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character:livion:stats [2020/08/17 13:15] – [Background Details] Cindercharacter:livion:stats [2023/08/22 12:36] (current) Cinder
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-===== Livion =====+======Livion's Inventory & Stats======= 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Feats** 
 +^ Feat:| LV8 | 
 +^ Feat:| LV8 | 
 + 
 +</WRAP> </WRAP> 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Vision** 
 +^ Common Sight:((Standard eye sight))| Yes | 
 +^ Passive Perception:| 00 | 
 +^ Dark Vision:| - | 
 +^ True Sight:| 0ft | 
 +^ Tremor Sense:| 0ft | 
 +^ Blind Sight:| 0ft | 
 + 
 +</WRAP> </WRAP> 
 +[[character:livion|{{:wiki:media:back.png?65|}}]] 
 + 
 +<WRAP clear /> 
 + 
 + 
 +===== Livion's Inventory ===== 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 +**Attunment** 
 +</WRAP> 
 +^ Slot 1:| LOCKED | 
 +^ Slot 2:| LOCKED | 
 +^ Slot 3:| LOCKED | 
 + 
 +<WRAP centeralign> 
 +**Movement** 
 +</WRAP> 
 +| Walking | 40ft | 
 +| Swimming | 20ft | 
 +| Levitating | 60ft | 
 +| Flying | 60ft | 
 + 
 +<WRAP centeralign> 
 +**Currency** 
 +</WRAP> 
 +^ Platinum ^ Gold ^ Silver ^ Copper ^ 
 +| 0 | 0 | 0 | 0 | 
 + 
 +^ Occupation | Occupation | 
 +^ Income ^ Lifestyle ^ 
 +| +0 GpD | -0GpD | 
 + 
 +^Other Expences/Income ^ 
 +| | 
 + 
 +//GpD = Gold per Day// 
 + 
 + 
 + 
 +</WRAP> 
 + 
 +==== Equipment ==== 
 +^ Location ^ Item ^ Stats ^ 
 +^ Head        | | This is text to make sure the collems in this table expand rather than the whole table itself | 
 +^ Amulet      | | | 
 +^ Cloak       | | | 
 +^ Clothes     | | | 
 +^ Armour      | | | 
 +^ Arms/Hands  | | | 
 +^ Ring/     | | | 
 +^ Belt        | | | 
 +^ Boots       | | | 
 +^ Weapon       | | | 
 +^ Shield/Ammo/Offhand | | | 
 +^ Sub-Weapon   | | | 
 + 
 + 
 +<WRAP clear /> 
 +====Consumabels==== 
 + 
 +**Carrying Capacity** \\ 
 +Strength x 15 = Carrying Capacity \\ 
 +Strength x 15 = Lift,Push,Pull Capacity \\ 
 + 
 +^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ 
 +| 000ibs | 000Ibs | 000Ibs | 
 + 
 +<WRAP box third column > <WRAP centeralign> 
 +**Consumables & Useful Items** 
 +</WRAP> 
 + 
 +^ Item Name ^ Details ^ 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 + 
 +</WRAP> 
 + 
 +<WRAP box third column> <WRAP centeralign> 
 +**Special Items** 
 +</WRAP> 
 + 
 +^ Name ^ Detail ^ 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 + 
 +</WRAP> 
 + 
 +<WRAP box third column> <WRAP centeralign> 
 +**Misc / Junk Items** 
 +</WRAP> 
 + 
 +^ Item ^ Detail ^ 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +| Item | | 
 +</WRAP> 
 + 
 + 
 +<WRAP clear /> 
 + 
 +=====Quick Ability Referance==== 
 + 
 +<WRAP box centre :en> 
 + 
 +<WRAP round left> 
 +^ Attack ^ Hit ^ Damage ^ 
 +| Weapon Attack| +00 | 1d6+0 | 
 +| Unarmed Attack | +00 | 1d4+0 | 
 + 
 +</WRAP> 
 + 
 +<WRAP round right 15em> 
 +^ ^ ^ Core ^ Saves ^ ^ 
 +| STR | +0 | DEX | +0 | CON | +0 | 
 +| INT | +0 | WIS | +0 | CHA | +0 | 
 +^ ^ ^ Spell ^ Slots ^ ^ 
 +| 1st | 0 | 2nd | 0 | 3rd | 0 | 
 +| 4th | 0 | 5th | 0 | 6th | 0 | 
 +| 7th | 0 | 8th | 0 | 9th | 0 | 
 +</WRAP> 
 +<WRAP clear /> 
 + 
 +<WRAP round right 15em> 
 +^ Skill Saves ^ 
 +| Acrobatics | +0 | 
 +| Medicine | +0 | 
 +| Animal Handling | +0 | 
 +| Nature | +0 | 
 +| Arcana | +0 |  
 +| Perception | +0  | 
 +| Athletics | +0 |  
 +| Performance | +0  | 
 +| Deception | +0 |  
 +| Persuasion | +0 | 
 +| History | +0 |  
 +| Religion | +0 | 
 +| Insight | +0  |  
 +| Sleight of Hand | +0 | 
 +| Intimidation | +0 |  
 +| Stealth | +0 | 
 +| Investigation | +0 |  
 +| Survival | +0 | 
 +</WRAP> 
 + 
 +<WRAP left tablewidth 65%> 
 +^ Passive Ability ^ Stat ^ Source ^ 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +| ++ Ability Name | \\ Description ++ | Stat | Source | 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP round centre> 
 +^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^ 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +| Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | 
 +</WRAP> 
 + 
 +</WRAP> 
 + 
 + 
 +====Background Monster: Feature & Details==== 
 + 
 +//A true monster through and through. There is no redeeming your nature, your very existence is harmful to mortals and organic life in general. A force of nature left untamed and unchallenged, The only thing that may be holding you back is the gods themselves. Perhaps sealed away in a jar or Demi-Plane. Mortal life is only sustenance to you, or may haps a plaything to torture. \\ Unlike a villain you have no redeeming qualities, no chance to be empathised with. The only ones that would follow you are monsters themselves. \\ Even if you are sided with its only temporary and nobody can trust you completely. \\ You are the devourer in the night, the lurker in the hills, the terror of villages. Children check for you under the bed before they go to sleep. The town's warriors arrange hunting parties to slay you, but often do not return. The elders lay out sacrificial offerings to satiate your bloodlust. You are a monster, a lone hunter or living with a small pack. Your favorite food is the livestock of humanoid settlements – or the humanoids themselves! // 
 + 
 +**Skill Proficiencies**  
 +  *Perception 
 +  *Nature 
 +**Languages**  
 +  *Sylvan? 
 +**Equipment (If Any)** 
 + 
 +===Feature: Grappler EX=== 
 +//Source: Homebrew// ((Heavily altered Grappler feat found in the players handbook)) \\ 
 +//Prerequisite: Strength 13 or higher// \\ 
 +You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: 
 +  *You have advantage on Grapple checks you make against creatures your size or smaller as well as advantage to avoid being grappled. 
 +  *You have advantage on attack rolls against a creature that is grappled. 
 +  *You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed the creature is restrained until the grapple ends.
  
