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| character:maru:spells [2023/05/06 12:13] – Cinder | character:maru:spells [2023/05/08 13:27] (current) – [Spell List] Cinder | ||
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| ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ||
| - | | - | - | - | - | - | | + | | Shape Water | Good Berry | - | - | - | |
| - | | - | - | - | - | - | | + | | Produce Flame | Fairy Fire | - | - | - | |
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| ====Cantrips==== | ====Cantrips==== | ||
| + | ++Shape Water | \\ | ||
| + | // | ||
| + | **Casting Time:** 1 action \\ | ||
| + | **Range:** 30 feet \\ | ||
| + | **Components: | ||
| + | **Duration: | ||
| + | You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: \\ | ||
| + | *You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. \\ | ||
| + | *You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. \\ | ||
| + | *You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. \\ | ||
| + | *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. \\ | ||
| + | If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.++ | ||
| + | |||
| + | ++ Produce Flame | \\ | ||
| + | // | ||
| + | **Casting Time:** 1 Action \\ | ||
| + | **Range:** Self \\ | ||
| + | **Components: | ||
| + | **Duration: | ||
| + | A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\ | ||
| + | You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\ | ||
| + | This spell' | ||
| ====Level 1 Spells==== | ====Level 1 Spells==== | ||
| + | ++ GoodBerry | \\ | ||
| + | //Source: Player' | ||
| + | //1st-level transmutation// | ||
| + | **Casting Time:** 1 action \\ | ||
| + | **Range:** Touch \\ | ||
| + | **Components: | ||
| + | **Duration: | ||
| + | Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. \\ | ||
| + | The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ++ | ||
| + | |||
| + | ++ Faerie Fire | \\ | ||
| + | **Casting Time:** 1 action \\ | ||
| + | **Range:** 60 feet \\ | ||
| + | **Components: | ||
| + | **Duration: | ||
| + | Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\ | ||
| + | Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\ | ||
| + | Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++ | ||
| ====Level 2 Spells==== | ====Level 2 Spells==== | ||