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character:livion:class [2022/09/21 12:38] – [Level 17 Class] Cindercharacter:livion:class [2023/02/14 15:55] (current) – [Level 20 Mystic] Cinder
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 =====Livion the Mystic===== =====Livion the Mystic=====
 [[character:livion|{{:wiki:media:back.png?65|}}]] [[character:livion|{{:wiki:media:back.png?65|}}]]
 +
 +{{ :character:decota:livion_grimo_commision3.png?500|}}
  
 ====Mystic Introduction==== ====Mystic Introduction====
  
 **Hit Points** \\ **Hit Points** \\
-  *Hit Dice:  +  *Hit Dice: 1d8 per mystic level 
-    *1d8 per mystic level +  *Hit Points at 1st Level: 8 + your Constitution modifier 
-  *Hit Points at 1st Level:  +  *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per mystic level after 1st
-    *8 + your Constitution modifier +
-  *Hit Points at Higher Levels:  +
-    *1d8 (or 5) + your Constitution modifier per mystic level after 1st+
  
 **Proficiencies** \\ **Proficiencies** \\
-**Armor:** Light armor \\ +  ***Armor:** Light armor \\ 
-**Weapons:** Simple weapons \\ +  ***Weapons:** Simple weapons \\ 
-**Tools:** None \\ +  ***Tools:** None \\ 
-**Saving Throws:** Intelligence, Wisdom \\ +  ***Saving Throws:** Intelligence, Wisdom \\ 
-**Skills:** Choose two skills from Arcana, History, Insight, Medicine, Nature, Perception, and Religion+  ***Skills:** Choose two skills from Arcana, History, Insight, Medicine, Nature, Perception, and Religion
  
 **Equipment** \\ **Equipment** \\
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   *(a) a light crossbow and 20 bolts or (b) any simple weapon   *(a) a light crossbow and 20 bolts or (b) any simple weapon
   *(a) a scholar’s pack or (b) an explorer’s pack   *(a) a scholar’s pack or (b) an explorer’s pack
 +\\
 +;;#
 +__**Art by Grimo**__
 +;;#
 +
 Alternatively, you can ignore the equipment here and in your background, and buy 5d4 × 10 gp worth of equipment from chapter 5 in the Player’s Handbook. Alternatively, you can ignore the equipment here and in your background, and buy 5d4 × 10 gp worth of equipment from chapter 5 in the Player’s Handbook.
  
-====Level 1 Class====+====Level 1 Mystic====
  
 **Mystic Order** \\ **Mystic Order** \\
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 In addition, while you aren't wearing armor or wielding a shield, your base AC equals 10 + your Dexterity modifier + your Constitution modifier. In addition, while you aren't wearing armor or wielding a shield, your base AC equals 10 + your Dexterity modifier + your Constitution modifier.
  
-====Level 2 Class====+====Level 2 Mystic====
  
 **Mystical Recovery** \\ **Mystical Recovery** \\
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 At 2nd level, your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself. At 2nd level, your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don’t need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.
  
-====Level 3 Class====+====Level 3 Mystic====
  
 **Memory of One Thousand Steps** \\ **Memory of One Thousand Steps** \\
 At 3rd level, you gain the ability to use psionics to recall your steps. As a reaction when you are hit by an attack, you can teleport to an unoccupied space that you occupied since the start of your last turn, and the attack misses you. Once you use this feature, you can’t use it again until you finish a short or long rest. At 3rd level, you gain the ability to use psionics to recall your steps. As a reaction when you are hit by an attack, you can teleport to an unoccupied space that you occupied since the start of your last turn, and the attack misses you. Once you use this feature, you can’t use it again until you finish a short or long rest.
  
-====Level 4 Class====+====Level 4 Mystic====
 **Feat or Ability score** **Feat or Ability score**
  
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 Starting at 4th level, you can replace your proficiency in Wisdom saving throws whenever you finish a short or long rest. To do so, choose Strength, Dexterity, Constitution, or Charisma. You gain proficiency in saves using that ability, instead of Wisdom. This change lasts until you finish your next short or long rest. Starting at 4th level, you can replace your proficiency in Wisdom saving throws whenever you finish a short or long rest. To do so, choose Strength, Dexterity, Constitution, or Charisma. You gain proficiency in saves using that ability, instead of Wisdom. This change lasts until you finish your next short or long rest.
  
