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character:iblee:class [2022/09/20 15:07] – [Level 2 Class] Cindercharacter:iblee:class [2023/08/22 14:53] (current) – [Artillerist Artificer Introduction] Cinder
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-=====Iblee Class Title=====+===== Iblee The Artillerist Artificer =====
 [[character:iblee|{{:wiki:media:back.png?65|}}]] [[character:iblee|{{:wiki:media:back.png?65|}}]]
  
-====Class Introduction==== +====Artillerist Artificer Introduction==== 
-Lore introduction. \\ +**Hit Points** \\ 
-Hit dice. \\ +**Hit Dice:** 1d8 per artificer level \\ 
-starting equipment. \\ +**Hit Points at 1st Level:** 8 + your Constitution modifier \\ 
-spellcasting rules. \\ +**Hit Points at Higher Levels:** 1d8 (or 5) + your Constitution modifier per artificer level after 1st
-etc. \\+
  
 +**Proficiencies** \\
 +**Armor:** Light armor, medium armor, shields \\
 +**Weapons:** Simple weapons, hand crossbows, heavy crossbows \\
 +**Tools:** Alchemist Supplies, Tinker’s tools, Glass Blower's Tools \\
 +**Saving Throws:** Constitution, Intelligence \\
 +**Skills:** Perception, History
  
 +**Equipment** \\
 +You start with the following equipment, in addition to the equipment granted by your background:
 +  *any two simple weapons 
 +  *a light crossbow and 20 bolts
 +  *(a) studded leather Armor or (b) scale mail
 +  *thieves’ tools and a dungeoneer’s pack
  
-====Level 1 Class====+ 
 + 
 +==== 1st Level Artillerist Artificer ==== 
 +----
  
 **Magical Tinkering** \\ **Magical Tinkering** \\
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 You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies. You can bestow magic on multiple objects, touching one object each time you use this feature, though a single object can only bear one property at a time. The maximum number of objects you can affect with this feature at one time is equal to your Intelligence modifier (minimum of one object). If you try to exceed your maximum, the oldest property immediately ends, and then the new property applies.
  
-====Level 2 Class====+==== 2nd Level Artillerist Artificer ==== 
 +----
  
 **Infuse Item** \\ **Infuse Item** \\
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 If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you make a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.
  
-====Level 3 Class====+  ***Homunculus Servant** 
 +  *//Item: A gem or crystal worth at least 100 gp// 
 +  *[[Stats 
 + 
 +You learn intricate methods for magically creating a special homunculus that serves you. The item you infuse serves as the creature's heart, around which the creature's body instantly forms. 
 + 
 +You determine the homunculus's appearance. Some artificers prefer mechanical-looking birds, whereas some like winged vials or miniature, animate cauldrons. 
 + 
 +The homunculus is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the Homunculus Servant stat block, which uses your proficiency bonus (PB) in several places. 
 + 
 +In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, the homunculus can take any action of its choice, not just Dodge. 
 + 
 +The homunculus regains 2d6 hit points if the mending spell is cast on it. If you or the homunculus dies, it vanishes, leaving its heart in its space. 
 + 
 +==== 3rd Level Artillerist Artificer ==== 
 +----
  
 **The Right Tool for the Job** \\ **The Right Tool for the Job** \\
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     *The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).     *The cannon emits a burst of positive energy that grants itself and each creature of your choice within 10 feet of it a number of temporary hit points equal to 1d8 + your Intelligence modifier (minimum of +1).
  
-====Level 4 Class==== +==== 4th Level Artillerist Artificer ==== 
-**Feat or Ability score** +---- 
-====Level 5 Class====+ 
 +**Feat: Sharpshooter** \\ 
 +//Source: Player's Handbook// \\ 
 +You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: 
 +  *Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. 
 +  *Your ranged weapon attacks ignore half and three-quarters cover. 
 +  *Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage. 
 + 
 +==== 5th Level Artillerist Artificer ==== 
 +----
  
 **Arcane Firearm** \\ **Arcane Firearm** \\
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 You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled. You can use your arcane firearm as a spellcasting focus for your artificer spells. When you cast an artificer spell through the firearm, roll a d8, and you gain a bonus to one of the spell's damage rolls equal to the number rolled.
  
