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character:livion:stats [2020/08/05 13:46] – [Background Details] Cindercharacter:livion:stats [2023/08/22 12:36] (current) Cinder
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-===== Livion =====+======Livion's Inventory & Stats=======
  
-==== Background Details ==== +<WRAP box right 20em> <WRAP centeralign>
-You are the devourer in the night, the lurker in the hills, the terror of villages. Children check for you under the bed before they go to sleep. The town's warriors arrange hunting parties to slay you, but often do not return. The elders lay out sacrificial offerings to satiate your bloodlust. You are a monstrosity, a lone hunter or living with a small pack. Your favorite food is the livestock of humanoid settlements – or the humanoids themselves! +
-Skill Proficiencies: Perception, Survival +
-Downtime Activity Proficiencies: Recuperation +
-Languages: One of your choice. +
-Equipment: A necklace, hairpin or other accessory made from the bones of your victims +
-Naturalization[edit]+
  
-Something compelled you to end this lifestyle of terror and instead take up adventuring. You can work out a reason with the DM, or roll on the table below.+**Feats** 
 +^ Feat:| LV8 | 
 +^ Feat:| LV8 | 
 + 
 +</WRAP> </WRAP> 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Vision** 
 +^ Common Sight:((Standard eye sight))| Yes | 
 +^ Passive Perception:| 00 | 
 +^ Dark Vision:| - | 
 +^ True Sight:| 0ft | 
 +^ Tremor Sense:| 0ft | 
 +^ Blind Sight:| 0ft | 
 + 
 +</WRAP> </WRAP> 
 +[[character:livion|{{:wiki:media:back.png?65|}}]] 
 + 
 +<WRAP clear /> 
 + 
 + 
 +===== Livion's Inventory ===== 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 +**Attunment** 
 +</WRAP> 
 +^ Slot 1:| LOCKED | 
 +^ Slot 2:| LOCKED | 
 +^ Slot 3:| LOCKED | 
 + 
 +<WRAP centeralign> 
 +**Movement** 
 +</WRAP> 
 +| Walking | 40ft | 
 +| Swimming | 20ft | 
 +| Levitating | 60ft | 
 +| Flying | 60ft | 
 + 
 +<WRAP centeralign> 
 +**Currency** 
 +</WRAP> 
 +^ Platinum ^ Gold ^ Silver ^ Copper ^ 
 +| 0 | 0 | 0 | 0 | 
 + 
 +^ Occupation | Occupation | 
 +^ Income ^ Lifestyle ^ 
 +| +0 GpD | -0GpD | 
 + 
 +^Other Expences/Income ^ 
 +| | 
 + 
 +//GpD = Gold per Day// 
 + 
 + 
 + 
 +</WRAP> 
 + 
 +==== Equipment ==== 
 +^ Location ^ Item ^ Stats ^ 
 +^ Head        | | This is text to make sure the collems in this table expand rather than the whole table itself | 
 +^ Amulet      | | | 
 +^ Cloak       | | | 
 +^ Clothes     | | | 
 +^ Armour      | | | 
 +^ Arms/Hands  | | | 
 +^ Ring/     | | | 
 +^ Belt        | | | 
 +^ Boots       | | | 
 +^ Weapon       | | | 
 +^ Shield/Ammo/Offhand | | | 
 +^ Sub-Weapon   | | | 
 + 
 + 
 +<WRAP clear /> 
 +====Consumabels==== 
 + 
 +**Carrying Capacity** \\ 
 +Strength x 15 = Carrying Capacity \\ 
 +Strength x 15 = Lift,Push,Pull Capacity \\ 
 + 
 +^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ 
 +| 000ibs | 000Ibs | 000Ibs | 
 + 
 +<WRAP box third column > <WRAP centeralign> 
 +**Consumables & Useful Items** 
 +</WRAP> 
 + 
 +^ Item Name ^ Details ^ 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 + 
 +</WRAP> 
 + 
 +<WRAP box third column> <WRAP centeralign> 
 +**Special Items** 
 +</WRAP> 
 + 
 +^ Name ^ Detail ^ 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 + 
 +</WRAP> 
 + 
 +<WRAP box third column> <WRAP centeralign> 
 +**Misc / Junk Items** 
 +</WRAP> 
 + 
 +^ Item ^ Detail ^ 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +</WRAP> 
 + 
 + 
 +<WRAP clear /> 
 + 
 +=====Quick Ability Referance==== 
 + 
 +<WRAP box centre :en> 
 + 
 +<WRAP round left> 
 +^ Attack ^ Hit ^ Damage ^ 
 +| Weapon Attack| +00 | 1d6+0 | 
 +| Unarmed Attack | +00 | 1d4+0 | 
 + 
 +</WRAP> 
 + 
 +<WRAP round right 15em> 
 +^ ^ ^ Core ^ Saves ^ ^ 
 +| STR | +0 | DEX | +0 | CON | +0 | 
 +| INT | +0 | WIS | +0 | CHA | +0 | 
 +^ ^ ^ Spell ^ Slots ^ ^ 
 +| 1st | 0 | 2nd | 0 | 3rd | 0 | 
 +| 4th | 0 | 5th | 0 | 6th | 0 | 
 +| 7th | 0 | 8th | 0 | 9th | 0 | 
 +</WRAP> 
 +<WRAP clear /> 
