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- | =====Iblee the Ellgarhi===== | ||
- | [[character: | ||
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- | **Ellgarhi: | ||
- | An amphibious race from a far away planet. The surface is always drenched in downpour leaving its inhabitance very hydrated. they come in various shades of Blue and Green depending on which side of the planet they live and how often the come on land. their skin is moist or even wet and cool to the touch. \\ Their bodies adapt to land or water within a few days. all they need to do is spend 2 days within their new environment and their limbs will transform to adapt. \\ | ||
- | The large portions atop their head are called Eggna. They are filled with organs that store fresh water, this keeps them hydrated even when spending large amounts of time in dry conditions. one who is badly dehydrated will find their head Eggna small and shriveled. | ||
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- | Outside their home planet they need to find ways to stay hydrated similar to a Loclath | ||
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- | **Physical Appearance** | ||
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- | ***Ability Score:** \\ Your Intelligence score increases by 2 and Your Wisdom score increases by 1. | ||
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- | ***Lifespan: | ||
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- | ***Alignment: | ||
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- | ***Size:** \\ Ellgarhi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium. | ||
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- | ***Speed:** \\ Your base walking speed is 30 feet and You have a swimming speed of 30 feet. | ||
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- | ***Languages: | ||
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- | ***Acid Resistance** \\ You have resistance to acid damage | ||
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- | ***Amphibious** \\ You can breathe air and water | ||
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- | ***Call to the Wave** \\ You know the Shape Water cantrip. \\ When you reach 3rd level, you can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Inteligence is your spellcasting ability for these spells. | ||
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- | ***Artificer' | ||
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- | ***Tinker** | ||
- | *You have proficiency with artisan tools (tinker' | ||
- | *Clockwork Toy. This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents. | ||
- | *Fire Starter. The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action. | ||
- | *Music Box. When opened, this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or when it is closed. | ||
- | //At your DM's discretion, you may make other objects with effects similar in power to these. The Prestidigitation cantrip is a good baseline for such effects.// | ||