-====Level 6 Class====+==== 6th Level Artillerist Artificer ==== 
 +----
  
 **Tool Expertise** \\ **Tool Expertise** \\
 At 6th level, your proficiency bonus is now doubled for any ability check you make that uses your proficiency with a tool. At 6th level, your proficiency bonus is now doubled for any ability check you make that uses your proficiency with a tool.
  
-====Level 7 Class====+==== 7th Level Artillerist Artificer ==== 
 +----
  
 **Flash of Genius** \\ **Flash of Genius** \\
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 You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest. You can use this feature a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses when you finish a long rest.
  
-====Level 8 Class==== +==== 8th Level Artillerist Artificer ==== 
-**Ability Score or Feat**+----
  
-====Level 9 Class====+**Feat Telepathic** \\ 
 +//Source: Tasha's Cauldron of Everything// \\ 
 +You awaken the ability to mentally connect with others, granting you the following benefits: 
 +  *Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. 
 +  *You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn't give the creature the ability to respond to you telepathically. 
 +  *You can cast the Detect Thoughts spell, requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them 
 + 
 +==== 9th Level Artillerist Artificer ==== 
 +----
  
 **Explosive Cannon** \\ **Explosive Cannon** \\
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   *As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one.   *As an action, you can command the cannon to detonate if you are within 60 feet of it. Doing so destroys the cannon and forces each creature within 20 feet of it to make a Dexterity saving throw against your spell save DC, taking 3d8 force damage on a failed save or half as much damage on a successful one.
  
-====Level 10 Class====+==== 10th Level Artillerist Artificer ==== 
 +----
  
 **Magic Item Adept** \\ **Magic Item Adept** \\
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   *If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.   *If you craft a magic item with a rarity of common or uncommon, it takes you a quarter of the normal time, and it costs you half as much of the usual gold.
  
-====Level 11 Class====+==== 11th Level Artillerist Artificer ==== 
 +----
  
 **Spell-Storing Item** \\ **Spell-Storing Item** \\
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 While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object. While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires concentration, the creature must concentrate. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.
  
-====Level 12 Class====+==== 12th Level Artillerist Artificer ==== 
 +---- 
 **Ability Score or Feat** **Ability Score or Feat**
  
-====Level 13 Class====+==== 13th Level Artillerist Artificer ==== 
 +----
  
-====Level 14 Class====+==== 14th Level Artillerist Artificer ==== 
 +----
  
 **Magic Item Savant** \\ **Magic Item Savant** \\
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   *You ignore all class, race, spell and level requirements on attuning to or using a magic item   *You ignore all class, race, spell and level requirements on attuning to or using a magic item
  
-====Level 15 Class====+==== 15th Level Artillerist Artificer ==== 
 +----
  
 **Fortified Position** \\ **Fortified Position** \\
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   *You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action. You determine whether the cannons are identical to each other or different. You can't create a third cannon while you have two.   *You can now have two cannons at the same time. You can create two with the same action (but not the same spell slot), and you can activate both of them with the same bonus action. You determine whether the cannons are identical to each other or different. You can't create a third cannon while you have two.
  
-====Level 16 Class====+==== 16thLevel Artillerist Artificer ==== 
 +---- 
 **Ability Score or Feat** **Ability Score or Feat**
  
-====Level 17 Class====+==== 17th Level Artillerist Artificer ==== 
 +----
  
-====Level 18 Class====+==== 18th Level Artillerist Artificer ==== 
 +----
  
 **Magic Item Master** \\ **Magic Item Master** \\
 Starting at 18th level, you can attune up to six magic items at once Starting at 18th level, you can attune up to six magic items at once
  
-====Level 19 Class====+==== 19th Level Artillerist Artificer ==== 
 +----
  
-====Level 20 Class====+==== 20th Level Artillerist Artificer ==== 
 +----
  
 **Soul of Artifice** \\ **Soul of Artifice** \\
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