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character:galatea:species [2023/12/21 13:11] Cindercharacter:galatea:species [2023/12/21 14:01] (current) Cinder
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   *Your hide is tougher than most, Thick and normally covered in scales. When you aren't wearing armour you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit.    *Your hide is tougher than most, Thick and normally covered in scales. When you aren't wearing armour you can calculate your AC as 13 + your Dexterity modifier. You can use a shield and still gain this benefit. 
  
-  ***Dracona Wings** //Source: Unearthed Arcana 39 - Feats for Races// \\ You sprout draconic wings. With your wings, you have a flying speed of 40ft if you aren’t wearing armor or wielding a heavy weapon and aren't exceeding your carrying capacity.+  ***Draconic Wings** //Source: Unearthed Arcana 39 - Feats for Races// \\ With your wings, you have a flying speed of 40ft if you aren’t wearing armor or wielding a heavy weapon and aren't exceeding your carrying capacity.
  
-  ***Breath Weapon & Frightening Roar** You can use your action to exhale destructive elemental energy. \\ It deals damage in an area according to your ancestryWhen you use your breath weapon, all creatures in the area must make a saving throw, the type of which is determined by your ancestry\\ The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus.  A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. \\ The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. \\ //(Hombrew)// you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest. +  ***Breath Weapon** You can use your action to exhale destructive elemental energy. \\ The breath's type and range are dictated by your //Draconic Essence// as seen above \\ All creatures within the breaths range must make a dexterity saving throw. The DC of this saving throw is 8 + your Constitution modifier + your proficiency bonus.  A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. \\ The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. \\ you may use your breath weapon a number of times equal to your Constitution modifier. You regain expended uses on a short or long rest. 
- +    *Frightening Roar: Instead of exhaling destructive energy, you can expend a use of your Breath Weapon trait to roar, forcing each creature of your choice within 30 feet of you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). A target automatically succeeds on the save if it can’t hear or see you. On a failed save, a target becomes frightened for minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.
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-<WRAP box left 40em> +
-^ Level ^ Breath Weapon ^ Draconda Hide ^ Draconda Heritage ^ ^ +
-^ ^ Elemental ^ Slashing ^ Blugoning ^ Piercing ^ +
-| Level | 2d6 | 1d4 | 1d6 | | +
-| Level 6 | 3d6 | 1d6 | 1d8 | | +
-| Level 11 | 4d6 | 1d8 | 1d10 | | +
-| Level 16 | 5d6 | 1d10 | 1d12 | | +
-</WRAP>+
  
 <WRAP box right 20em> <WRAP box right 20em>
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