====== Gorescale's Mechanics & Stats D&D 5th ====== ---- **Feats** ^ Background:| - | ^ LV4:| - | ^ Lv6:| (Fighter) | ^ LV8:| - | ^ LV10:| (Rouge) | ^ LV12:| - | ^ LV16:| - | ^ Lv19:| (Epic Boon) | **Invocations/ Infusions** ^ Feat:| - | ^ LV0 :| - | ^ LV0 :| - | ^ LV0 :| - | ^ LV0 :| - | ^ LV0 :| - | **Vision** ^ Common Sight:((Standard eye sight))| Yes | ^ Passive Perception:| 00 | ^ Dark Vision:| 0ft | ^ True Sight:| 0ft | ^ Tremor Sense:| 0ft | ^ Blind Sight:| 0ft | [[character:gorescale|{{:wiki:media:back.png?65|}}]] ===== Gorescale's Inventory ===== **Attunment** ^ Slot 1:| | ^ Slot 2:| | ^ Slot 3:| | **Movement** | Walking | 00ft | | Swimming | 00ft | | Climbing | 00ft | | Flying | 00ft | **Currency** ^ Platinum ^ Gold ^ Silver ^ Copper ^ | 0 | 0 | 0 | 0 | ^ Occupation | Occupation | ^ Income ^ Lifestyle ^ | +0 GpD | -0GpD | ^Other Expenses/Income ^ | | //GpD = Gold per Day// ==== Equipment ==== ^ Location ^ Item ^ Stats ^ ^ Head | - | | ^ Amulet | - | | ^ Cloak | - | | ^ Clothes | - | | ^ Armour | - | | ^ Arms/Hands | - | | ^ Ring/s | - | | ^ Belt | - | | ^ Boots | - | | ^ Weapon | - | | ^ Shield/Ammo/Offhand | - | | ^ Sub-Weapon | - | | ^ Quick Access | - | | ^ Quick Access | - | | ^ Quick Access | - | | ====Consumables==== **Carrying Capacity** \\ Strength x 15 = Carrying Capacity \\ Strength x 30 = Lift,Push,Pull Capacity \\ ^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ | 000ibs | 000Ibs | 000Ibs | **Consumables & Useful Items** ^ Item Name ^ Details ^ | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | **Special Items** ^ Name ^ Detail ^ | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | **Misc / Junk Items** ^ Item ^ Detail ^ | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | | - | | ===== Gorescale's Species ===== **[[culture:species|Species Name]]:** \\ description **Physical Appearance** ***Ability Score:** \\ ***Lifespan:** \\ ***Alignment:** \\ ***Size:** \\ ***Speed:** \\ ***Languages:** \\ *Species trait 1 *Species trait 2 *Species Trait 3 *Species Trait 4 *Species Trait 5 ===== Species Feats ===== Text Text ^ Stats ^^^^^^ ^ Options:| Standard Array ||||| ^ Source ^ Strength ^ Dexterity ^ Constitution ^ Intelligence ^ Wisdom ^ Charisma ^ ^ Base Points:(Base 00)| - | - | - | - | - | - | ^ Racial Bonus: | - | - | - | - | - | - | ^ Background Bonus: | - | - | - | - | - | - | ^ Other Bonus: | - | - | - | - | - | - | ^ Total Points: | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) | 00(+0) | | Acrobatics \\ (Dex) | +0 | Medicine \\ (Wis) | +0 | | Animal Handling \\ (Wis) | +0 | Nature \\ (Int) | +0 | | Arcana \\ (Int) | +0 | Perception \\ (Wis) | +0 | | Athletics \\ (Str) | +0 | Performance \\ (Cha) | +0 | | Deception \\ (Cha) | +0 | Persuasion \\ (Cha) | +0 | | History \\ (Int) | +0 | Religion \\ (Int) | +0 | | Insight \\ (Wis) | +0 | Sleight of Hand \\ (Dex) | +0 | | Intimidation \\ (Cha) | +0 | Stealth \\ (Dex) | +0 | | Investigation \\ (Int) | +0 | Survival \\ (Wis) | +0 | //Bold Stat = Proficiency in Skill// ===== Gorescale's Class ===== ==== Barbarian Introduction==== Lore introduction. \\ *Hit dice: ***1 D12 per CLASS Level** *Saving Throw Proficiencies: ***Strength** ***Constitution** *Skill Proficiencies: *(Choose 2) Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival ***TEXT** ***TEXT** *Equipment Proficiencies: ***Simple & Martial Weapons** ***Light & Medium Armour** ***Shields** Starting equipment: **85 Gold** \\ ===Background: Feature & Details=== //Short Description of Background// === Origin Feat: FEAT === ---- **Ability Score Bonus** (D&D 2024 Background) *+1 STAT **Skill Proficiencies** *Skill **Languages And Tool Proficiency** *Language *Tool ---- ===== Barbarian Levels ===== ==== 1st Level CLASS ==== ---- **Rage** ++[?] | //CONTENT SOURCE// ++ \\ You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a __Short Rest__, and you regain all expended uses when you finish a __Long Rest__. While active, your Rage follows the rules below; *Damage Resistance: You have Resistance to Bludgeoning, Piercing, and Slashing damage. *Rage Damage: When you make an attack using Strength, with either a weapon or an Unarmed Strike and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table. *Strength Advantage: You have Advantage on Strength checks and Strength saving throws. *No Concentration or Spells: You can't maintain Concentration, and you can't cast spells. Duration: The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following: *Make an attack roll against an enemy. *Force an enemy to make a saving throw. *Take a Bonus Action to extend your Rage. Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. **Unarmored Defense** ++[?] | //CONTENT SOURCE// ++ \\ While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. **Weapon Mastery** ++[?] | //CONTENT SOURCE// ++ \\ Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ Whenever you finish a __Long Rest__, you can practice weapon drills and change one of those weapon choices. When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table. ^ Barbarian Table Details ^^^^ ^ Level ^ Rages ^ Rage Dmg ^ Mastery ^ | lv 1 | 2 | +2 | 2 | | lv 3 ^ 3 | +2 | 2 | | lv 4 | 3 | +2 ^ 3 | | lv 6 ^ 4 | +2 | 3 | | lv 9 | 4 ^ +3 | 3 | | lv 10 | 4 | +3 ^ 4 | | lv 12 ^ 5 | +3 | 4 | | lv 16 | 5 ^ +4 | 4 | | lv 17 ^ 6 | +4 | 4 | ==== 2nd Level CLASS ==== ---- **Danger Sense** ++[?] | //CONTENT SOURCE// ++ \\ You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ You have __Advantage__ on __Dexterity saving throws__ unless you have the __Incapacitated condition__. **Reckless Attack** ++[?] | //CONTENT SOURCE// ++ \\ You can throw aside all concern for defense to attack with increased ferocity. \\ When you make your first __attack roll__ on your turn, you can decide to attack recklessly. Doing so gives you __Advantage__ on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. ==== 3rd Level CLASS ==== ---- **Brute Strenght** ++[?] | //CONTENT SOURCE// ++ \\ You are relentless in battle, filled with a bloodlust and rage of the Old Gods. \\ You are proficient with __improvised weapons__. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier). \\ While you are raging, you gain the following benefits: *All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it. *Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack. *If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon. **Imbued by the Gods** ++[?] | //CONTENT SOURCE// ++ \\ Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities: *You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks. *You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled. **Primal Knowledge** ++[?] | //CONTENT SOURCE// ++ \\ You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. In addition, while your **Rage** is active, you can channel primal power when you attempt certain tasks; \\ whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses. ==== 4th Level CLASS ==== ---- **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 5th Level CLASS ==== ---- **Extra Attack** ++[?] | //CONTENT SOURCE// ++ \\ You can attack twice instead of once whenever you take the Attack action on your turn. **Fast Movement** ++[?] | //CONTENT SOURCE// ++ \\ Your speed increases by 10 feet while you aren't wearing Heavy armor. ==== 6th Level CLASS ==== ---- **Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ You gain a climb speed equal to your walking speed. \\ Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits: *You can try to grapple or shove a creature up to two size categories larger than you. *Your speed is no longer halved when you try to move a creature you’re grappling. *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, piercing, and slashing damage. *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet. **Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest. ==== 7th Level CLASS ==== ---- **Feral Instinct** ++[?] | //CONTENT SOURCE// ++ \\ Your instincts are so honed that you have Advantage on Initiative rolls. **Instinctive Pounce** ++[?] | //CONTENT SOURCE// ++ \\ As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. ==== 8th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 9th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 10th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 11th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 12th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 13th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 14th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 15th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 16th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 17th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 18th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 19th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ==== 20th Level CLASS ==== ---- **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ ---- =====Spellcasting Rules & Details===== **Type of Spell List you can access** **Spell Slot Recovery** ^ ^ ^ Spell ^ Slots ^ ^ | 1st | 0/0 | 2nd | 0/0 | 3rd | 0/0 | | 4th | 0/0 | 5th | 0/0 | 6th | 0/0 | | 7th | 0/0 | 8th | 0/0 | 9th | 0/0 | ^ Total Cantrips ||| 0 | ^ Total Spells ||| 0 | **Spell Preparation** **Spellcasting Scores, DC, Bonus** **Ritual Casting** \\ **Spellcasting Focus** =====Spell List===== ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | | - | - | - | - | - | //Bold = Prepared Spell//