 + 
 +<WRAP round right 15em> 
 +^ Skill Saves ^ 
 +| Acrobatics | +0 | 
 +| Medicine | +0 | 
 +| Animal Handling | +0 | 
 +| Nature | +0 | 
 +| Arcana | +0 |  
 +| Perception | +0  | 
 +| Athletics | +0 |  
 +| Performance | +0  | 
 +| Deception | +0 |  
 +| Persuasion | +0 | 
 +| History | +0 |  
 +| Religion | +0 | 
 +| Insight | +0  |  
 +| Sleight of Hand | +0 | 
 +| Intimidation | +0 |  
 +| Stealth | +0 | 
 +| Investigation | +0 |  
 +| Survival | +0 | 
 +</WRAP> 
 + 
 +<WRAP left tablewidth 65%> 
 +^ Passive Ability ^ Stat ^ Source ^ 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP round centre> 
 +^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^ 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +</WRAP> 
 + 
 +</WRAP> 
 + 
 + 
 +====Background Monster: Feature & Details==== 
 + 
 +//A true monster through and through. There is no redeeming your nature, your very existence is harmful to mortals and organic life in general. A force of nature left untamed and unchallenged, The only thing that may be holding you back is the gods themselves. Perhaps sealed away in a jar or Demi-Plane. Mortal life is only sustenance to you, or may haps a plaything to torture. \\ Unlike a villain you have no redeeming qualities, no chance to be empathised with. The only ones that would follow you are monsters themselves. \\ Even if you are sided with its only temporary and nobody can trust you completely. \\ You are the devourer in the night, the lurker in the hills, the terror of villages. Children check for you under the bed before they go to sleep. The town's warriors arrange hunting parties to slay you, but often do not return. The elders lay out sacrificial offerings to satiate your bloodlust. You are a monster, a lone hunter or living with a small pack. Your favorite food is the livestock of humanoid settlements – or the humanoids themselves! // 
 + 
 +**Skill Proficiencies**  
 +  *Perception 
 +  *Nature 
 +**Languages**  
 +  *Sylvan? 
 +**Equipment (If Any)** 
 + 
 +===Feature: Grappler EX=== 
 +//Source: Homebrew// ((Heavily altered Grappler feat found in the players handbook)) \\ 
 +//Prerequisite: Strength 13 or higher// \\ 
 +You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: 
 +  *You have advantage on Grapple checks you make against creatures your size or smaller as well as advantage to avoid being grappled. 
 +  *You have advantage on attack rolls against a creature that is grappled. 
 +  *You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed the creature is restrained until the grapple ends. 
 + 
 + 
 + 
 +Naturalization[edit] \\ 
 +Something compelled you to end this lifestyle of terror and instead take up adventuring. You can work out a reason with the DM, or roll on the table below. \\
 d6 Naturalization d6 Naturalization
-1 I fell in love with a fair maiden or handsome lad. +1 I fell in love with a fair maiden or handsome lad. \\ 
-2 I caught my reflection in the water. What does it mean to be a monster? What else am I capable of? +2 I caught my reflection in the water. What does it mean to be a monster? What else am I capable of? \\ 
-3 A mystic cast a powerful geas upon me: against my will I must undertake a seemingly neverending quest. +3 A mystic cast a powerful geas upon me: against my will I must undertake a seemingly neverending quest. \\ 
-4 I simply had a change of heart that I cannot explain. +4 I simply had a change of heart that I cannot explain.\\ 
-5 I am lonely and I seek others of my kind. We are so rare that I need the help of my former prey. +5 I am lonely and I seek others of my kind. We are so rare that I need the help of my former prey. \\ 
-6 I was forced into labor as a beast of burden or war machine. I endured this for years, and it will take me some time to cast off this subservient mindset. +6 I was forced into labor as a beast of burden or war machine. I endured this for years, and it will take me some time to cast off this subservient mindset. \\
-Feature: Hated[edit]+
  
