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character:maru:class [2023/01/14 11:55] – Cinder | character:maru:class [2023/08/25 15:13] (current) – [8th Level Samurai Fighter] Cinder | ||
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[[character: | [[character: | ||
- | ====Fighter Introduction==== | + | ==== Samurai |
+ | ---- | ||
**Hit Points** | **Hit Points** | ||
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***Weapons: | ***Weapons: | ||
***Tools:** None | ***Tools:** None | ||
- | ***Saving Throws**: Dexterity, | + | ***Saving Throws**: Dexterity, |
***Skills: | ***Skills: | ||
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*(a) a dungeoneer' | *(a) a dungeoneer' | ||
- | ====Level | + | OR |
+ | |||
+ | Starting Gold 5D4x10 (150) | ||
+ | |||
+ | ====1st Level Samurai Fighter==== | ||
+ | ---- | ||
**Fighting Style** ++[1] | // | **Fighting Style** ++[1] | // | ||
You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. | You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. | ||
- | ***Unarmed Fighting** ++[3] | //Tasha' | + | ***Honorable Blade**((Altered from Treachery Fighting Style)) |
- | At the start of each of your turns, you can deal 1d4 bludgeoning damage | + | |
**Second Wind** ++[1] | // | **Second Wind** ++[1] | // | ||
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Once you use this feature, you must finish a short or long rest before you can use it again. | Once you use this feature, you must finish a short or long rest before you can use it again. | ||
- | ====Level | + | ==== 2nd Level Samurai Fighter |
+ | ---- | ||
+ | **Action Surge** ++[1] | // | ||
+ | Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action. | ||
- | ====Level 3 Class==== | + | Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. |
- | **Bonus Proficiency** | + | ==== 3rd Level Samurai Fighter ==== |
+ | ---- | ||
+ | |||
+ | **Bonus Proficiency** | ||
When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, | When you choose this archetype at 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, | ||
- | **Fighting Spirit** | + | **Fighting Spirit** |
Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. | Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. | ||
You can use this feature three times. You regain all expended uses of it when you finish a long rest. | You can use this feature three times. You regain all expended uses of it when you finish a long rest. | ||
- | ====Level | + | ==== 4th Level Samurai Fighter |
- | **Feat or Ability score** | + | ---- |
- | ====Level 5 Class==== | + | |
- | ====Level 6 Class==== | + | **Feat: Defensive Duelist** ++[7] | // |
+ | // | ||
+ | Mastering wielding a weapon with bot hands you have perfected your technique, using your weapon to block incoming attacks and take advantage of a foe's blunders. you gain the following benefits. | ||
+ | *When you are wielding a weapon in two hands with which you are proficient you can increase your Ac by 2. \\ | ||
+ | *When wielding a weapon in two hands, If another creature misses you with a melee attack you may use your reaction to make an attack against that creature, done so with advantage. | ||
- | ====Level | + | ==== 5th Level Samurai Fighter |
+ | ---- | ||
- | ====Level 8 Class==== | + | **Extra Attack: LV1** ++[1] | // |
- | **Ability Score or Feat** | + | Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. |
- | ====Level 9 Class==== | + | The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. |
- | ====Level | + | ==== 6th Level Samurai Fighter |
+ | ---- | ||
- | ====Level 11 Class==== | + | **Feat: Sentinel** ++[1] | // |
+ | // | ||
+ | You have mastered techniques to take advantage of every drop in any enemy' | ||
+ | *When you hit a creature with an opportunity attack, the creature' | ||
+ | *Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach. | ||
+ | *When a creature makes an attack against a target other than you (and that target doesn' | ||
- | ====Level | + | ==== 7th Level Samurai Fighter |
+ | ---- | ||
+ | |||
+ | **Elegant Courtier** ++[2] | // | ||
+ | Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. | ||
+ | |||
+ | Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, | ||
