======Iblee's Inventory & Stats =======
**Feats**
^ Feat:| Background |
^ Feat:| LV4 |
^ Feat:| LV8 |
^ Feat:| LV12 |
^ Feat:| LV16 |
**Vision**
^ Common Sight:((Standard eye sight))| Yes |
^ Passive Perception:| 00 |
^ Dark Vision:| 00ft |
^ True Sight:| 0ft |
^ Tremor Sense:| 0ft |
^ Blind Sight:| 0ft |
[[character:iblee|{{:wiki:media:back.png?65|}}]]
===== Character Inventory =====
**Attunment**
^ Slot 1:| |
^ Slot 2:| |
^ Slot 3:| |
**Movement**
| Walking | 00ft |
| Swimming | 00ft |
| Climbing | 00ft |
| Flying | 00ft |
**Currency**
^ Platinum ^ Gold ^ Silver ^ Copper ^
| 0 | 0 | 0 | 0 |
^ Occupation | Occupation |
^ Income ^ Lifestyle ^
| +0 GpD | -0GpD |
^Other Expenses/Income ^
| |
//GpD = Gold per Day//
==== Equipment ====
^ Location ^ Item ^ Stats ^
^ Head | | |
^ Amulet | | |
^ Cloak | Gun Holster | //one over shoulder holster for her rifle and one small holster on her waist for small arms// |
^ Clothes | Urban Gear | //Shorts, tank top and a jacket, enough to be modest, not enough for it to be tactical. Keeping that Lara Croft look// |
^ Armor | Combat Armor | //Protection and fashion are ever at war with each other.// |
^ Arms/Hands | Fingerless Gloves | //Adds a flare of punk to a punky outfit.// |
^ Ring/s | | |
^ Belt | | |
^ Boots | Heavy Duty Work Boots | //Custom made work boots for tracking through all sorts of terrain// |
^ Weapon | //[[item:solemn_soul|Solemn Soul-Fire]]// | //A custom made rifle using many years of Artificer experience.// |
^ Shield/Ammo/Offhand | | |
^ Sub-Weapon | Machine Pistols | //two machine pistols for those moments you need to spray and pray// |
\\
**[[item:solemn_soul|Solemn Soul-Fire]]** \\
//**Type:** Ranged Weapon, **Rarity:** Very Rare, Attunement; Required// \\
*Class:
*Martial Ranged Weapon
*2 Handed
*Range:
*300/1000ft
*2 D8 Force Damage
**Assassin's Trait**
Surprise attacks made with this weapon are automatically classified as critical hits
====Consumables====
**Carrying Capacity** \\
Strength x 15 = Carrying Capacity \\
Strength x 15 = Lift,Push,Pull Capacity \\
^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^
| 000ibs | 000Ibs | 000Ibs |
**Consumables & Useful Items**
^ Item Name ^ Details ^
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
**Special Items**
^ Name ^ Detail ^
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
**Misc / Junk Items**
^ Item ^ Detail ^
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
| Item | |
=====Quick Ability Referance====
^ Attack ^ Hit ^ Damage ^
| Weapon Attack| +00 | 1d6+0 |
| Unarmed Attack | +00 | 1d4+0 |
^ ^ ^ Core ^ Saves ^ ^
| STR | +0 | DEX | +0 | CON | +0 |
| INT | +0 | WIS | +0 | CHA | +0 |
^ ^ ^ Spell ^ Slots ^ ^
| 1st | 0 | 2nd | 0 | 3rd | 0 |
| 4th | 0 | 5th | 0 | 6th | 0 |
| 7th | 0 | 8th | 0 | 9th | 0 |
^ Skill Saves ^
| Acrobatics | +0 |
| Medicine | +0 |
| Animal Handling | +0 |
| Nature | +0 |
| Arcana | +0 |
| Perception | +0 |
| Athletics | +0 |
| Performance | +0 |
| Deception | +0 |
| Persuasion | +0 |
| History | +0 |
| Religion | +0 |
| Insight | +0 |
| Sleight of Hand | +0 |
| Intimidation | +0 |
| Stealth | +0 |
| Investigation | +0 |
| Survival | +0 |
^ Passive Ability ^ Stat ^ Source ^
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
| ++ Ability Name | \\ Description ++ | Stat | Source |
^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
====Background Bounty Hunter: Feature & Details====
//Short Description of Background//
**Skill Proficiencies**
*Insight
*Persuasion
**Tools**
*gaming set
*Calligrapher's Tools
*Vehicles (Land, Water, Air)
**Equipment (If Any)**
*A set of clothes appropriate to your duties and
*a pouch containing 30 Electrum
*A Gaming Set
*A set of Calligrapher's Tools
*A Vehicle suited to your background (Discuss with DM)
===Feature: Scion of Elemental Water===
//Source: Unearthed Arcana 85 - Wonders of the Multiverse// \\
You’ve been exposed to the primordial magic of the Elemental Plane of Water, granting you the following benefits:
***Elemental Magic:** You learn the Thaumaturgy cantrip, using __Intelligence__, Wisdom, or Charisma as the spellcasting ability (choose when you select this feat).
***Wave Surge:** You can use a bonus action to create a forceful surge of water directed at a creature within 15 feet of you that you can see. The target must make a Strength saving throw; the DC for this save is equal to 8 + your proficiency bonus + the spellcasting ability modifier chosen for this feat, and a creature can choose to fail this saving throw. On a failure, the target is pushed up to 10 feet away from you or pulled up to 10 feet toward you (your choice). The water vanishes immediately after the creature succeeds or fails. You can create this effect a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest
=====Character Notebook=====
A handy place for you to write notes as if your character was writing. \\
For Reference or Lore fill it how you want.