 +Feature: Hated \\
 You are rarely accepted in civilized communities, even when in good company. Unless your adventuring party can successfully vouch for you, people will try to drive you away or flee. The local baron may try to capture you, brave scholars may wish to study you. Eventually, through your deeds, you may come to be tolerated. For now, you are a frightening monster, and in smaller communities you can demand a sacrifice or simply chase away the villagers. In towns and cities you can worry the authorities enough that they'll mobilize the militia, perhaps a useful distraction. You are rarely accepted in civilized communities, even when in good company. Unless your adventuring party can successfully vouch for you, people will try to drive you away or flee. The local baron may try to capture you, brave scholars may wish to study you. Eventually, through your deeds, you may come to be tolerated. For now, you are a frightening monster, and in smaller communities you can demand a sacrifice or simply chase away the villagers. In towns and cities you can worry the authorities enough that they'll mobilize the militia, perhaps a useful distraction.
-Suggested Characteristics[edit] 
  
 While you have left your monstrous life behind, old habits die hard and sacrifices are ever so tasty. All monsters come from some sort of heritage, whether the spawn of doting parents, summoned by a mad wizard, created by a madder wizard, or awoken from the earth by a god. Monsters are typically bestial, short-tempered, focused, bloodthirsty, or arrogant. Most care little for the lives of those they have destroyed, but others are truly ashamed for their actions. Monsters have a lot to prove, both to themselves and the world that has labeled them so. While you have left your monstrous life behind, old habits die hard and sacrifices are ever so tasty. All monsters come from some sort of heritage, whether the spawn of doting parents, summoned by a mad wizard, created by a madder wizard, or awoken from the earth by a god. Monsters are typically bestial, short-tempered, focused, bloodthirsty, or arrogant. Most care little for the lives of those they have destroyed, but others are truly ashamed for their actions. Monsters have a lot to prove, both to themselves and the world that has labeled them so.
 +
 d8 Personality Trait d8 Personality Trait
-1 I am jealous of the cultures, craftmanship and gregariousness of humanoid races. +1 I am jealous of the cultures, craftmanship and gregariousness of humanoid races. \\ 
-2 I like to scare young children. +2 I like to scare young children. \\ 
-3 I must sing or bellow hauntingly before I eat. +3 I must sing or bellow hauntingly before I eat. \\ 
-4 I become obsessed when I have chosen my prey. +4 I become obsessed when I have chosen my prey. \\ 
-5 Like an onion, I have layers. I’m not just some simple beast. +5 Like an onion, I have layers. I’m not just some simple beast. \\ 
-6 I love riddles and use them to judge others. +6 I love riddles and use them to judge others. \\ 
-7 I delight in contests of strength, but I’m a sore loser. +7 I delight in contests of strength, but I’m a sore loser. \\ 
-8 I can make myself comfortable and fall asleep anywhere.+8 I can make myself comfortable and fall asleep anywhere. \\ 
 d6 Ideal d6 Ideal
-1 Dominance. I am the king of beasts! (Any) +1 Dominance. I am the king of beasts! (Any) \\ 
-2 Savagery. To hunt, to eat, to run, to soar. (Chaotic) +2 Savagery. To hunt, to eat, to run, to soar. (Chaotic) \\ 
-3 Devil Inside. The last screams of my victims are music to my ears. (Evil) +3 Devil Inside. The last screams of my victims are music to my ears. (Evil) \\ 
-4 Mercy. I wish to change my ways, to become a beacon of hope rather than terror. (Good) +4 Mercy. I wish to change my ways, to become a beacon of hope rather than terror. (Good) \\ 
-5 Exploration. I want to see the world, regardless of how others see me. (Neutral) +5 Exploration. I want to see the world, regardless of how others see me. (Neutral) \\ 
-6 Order. There is a correct place for everything, including terrible monsters. (Lawful) +6 Order. There is a correct place for everything, including terrible monsters. (Lawful) \\ 
-d6 Bond + 
-1 I have my own patch of land that I call home. +d6 Bond \\ 
-2 My pack is my family. +1 I have my own patch of land that I call home. \\ 
-3 I owe someone my life. +2 My pack is my family. \\ 
-4 My best friend is the skull of my first victim. +3 I owe someone my life. \\ 
-5 I consider another group of monsters as my allies. +4 My best friend is the skull of my first victim. \\ 
-6 There is a large bounty out for my hide after a specific event in my past. +5 I consider another group of monsters as my allies. \\ 
-d6 Flaw +6 There is a large bounty out for my hide after a specific event in my past. \\ 
-1 I hate getting wet. + 
-2 I cannot wash away the stench of rotting meat. +d6 Flaw \\ 
-3 I am always ravenous. The farmer won’t miss a cow, right? +1 I hate getting wet. \\ 
-4 I can hardly control myself when I smell fresh blood. +2 I cannot wash away the stench of rotting meat. \\ 
-5 I hate merrymaking. Especially singing. And dancing.+3 I am always ravenous. The farmer won’t miss a cow, right? \\ 
 +4 I can hardly control myself when I smell fresh blood. \\ 
 +5 I hate merrymaking. Especially singing. And dancing. \\
 6 I’m terribly lazy, and depend on my ferocious reputation to get what I want. 6 I’m terribly lazy, and depend on my ferocious reputation to get what I want.
  