+ | Starting at 7th level, your discipline and attention to detail allow you to excel in social situations. Whenever you make a Charisma (Persuasion) check, you gain a bonus to the check equal to your Wisdom modifier. | ||
+ | |||
+ | Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, | ||
+ | |||
+ | ==== 8th Level Samurai Fighter ==== | ||
+ | ---- | ||
+ | **Feat: Blade Master** ++[6] | //Unearthed Arcana 15 - Feats// ++ \\ | ||
+ | You master the Blade in all its forms. You gain the following benefits when using any of them: | ||
+ | *You gain a +1 bonus to attack rolls you make with a weapon that deals slashing damage. | ||
+ | *On your turn, you can use your Action to assume a parrying stance, provided you have the weapon in hand. Doing so grants a +2 bonus to your AC until the start of your next turn or until you're not holding the weapon. | ||
+ | *When you make an opportunity attack with a melee weapon, you have advantage on the attack roll. | ||
+ | *Creatures provoke an attack of opportunity if they miss you with a melee range attack. | ||
+ | |||
+ | ==== 9th Level Samurai Fighter ==== | ||
+ | ---- | ||
+ | |||
+ | **Indomitable** ++[1] | // | ||
+ | Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. \\ | ||
+ | You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. | ||
+ | |||
+ | ==== 10th Level Samurai Fighter ==== | ||
+ | ---- | ||
+ | |||
+ | **Tireless Spirit** ++[2] | // | ||
+ | Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. | ||
+ | |||
+ | ==== 11th Level Samurai Fighter ==== | ||
+ | ---- | ||
+ | |||
+ | **Extra Attack: LV2** ++[1] | // | ||
+ | Beginning at 5th level, you can attack Three, instead of once, whenever you take the Attack action on your turn. | ||
+ | |||
+ | ==== 12th Level Samurai Fighter ==== | ||
+ | ---- | ||
**Ability Score or Feat** | **Ability Score or Feat** | ||
- | ====Level | + | ==== 13th Level Samurai Fighter |
+ | ---- | ||
- | ====Level | + | ==== 14th Level Samurai Fighter |
+ | ---- | ||
- | ====Level | + | ==== 15th Level Samurai Fighter |
+ | ---- | ||
- | ====Level | + | **Rapid Strike** ++[2] | // |
+ | Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn. | ||
+ | |||
+ | ==== 16th Level Samurai Fighter | ||
+ | ---- | ||
**Ability Score or Feat** | **Ability Score or Feat** | ||
- | ====Level | + | ==== 17th Level Samurai Fighter |
+ | ---- | ||
+ | |||
+ | **Strength Before Death** ++[2] | // | ||
+ | Starting at 17th level((Pushed Back 1 level for Unearthed Arcana: DND One Level 20 Changes)) , your fighting spirit can delay the grasp of death. If you take damage that reduces you to 0 hit points, you can use your reaction to delay falling unconscious, | ||
+ | |||
+ | Once you use this feature, you can’t use it again until you finish a long rest. | ||
+ | |||
+ | ==== 18th Level Samurai Fighter ==== | ||
+ | ---- | ||
+ | |||
+ | **Extra Attack: LV3** ++[1] | // | ||
+ | Beginning at 18th level, you can attack four times, instead of once, whenever you take the Attack action on your turn. | ||
+ | |||
+ | ===== Ranger Introduction ===== | ||
+ | ---- | ||
+ | |||
+ | |||
+ | ==== 1st Level Ranger ==== | ||
+ | ---- | ||
+ | |||
+ | **Favored Foe** ++[3] | // | ||
+ | This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. \\ | ||
+ | When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). | ||
+ | |||
+ | The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. \\ | ||
+ | You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
+ | |||
+ | **Deft Explorer** ++[3] | // | ||
+ | This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. \\ | ||
+ | You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. | ||
+ | ***Canny** | ||
+ | *Choose one of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make using the chosen skill. | ||
+ | *You can also speak, read, and write 2 additional languages of your choice. | ||
- | ====Level | + | ==== 2nd Level Ranger |
+ | ---- | ||
- | ====Level 19 Class==== | + | **Fighting Style** \\ |
+ | At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. | ||
+ | *Druidic Warrior. | ||
+ | *You learn two cantrips of your choice from the Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the Druid spell list. | ||
- | ====Level 20 Class==== | + | **SpellCasting** \\ |