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character:maru:class [2023/05/06 12:11] – Cinder | character:maru:class [2023/08/25 15:13] (current) – [8th Level Samurai Fighter] Cinder | ||
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[[character: | [[character: | ||
- | ====Fighter Introduction==== | + | ==== Samurai |
+ | ---- | ||
**Hit Points** | **Hit Points** | ||
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Starting Gold 5D4x10 (150) | Starting Gold 5D4x10 (150) | ||
- | ====Level | + | ====1st Level Samurai Fighter==== |
+ | ---- | ||
**Fighting Style** ++[1] | // | **Fighting Style** ++[1] | // | ||
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Once you use this feature, you must finish a short or long rest before you can use it again. | Once you use this feature, you must finish a short or long rest before you can use it again. | ||
- | ====Level | + | ==== 2nd Level Samurai Fighter |
+ | ---- | ||
**Action Surge** ++[1] | // | **Action Surge** ++[1] | // | ||
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Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | ||
- | ====Level | + | ==== 3rd Level Samurai Fighter |
+ | ---- | ||
**Bonus Proficiency** ++[2] | // | **Bonus Proficiency** ++[2] | // | ||
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You can use this feature three times. You regain all expended uses of it when you finish a long rest. | You can use this feature three times. You regain all expended uses of it when you finish a long rest. | ||
- | ====Level | + | ==== 4th Level Samurai Fighter |
+ | ---- | ||
- | **Feat: Defensive Duelist** ++[5] | // | + | **Feat: Defensive Duelist** ++[7] | // |
// | // | ||
Mastering wielding a weapon with bot hands you have perfected your technique, using your weapon to block incoming attacks and take advantage of a foe's blunders. you gain the following benefits. | Mastering wielding a weapon with bot hands you have perfected your technique, using your weapon to block incoming attacks and take advantage of a foe's blunders. you gain the following benefits. | ||
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*When wielding a weapon in two hands, If another creature misses you with a melee attack you may use your reaction to make an attack against that creature, done so with advantage. | *When wielding a weapon in two hands, If another creature misses you with a melee attack you may use your reaction to make an attack against that creature, done so with advantage. | ||
- | ====Level | + | ==== 5th Level Samurai Fighter |
+ | ---- | ||
**Extra Attack: LV1** ++[1] | // | **Extra Attack: LV1** ++[1] | // | ||
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The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. | The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. | ||
- | ====Level | + | ==== 6th Level Samurai Fighter |
+ | ---- | ||
**Feat: Sentinel** ++[1] | // | **Feat: Sentinel** ++[1] | // | ||
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*When a creature makes an attack against a target other than you (and that target doesn' | *When a creature makes an attack against a target other than you (and that target doesn' | ||
- | ====Level | + | ==== 7th Level Samurai Fighter |
+ | ---- | ||
**Elegant Courtier** ++[2] | // | **Elegant Courtier** ++[2] | // | ||
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Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, | Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, | ||
- | ====Level | + | ==== 8th Level Samurai Fighter |
- | + | ---- | |
- | **Feat: Blade Master** ++[5] | //Unearthed Arcana 15 - Feats// ++ \\ | + | **Feat: Blade Master** ++[6] | //Unearthed Arcana 15 - Feats// ++ \\ |
You master the Blade in all its forms. You gain the following benefits when using any of them: | You master the Blade in all its forms. You gain the following benefits when using any of them: | ||
*You gain a +1 bonus to attack rolls you make with a weapon that deals slashing damage. | *You gain a +1 bonus to attack rolls you make with a weapon that deals slashing damage. | ||
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*Creatures provoke an attack of opportunity if they miss you with a melee range attack. | *Creatures provoke an attack of opportunity if they miss you with a melee range attack. | ||
- | ====Level | + | ==== 9th Level Samurai Fighter |
+ | ---- | ||
**Indomitable** ++[1] | // | **Indomitable** ++[1] | // | ||
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You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. | You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. | ||
- | ====Level | + | ==== 10th Level Samurai Fighter |
+ | ---- | ||
**Tireless Spirit** ++[2] | // | **Tireless Spirit** ++[2] | // | ||
Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. | Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. | ||
- | ====Level | + | ==== 11th Level Samurai Fighter |
+ | ---- | ||
**Extra Attack: LV2** ++[1] | // | **Extra Attack: LV2** ++[1] | // | ||
Beginning at 5th level, you can attack Three, instead of once, whenever you take the Attack action on your turn. | Beginning at 5th level, you can attack Three, instead of once, whenever you take the Attack action on your turn. | ||
- | ====Level | + | ==== 12th Level Samurai Fighter |
+ | ---- | ||
**Ability Score or Feat** | **Ability Score or Feat** | ||
- | ====Level | + | ==== 13th Level Samurai Fighter |
+ | ---- | ||
- | ====Level | + | ==== 14th Level Samurai Fighter |
+ | ---- | ||
- | ====Level | + | ==== 15th Level Samurai Fighter |
+ | ---- | ||
**Rapid Strike** ++[2] | // | **Rapid Strike** ++[2] | // | ||
Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn. | Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn. | ||
- | ====Level | + | ==== 16th Level Samurai Fighter |
+ | ---- | ||
**Ability Score or Feat** | **Ability Score or Feat** | ||
- | ====Level | + | ==== 17th Level Samurai Fighter |
+ | ---- | ||
**Strength Before Death** ++[2] | // | **Strength Before Death** ++[2] | // | ||
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Once you use this feature, you can’t use it again until you finish a long rest. | Once you use this feature, you can’t use it again until you finish a long rest. | ||
- | ====Level | + | ==== 18th Level Samurai Fighter |
+ | ---- | ||
**Extra Attack: LV3** ++[1] | // | **Extra Attack: LV3** ++[1] | // | ||
Beginning at 18th level, you can attack four times, instead of once, whenever you take the Attack action on your turn. | Beginning at 18th level, you can attack four times, instead of once, whenever you take the Attack action on your turn. | ||
- | =====Ranger Introduction===== | + | ===== Ranger Introduction ===== |
+ | ---- | ||
- | ====Level | + | ==== 1st Level Ranger ==== |
+ | ---- | ||
- | **Favored Foe** \\ | + | **Favored Foe** ++[3] | // |
This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. \\ | This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. \\ | ||
When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). | When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). | ||
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You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
- | **Deft Explorer** \\ | + | **Deft Explorer** |
This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. \\ | This 1st-level feature replaces the Natural Explorer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. \\ | ||
You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. | You are an unsurpassed explorer and survivor, both in the wilderness and in dealing with others on your travels. You gain the Canny benefit below, and you gain an additional benefit when you reach 6th level and 10th level in this class. | ||
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*You can also speak, read, and write 2 additional languages of your choice. | *You can also speak, read, and write 2 additional languages of your choice. | ||
- | ====Level | + | ==== 2nd Level Ranger ==== |
+ | ---- | ||
**Fighting Style** \\ | **Fighting Style** \\ |