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character:livion:psionics [2023/01/17 12:55] Cindercharacter:livion:psionics [2023/02/14 17:06] (current) – [Avatar Discipline: Mantle Of Command] Cinder
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 Discipline attack modifier = your proficiency bonus + your Intelligence modifier Discipline attack modifier = your proficiency bonus + your Intelligence modifier
-=====Spell List===== 
  
-<WRAP box> 
-^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^  
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
-| Spell | Spell | Spell | Spell | Spell | 
- 
-//Bold = Prepared Spell// 
- 
-</WRAP> 
 ====Mystic Talents==== ====Mystic Talents====
  
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   ***Perceive the Unseen (5 psi; conc., 1 min.)** As a bonus action, you gain the ability to see auras even of invisible or hidden creatures. Until your concentration ends, you can see all creatures, including hidden and invisible ones, regardless of lighting conditions.   ***Perceive the Unseen (5 psi; conc., 1 min.)** As a bonus action, you gain the ability to see auras even of invisible or hidden creatures. Until your concentration ends, you can see all creatures, including hidden and invisible ones, regardless of lighting conditions.
  
-====Awakened Discipline: Crown of Disgust====+====Avatar Discipline: Crown of Disgust====
  
 You cause a creature to be flooded with emotions of disgust You cause a creature to be flooded with emotions of disgust
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   ***Psychic Redoubt (5 psi; conc., 10 min.)** As an action, you create a field of protective psychic energy. Choose any number of creatures within 30 feet of you. Until your concentration ends, each target has resistance to psychic damage and advantage on Intelligence, Wisdom, and Charisma saving throws.   ***Psychic Redoubt (5 psi; conc., 10 min.)** As an action, you create a field of protective psychic energy. Choose any number of creatures within 30 feet of you. Until your concentration ends, each target has resistance to psychic damage and advantage on Intelligence, Wisdom, and Charisma saving throws.
  
-====Awakened Discipline: Mantle Of Command====+====Avatar Discipline: Mantle Of Command====
  
 You exert an aura of fear and authority, Bending the minds of creatures around you, Forcing them into submission. You exert an aura of fear and authority, Bending the minds of creatures around you, Forcing them into submission.
  
-  ***Psychic Focus.** \\ While focused on this discipline, when you end your turn and didn’t move during it, you can use your reaction to allow one ally you can see within 30 feet of you to move up to half their speed, following a path of your choiceTo move in this way, the ally mustn’t be incapacitated.+  ***Psychic Focus.** \\ While focused on this discipline, you can target a number of creatures up to half your Intelligence bonus and break their minds to obey yours. The targeted creatures must make an Intelligence saving throw against your DCOn a fail they treat you as an ally and their allies as foes for 1 minute or until you break concentration.
   ***Coordinated Movement (2 psi)** As a bonus action, choose up to five creatures you can see within 60 feet of you to make an intelligence saving throw (DC=). On a fail Each of those creatures must use their reaction to move up to half their speed, following a path of your choice.   ***Coordinated Movement (2 psi)** As a bonus action, choose up to five creatures you can see within 60 feet of you to make an intelligence saving throw (DC=). On a fail Each of those creatures must use their reaction to move up to half their speed, following a path of your choice.
   ***Commander’s Sight (2 psi; conc., 1 round.)** As an action, choose one creature you can see within 60 feet of you. Until the start of your next turn, your allies have advantage on attack rolls against that target.   ***Commander’s Sight (2 psi; conc., 1 round.)** As an action, choose one creature you can see within 60 feet of you. Until the start of your next turn, your allies have advantage on attack rolls against that target.
-  ***Command to Strike (3 psi)** As an action, choose one ally you can see within 60 feet of you. That ally can use their reaction to immediately take the Attack action. You choose the targets.+  ***Command to Strike (3 psi)** As an action, choose one creature you can see within 60 feet of you. That creature must make an intelligence saving throw, on a fail they use their reaction to immediately take the Attack action. You choose the targets.
   ***Strategic Mind (5 psi; conc., 1 min.)** As an action, you exert an aura of trust and command that unites your allies into a cohesive unit. Until your concentration ends, any ally within 60 feet of you on their turn can, as a bonus action, take the Dash or Disengage action or roll a d4 and add the number rolled to each attack roll they make that turn.   ***Strategic Mind (5 psi; conc., 1 min.)** As an action, you exert an aura of trust and command that unites your allies into a cohesive unit. Until your concentration ends, any ally within 60 feet of you on their turn can, as a bonus action, take the Dash or Disengage action or roll a d4 and add the number rolled to each attack roll they make that turn.
-  ***Overwhelming Attack (7 psi)** As an action, choose up to five allies you can see within 60 feet of you. Each of those allies can use their reaction to take the Attack action. You choose the targets of the attacks.+  ***Overwhelming Attack (7 psi)** As an action, choose up to five creatures you can see within 60 feet of you to make an intelligence saving throw (DC=)On a fail Each of those creatures must use their reaction to take the Attack action. You choose the targets of the attacks.
  
 ====Awakened Discipline: Psychic Assault==== ====Awakened Discipline: Psychic Assault====
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