-====Level 5 Class====+====Level 5 Mystic====
  
-====Level 6 Class====+**Phantom Knife** \\ 
 +Starting at 5th level, you can make an attack that phases through most defenses. As an action, you can make one attack with your soul knife. Treat the target’s AC as 10 against this attack, regardless of the target’s actual AC. 
 + 
 +====Level 6 Mystic====
  
 **Psionic Surge** \\ **Psionic Surge** \\
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 You can’t use this feature if you can’t use your psychic focus. You can’t use this feature if you can’t use your psychic focus.
  
-====Level 7 Class====+====Level 7 Mystic==== 
 + 
 +====Level 8 Mystic==== 
 +**Feat: Gift of the Gemstone Dragon** \\ 
 +//Source: Fizban's Treasury of Dragons// 
 + 
 +You’ve manifested some of the power of gem dragons, granting you the following benefits: 
 +  *Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. 
 +  *Telekinetic Reprisal.  
 +    *When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a Strength saving throw (DC equals 8 + your proficiency bonus + the ability modifier of the score increased by this feat). On a failed save, the creature takes 2d8 force damage and is pushed up to 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
  
-====Level 8 Class==== 
-**Ability Score or Feat** 
  
 **Potent Psionics** \\ **Potent Psionics** \\
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 In addition, you add your Intelligence modifier to any damage roll you make for a psionic talent. In addition, you add your Intelligence modifier to any damage roll you make for a psionic talent.
  
-====Level 9 Class====+====Level 9 Mystic====
  
-====Level 10 Class====+====Level 10 Mystic====
  
 **Consumptive Power** \\ **Consumptive Power** \\
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 Once you use this feature, you can’t use it again until you finish a long rest. Once you use this feature, you can’t use it again until you finish a long rest.
  
-====Level 11 Class====+====Level 11 Mystic====
  
 **Psionic Mastery** \\ **Psionic Mastery** \\
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 You have one use of this feature, and you regain any expended use of it with a long rest. You gain one additional use of this feature at 13th, 15th, and 17th level. You have one use of this feature, and you regain any expended use of it with a long rest. You gain one additional use of this feature at 13th, 15th, and 17th level.
  
-====Level 12 Class====+====Level 12 Mystic====
 **Ability Score or Feat** **Ability Score or Feat**
  
-====Level 13 Class====+====Level 13 Mystic====
  
-====Level 14 Class====+====Level 14 Mystic====
  
 **Effortless Journey** \\ **Effortless Journey** \\
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-====Level 15 Class====+====Level 15 Mystic====
  
-====Level 16 Class====+====Level 16 Mystic====
 **Ability Score or Feat** **Ability Score or Feat**
  
-====Level 17 Class====+====Level 17 Mystic====
  
 **Spectral Form** \\ **Spectral Form** \\
-At 17th level, you gain the ability to become a ghostly figure of psionic energy. As an action, you can transform into a transparent, ghostly version of yourself. While in this formyou have resistance to all damage, move at half speed, and can pass through objects and creatures while moving but can’t willingly end your movement in their spaces. The form lasts for 10 minutes or until you use an action to end it.+At 17th level, you gain the ability to become a ghostly figure of psionic energy. As an action, you can transform into a transparent, ghostly version of yourself. While in this form you gain the following benefits. 
 +  *you have resistance to all damage,  
 +  *You can pass through objects and creatures while moving but can’t willingly end your movement in their spaces. 
 +  *You can focus on two Psionic Talents. 
 +  *Any melee attack you make is treated as a //Phantom Strike//  
 +The form lasts for 10 minutes or until you use an action to end it.
  
-Once you use this feature, you can’t use it again until you finish a long rest. +Once you use this feature, you can’t use it again until you finish a long rest. \\ You can use this feature twice at 20th Level in this class 
-====Level 18 Class====+====Level 18 Mystic====
  
-====Level 19 Class====+====Level 19 Mystic====
  
-====Level 20 Class====+====Level 20 Mystic====
  
 **Psionic Body** \\ **Psionic Body** \\
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   *You gain resistance to bludgeoning, piercing, and slashing damage.   *You gain resistance to bludgeoning, piercing, and slashing damage.
   *You no longer age.   *You no longer age.
-  *You are immune to disease, poison damage, and the poisoned condition. 
   *If you die, roll a d20. On a 10 or higher, you discorporate with 0 hit points, instead of dying, and you fall unconscious. You and your gear disappear. You appear at a spot of your choice 1d3 days later on the plane of existence where you died, having gained the benefits of one long rest.   *If you die, roll a d20. On a 10 or higher, you discorporate with 0 hit points, instead of dying, and you fall unconscious. You and your gear disappear. You appear at a spot of your choice 1d3 days later on the plane of existence where you died, having gained the benefits of one long rest.
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