  
  
-Long, long ago, you ventured into the world to play your part in history. However, for whatever reason, history has moved on, and you continue to exist. You do not age naturally, or contract common diseases, and have lived several lifetimes beyond your race's eldest. Were you blessed by a deity, to gather knowledge far beyond your years? Cursed by fate to watch everyone around you wither away from age and disease? Or mayhap a victim of your own magical experimentation? Regardless of the cause, your soul refuses to give up its claim to life, and gives you an ancient perspective on life. +Long, long ago, you ventured into the world to play your part in history. However, for whatever reason, history has moved on, and you continue to exist. You do not age naturally, or contract common diseases, and have lived several lifetimes beyond your race's eldest. Were you blessed by a deity, to gather knowledge far beyond your years? Cursed by fate to watch everyone around you wither away from age and disease? Or mayhap a victim of your own magical experimentation? Regardless of the cause, your soul refuses to give up its claim to life, and gives you an ancient perspective on life. \\ 
-Where some immortals are relatively young and rash, though, you are far older than your appearance may imply, and you've lived a far sight longer than much anyone alive. You've seen kingdoms rise and fall, history be made, and both good and evil waste away to the passage of time.+Where some immortals are relatively young and rash, though, you are far older than your appearance may imply, and you've lived a far sight longer than much anyone alive. You've seen kingdoms rise and fall, history be made, and both good and evil waste away to the passage of time. \\
 The details of your immortality are best left to you and your DM, but it's recommended to use the vanilla Boon of Immortality that prevents aging. Alternative methods could be a dark magic using phylacteries, or some sort of rebirth as a child elsewhere on death. The details of your immortality are best left to you and your DM, but it's recommended to use the vanilla Boon of Immortality that prevents aging. Alternative methods could be a dark magic using phylacteries, or some sort of rebirth as a child elsewhere on death.
-Skill Proficiencies: History, Insight + 
-Languages: Two languages of your choice+Skill Proficiencies: History, Insight \\ 
 +Languages: Two languages of your choice \\
 Equipment: A set of traveller's clothes, a heavy cloak or robe, a small trinket from a past life that you always seem to find, and a pouch containing 15 gp Equipment: A set of traveller's clothes, a heavy cloak or robe, a small trinket from a past life that you always seem to find, and a pouch containing 15 gp
-Source[edit] 
  
 +Source[edit] \\
 What gives you your undying soul? Why do you live on beyond your years? What gives you your undying soul? Why do you live on beyond your years?
 d6 Specialization d6 Specialization
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 5 Time wears on the mind, looping over and over and over, until the madness sets in. Oh, the glorious madness! 5 Time wears on the mind, looping over and over and over, until the madness sets in. Oh, the glorious madness!
 6 I know all. I am not wrong, and any who disagree with me are foolish whelps. 6 I know all. I am not wrong, and any who disagree with me are foolish whelps.
 +
 +=====Character Notebook=====
 +A handy place for you to write notes as if your character was writing. \\
 +For Reference or Lore fill it how you want.
 +
 +
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