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| character:maluyami:stats [2026/03/01 20:54] – Cinder | character:maluyami:stats [2026/03/01 22:00] (current) – Cinder |
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| ***Ability Score:** \\ | ***Ability Score:** Your **Constitution** score increases by 2, and **Wisdom** score of your choice increases by 1\\ |
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| ***Lifespan:** \\ | ***Lifespan:** Like Many //Yuan-Ti// The exact life-span of a Lamia is unknown. They stop showing physically signs of ageing between 20-60 years and from then on simply grow larger. The Longer a Lamia has lived the larger their body becomes.\\ |
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| ***Alignment:** \\ | ***Alignment:** Lamia like most //Yuan-Ti// tend towards an evil alignment and chaotic in nature looking for freedom over order.\\ |
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| ***Size:** \\ | ***Size:** Your Size is Large. \\ Lamia's Size is based on their age. Lamia at a century or younger tend to be of __Medium__ size while those a few centuries old are __Large__, Getting close to 600-700 years Lamia would be approaching __Huge__ sizes, Older than that could be even bigger. \\ Though Lamia may come in a size class bigger or smaller despite their age. Talk with your DM about what size your Lamia can be. \\ |
| | ***Equipment:** You can’t wear armor made for creatures smaller than you by normal means and wielding weapons not suited for your size can pose disadvantage on all attacks or be un-usable completely (DM to Decide per situation) |
| | ***Hit Dice:** <del>Your Hit Die increases by one step.</del> You gain 2 Additional Hit Points when creating your character and on each level up. |
| | ***Brobdingnagian:** You can move through and stay in the space of any creature that is two or more size categories smaller than you. \\ The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). |
| | ***Availing Arms:** You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. While wielding either of these weapons, you can’t wield another one at the same time. |
| | ***Strength in Size:** You have advantage on Contested Strength Rolls against a creature 1 size category smaller than you, and you automatically succeed on these rolls against creature 2 or more size categories smaller than you. |
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| ***Speed:** \\ | ***Speed:** you have a walking speed of 25 feet and a swim speed equal to your walking speed. \\ |
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| ***Languages:** \\ | ***Languages:** You can speak, read, and write Common and __one other language of your choice__. \\ |
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| *Species trait 1 | ***DarkVision:** You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. |
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| *Species trait 2 | ***Feeding:** As an action, you can feed on the life force or simply devour whole a creature grappled, restrained, incapacitated, or willing within your reach. \\ The creature must be of medium size, You can’t feed on constructs or undead. \\ Make a Strength (Athletics) check contested by the creature’s Constitution saving throw. If the creature is incapacitated or willing, you automatically win the contest. \\ If you win the contest, the creature gains 1 level of exhaustion, and you become satisfied for 1 hour. \\ You also gain **Temporary Hit points** equal to twice the Challenge rating of the creature (Minimum of 2). \\ (Being satisfied grants you no immediate benefit, but some lamia feats require you to be satisfied in order to use them.) Once you feed on a creature, you can’t use Feed on that creature again for 1 day |
| | *Devouring the creature whole they be come incapacitated and take 1d6 acid damage each round as they are digested. a creature reduced to 0HP this way dies instantly. You remain satisfied for 1 week rather than 1 hour if you feed this way. |
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| *Species Trait 3 | ***Hunger:** You can’t focus on tasks as easily when you’re hungry. When you’re around a living sapient Non- Yuan-Ti creature and you haven’t been satisfied in the last 24 hours, your hunger peaks and you have disadvantage on Charisma Checks <del>(Persuasion)</del> due to the way your subconscious looks at the creatures as food, and disadvantage on other ability checks requiring patience or a lengthy activity, as your hunger distracts you. |
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| *Species Trait 4 | ***Natural Weapon: Fangs** Your mouth contains either rows of serrated teeth or a pair of vicious serpent fangs. Whenever you make an unarmed strike using your fangs, you can use Dexterity instead of Strength for the attack and damage rolls. \\ Your fangs deal 1d4 + your Strength or Dexterity modifier piercing damage and 1d6 Poison Damage, instead of the normal damage of an unarmed strike. |
| | *This damage increased to 2d4 & 2d6 at level 5, 3d4 & 3d6 at level 11. |
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| | ***Blasphemous Denial:** Choose one school of magic. You gain a +1 bonus to saving throws against spells or magical effects of that magic school, \\ and you also have advantage if the source of the spell or magical effect is affiliated with [[religion:start|The Pantheon of New Gods]] (Example: a cleric or paladin that serves of God of the Pantheon, or a celestial that is affiliated with the New Gods) |
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| *Species Trait 5 | |
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