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character:iblee:spells [2023/05/11 11:45] – [Cantrips] Cindercharacter:iblee:spells [2023/05/11 12:48] (current) – [Spell List] Cinder
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 <WRAP box> <WRAP box>
 ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ 
-Spell Spell Spell Spell Spell +Thaumaturgy Create and Destroy Water Vortex Warp 
-Spell Spell Spell Spell Spell +Shape Water Farei Fire Identify 
-Spell Spell Spell Spell Spell +Tasha's Caustic Brew 
-Spell Spell Spell Spell Spell +
-Spell Spell Spell Spell Spell |+|
 ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^
-Spell Spell Spell Spell Spell +
-Spell Spell Spell Spell Spell +
-Spell Spell Spell Spell Spell +
-Spell Spell Spell Spell Spell +
-Spell Spell Spell Spell Spell |+|
  
 //Bold = Prepared Spell// //Bold = Prepared Spell//
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 ====Cantrips==== ====Cantrips====
 +
 +++Shape Water | \\
 +//Transmutation cantrip// \\
 +**Casting Time:** 1 action \\
 +**Range:** 30 feet \\
 +**Components:** S \\
 +**Duration:** Instantaneous or 1 hour \\
 +You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: \\
 +  *You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. \\
 +  *You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. \\
 +  *You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. \\
 +  *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. \\
 +If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.++
  
 ++ Thaumaturgy | //Source: Player's Handbook// \\ ++ Thaumaturgy | //Source: Player's Handbook// \\
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 If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. ++ If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action. ++
 ====Level 1 Spells==== ====Level 1 Spells====
 +
 +++ Faerie Fire | \\
 +**Casting Time:** 1 action \\
 +**Range:** 60 feet \\
 +**Components:** V \\
 +**Duration:** Concentration, up to 1 minute \\
 +Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\
 +Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\
 +Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++
 +
 +++ Detect Magic | \\ //Source: Player's Handbook// \\
 +//divination// (ritual) \\
 +**Casting Time:** 1 action \\
 +**Range:** Self \\
 +**Components:** V, S \\
 +**Duration:** Concentration, up to 10 minutes \\
 +For the duration, you sense the presence of magic within 30 feet of you. If you sense magic in this way, you can use your action to see a faint aura around any visible creature or object in the area that bears magic, and you learn its school of magic, if any. \\
 +The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. ++
 +
 +++ Tasha's Caustic Brew | //Source: Tasha's Cauldron of Everything// \\
 +//1st-level evocation// \\
 +**Casting Time:** 1 action \\
 +**Range:** Self (30-foot line) \\
 +**Components:** V, S, M (a bit of rotten food) \\
 +**Duration:** Concentration, up to 1 minute \\
 +A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell’s duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 2d4 acid damage at start of each of its turns. \\
 +**At Higher Levels:** When you cast this spell using a spell slot 2nd level or higher, the damage increases by 2d4 for each slot level above 1st. ++
  
 ====Level 2 Spells==== ====Level 2 Spells====
  
 +++ Vortex Warp | //Source: Strixhaven: A Curriculum of Chaos// \\
 +//2nd-level Conjuration// \\
 +**Casting Time:** 1 action \\
 +**Range:** 90 feet \\
 +**Components:** V, S \\
 +Duration: Instantaneous \\
 +You magically twist space around another creature you can see within range. The target must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze. \\
 +**At Higher Levels:**  When you cast this spell using a spell slot of 3rd level or higher, the range of the spell increases by 30 feet for each slot level above 2nd. ++
 ====Level 3 Spells==== ====Level 3 Spells====
  
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