level and 1d10 at 16th level 
-  ***Dracona Wings** //Source: Unearthed Arcana 39 - Feats for Races// \\ You sprout draconic wings. With your wings, you have a flying speed of 20 feet if you aren’t wearing armor or wielding a heavy weapon, your size is currently classified as small and aren't exceeding your carrying capacity. 
-  ***Breath Weapon** You can use your action to exhale destructive energy. It deals damage in an area according to your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry. \\ The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus.  A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. \\ The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. \\ //(Hombrew)// you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest. 
   ***Languages** You can speak, read, and write Common and Draconic   ***Languages** You can speak, read, and write Common and Draconic
  
-<WRAP box left> +  ***Draconic Essence** Most dragons are closely tied to a particular elemental energy however due to your affiliation with Fey and the Moon your elemental energy shifts with the seasons and the moon phases. See bellow the table dictating the elemental boons granted to your resistance and breath weapon.
-^ Level ^ Breath Weapon ^ Draconda Hide ^ Draconda Heritage ^ ^ +
-^ ^ Elemental ^ Slashing ^ Blugoning ^ Piercing ^ +
-| Level 1 | 2d6 | 1d4 | 1d6 | | +
-| Level 6 | 3d6 | 1d6 | 1d8 | | +
-| Level 11 | 4d6 | 1d8 | 1d10 | | +
-| Level 16 | 5d6 | 1d10 | 1d12 | | +
-</WRAP>+
  
-<WRAP box right 30em> +  ***Draconic Lineage** Dragons have powerful natural weapons. claws, bites and tail swipes. Used as an unarmed strike you can perform any of the following with the attack action. 
-^ Dragon Color ^ Weakness ^ Resistance ^ +    *Claw: Swipe your claws at a target dealing slashing. 
-| Black | Cold | Acid |  +    *Bite: Bite down on a target dealing piercing 
-| Blue | Fire | Lightning |  +    *Tail Swipe: You slam your tail against a target dealing bludgeoning 
-| Brass | Acid | Fire | +  *Your hide is tougher than most, Thick and normally covered in scales. When you aren't wearing armour you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit. 
-| Bronze | Fire | Lightning | +
-| Copper | Cold | Acid | +
-| Gold | Poison | Fire | +
-| Green | Cold | Poison | +
-| Red | Poison | Fire | +
-| Silver | Cold | Lightning | +
-| White | Lightning | Cold |+
  
-</WRAP>+  ***Draconic Wings** //Source: Unearthed Arcana 39 - Feats for Races// \\ With your wings, you have a flying speed of 40ft if you aren’t wearing armor or wielding a heavy weapon and aren't exceeding your carrying capacity.
  
-<WRAP clear />+  ***Breath Weapon** You can use your action to exhale destructive elemental energy. \\ The breath's type and range are dictated by your //Draconic Essence// as seen above.  \\ All creatures within the breaths range must make a dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus.  A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. \\ The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. \\ you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest. 
 +    *Frightening Roar: Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
  
-----+<WRAP box right 20em> 
 +^ Season ^ Weakness ^ Resistance ^ 
 +| Spring | Acid | Lightning |  
 +| Summer | Cold | Fire |  
 +| Autumn | Lightning | Acid | 
 +| Winter | Fire | Cold | 
 +^  Luna Phase  ^^  Breath Style ^ 
 +|  Crescent Moon ||  Cone  || 
 +|  Full Moon  ||  Line  || 
 +|  New Moon  ||  AOE  ||
  
-==== True Dragon ==== 
- 
- 
-^ Armor Class | 14 + PB (natural armor) | 
-^ Hit Points | 5 + five times your ranger level | 
-^ Speed | 40 ft. (Lv6 40ft Fly) | 
-^ STR ^ DEX ^ CON ^ INT ^ WIS ^ CHA ^ 
-| 16 (+3) | 12 (+1) | 15 (+2) | 8 (−1) | 14 (+2) | 8 (−1) | 
-^ Saving Throws | Dex +1 plus PB, Wis +2 plus PB | 
-^ Damage Immunities | determined by the drake’s Draconic Essence trait | 
-^ Senses | darkvision 60 ft., passive Perception 12 | 
- 
-**Actions** \\ 
- 
-  ***Claw** \\ 
-  *Melee:  
-  *Damage: 1d6 + STR 
-  *text 
-  *Multi Attack \\ If you attack with your claws you can perform another claw attack with your other front limb. You can only gain this advantage once per turn. 
- 
-  ***Tail swipe** 
-  *Melee Weapon Attack 
-  *Damage: 1d10 + STR 
-  *Reach: 10ft 
- 
- 
-  ***Bite**  
-  *Melee Weapon Attack:  
-  *Damage: 1d8 Piercing + STR 
- 
-  ***Breath Weapon** 
-  *Ranged spell attack 
-  *Damage 
-  *as an action, you can exhale a 30-foot cone of damaging elemental energy that matches your Draconic essence chosen when transformed. \\ Each creature in the cone must make a Dexterity saving throw against your spell save DC, taking //See Table// damage on a failed save, or half as much damage on a successful one 
- 
- 
-Reactions 
- 
-Infused Strikes. When another creature within 30 feet of the drake that it can see hits with a weapon attack, the drake infuses the strike with its essence, causing the attack to deal an extra 1d6 damage of the type determined by its Draconic Essence. 
- 
-<WRAP box> 
-**Vicar Transformation Stats** 
- 
-<WRAP box right 20em> 
  
-**Lycan Weapon Attacks** 
-^ Bite:| - | 
-^ Tail Swipe:| - |  
-^ Claw:| - | 
 </WRAP> </WRAP>
- 
-  *Dragon 
-  ***Armor Class**: 19 (natural armor) 
-  ***Hit Points**:  
-  ***Speed**:  
-    *70ft 
-  ***Damage Resistance:** Bludgeoning, Piercing, Slashing, Psychic, Necrotic 
-  ***Damage Weakness:** Radiant, Silvered 
-  ***Condition Immunities:**  
-  ***Senses**: 20ft Blind Sense, 120ft Darkvision  
- 
-| STR | DEX | CON | INT | WIS | CHA | 
-| 19 (+4) | 17 (+3) | 18 (+4) | 14 (+1) | 18 (+4) | 7 (-2) | 
  
 <WRAP clear /> <WRAP clear />
  
-<WRAP box right 20em> <WRAP centeralign>+----
  
-**Draconic Bonuses** 
-^ Damage Resistance:| Bludgeoning, Piercing, Slashing | 
-^ Strength:| Advantage on Checks & Saves |  
-^ Bonus Damage:| +2 Damage to Strength based Attacks | 
  
- 
-</WRAP> </WRAP> 
- 
-  ***Reseliant Hide**((Hunter LV3)) 
-    *Resistance to Bludgeoning, Piercing, Slashing 
-    *AC +1 
-  ***Feral Might**((Hunter LV3)) 
-    *Advantage on Strength Checks & Saving Throws 
-    * +2 to Melee Damage 
-    * Bonus action for Unarmed Attack 
-  ***Improved Predatory Strikes**  
-    * +2 to Unarmed Hit 
-    * Unarmed Attacks are considered Magical 
- 
-</WRAP> 
  
  
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