Species Name:
Born as part of a deal made with a higher power, Lidica has a mortal mother and Father of higher being. Born as an Air genasi. But when her path crossed a powerful Hag her form was transformed to be bonded with her horse forever.
Now a centaur with Genasi genes the new form has taken a over a year to fully learn and accept. a traumatic experience that she is only now starting to accept.
Physical Appearance
Ability Score:
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can't raise any of your scores above 20.
Charge: If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately follow that attack with a bonus action, making one attack against the target with your hooves.
Hooves: You have hooves that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.
Equine Size: [6] Source: MCDM Vol 14
Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow.
Armor: You can’t wear armor made for creatures smaller than you by normal means.
Hit Dice: Your Hit Die increases by one step.
Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls.
Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.
Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on.
Hoves over Hands: Any climb that requires hands and feet is especially difficult for you because of your equine legs. When you make such a climb, each foot of movement costs you 4 extra feet instead of the normal 1 extra foot.
Natural Affinity: Your fey connection to nature gives you an intuitive connection to the natural world and the animals within it. You therefore have proficiency in one of the following skills of your choice: Animal Handling, Medicine, Nature, or Survival.
Mingle with the Wind: You know the Shocking Grasp cantrip.
Starting at 3rd level, you can cast the Feather Fall spell with this trait, without requiring a material component.
Starting at 5th level, you can also cast the Levitate spell with this trait, without requiring a material component.
Once you cast Feather Fall or Levitate with this trait, you can’t cast that spell with it again until you finish a long rest.
Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race).