-==== Background Details ==== 
-You are the devourer in the night, the lurker in the hills, the terror of villages. Children check for you under the bed before they go to sleep. The town's warriors arrange hunting parties to slay you, but often do not return. The elders lay out sacrificial offerings to satiate your bloodlust. You are a monstrosity, a lone hunter or living with a small pack. Your favorite food is the livestock of humanoid settlements – or the humanoids themselves! 
  
-Skill Proficiencies: Perception, Survival \\ 
-Languages: One of your choice. \\ 
-Equipment: A necklace, hairpin or other accessory made from the bones of your victims 
  
 Naturalization[edit] \\ Naturalization[edit] \\
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 Feature: Hated \\ Feature: Hated \\
 You are rarely accepted in civilized communities, even when in good company. Unless your adventuring party can successfully vouch for you, people will try to drive you away or flee. The local baron may try to capture you, brave scholars may wish to study you. Eventually, through your deeds, you may come to be tolerated. For now, you are a frightening monster, and in smaller communities you can demand a sacrifice or simply chase away the villagers. In towns and cities you can worry the authorities enough that they'll mobilize the militia, perhaps a useful distraction. You are rarely accepted in civilized communities, even when in good company. Unless your adventuring party can successfully vouch for you, people will try to drive you away or flee. The local baron may try to capture you, brave scholars may wish to study you. Eventually, through your deeds, you may come to be tolerated. For now, you are a frightening monster, and in smaller communities you can demand a sacrifice or simply chase away the villagers. In towns and cities you can worry the authorities enough that they'll mobilize the militia, perhaps a useful distraction.
-Suggested Characteristics[edit] 
  
 While you have left your monstrous life behind, old habits die hard and sacrifices are ever so tasty. All monsters come from some sort of heritage, whether the spawn of doting parents, summoned by a mad wizard, created by a madder wizard, or awoken from the earth by a god. Monsters are typically bestial, short-tempered, focused, bloodthirsty, or arrogant. Most care little for the lives of those they have destroyed, but others are truly ashamed for their actions. Monsters have a lot to prove, both to themselves and the world that has labeled them so. While you have left your monstrous life behind, old habits die hard and sacrifices are ever so tasty. All monsters come from some sort of heritage, whether the spawn of doting parents, summoned by a mad wizard, created by a madder wizard, or awoken from the earth by a god. Monsters are typically bestial, short-tempered, focused, bloodthirsty, or arrogant. Most care little for the lives of those they have destroyed, but others are truly ashamed for their actions. Monsters have a lot to prove, both to themselves and the world that has labeled them so.
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 5 Time wears on the mind, looping over and over and over, until the madness sets in. Oh, the glorious madness! 5 Time wears on the mind, looping over and over and over, until the madness sets in. Oh, the glorious madness!
 6 I know all. I am not wrong, and any who disagree with me are foolish whelps. 6 I know all. I am not wrong, and any who disagree with me are foolish whelps.
 +
 +=====Character Notebook=====
 +A handy place for you to write notes as if your character was writing. \\
 +For Reference or Lore fill it how you want.
 +
 +
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