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character:maru:spells [2023/02/15 17:39] – created Cindercharacter:maru:spells [2023/05/08 13:27] (current) – [Spell List] Cinder
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 +======Maru's Spell Page======
 +
 +=====Maru's Spell List=====
 +
 [[character:maru|{{:wiki:media:back.png?65|}}]] [[character:maru|{{:wiki:media:back.png?65|}}]]
 +  
 +
 +====Spellcasting Rules & Details====
 +
 +**Type of Spell List you can access**
 +
 +**Spell Slot Recovery**
 +
 +**Spell Preperation**
 +
 +**Spellcasting Scores, DC, Bonus**
 +
 +**Ritual Casting** \\
 +
 +**Spellcasting Focus**
 +
 +=====Spell List=====
 +
 +<WRAP box>
 +^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ 
 +| Shape Water | Good Berry | - | - | - |
 +| Produce Flame | Fairy Fire | - | - | - |
 +| - | - | - | - | - |
 +| - | - | - | - | - |
 +| - | - | - | - | - |
 +^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^
 +| - | - | - | - | - |
 +| - | - | - | - | - |
 +| - | - | - | - | - |
 +| - | - | - | - | - |
 +| - | - | - | - | - |
 +
 +//Bold = Prepared Spell//
 +
 +</WRAP>
 +====Cantrips====
 +
 +++Shape Water | \\
 +//Transmutation cantrip// \\
 +**Casting Time:** 1 action \\
 +**Range:** 30 feet \\
 +**Components:** S \\
 +**Duration:** Instantaneous or 1 hour \\
 +You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: \\
 +  *You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage. \\
 +  *You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour. \\
 +  *You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour. \\
 +  *You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour. \\
 +If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.++
 +
 +++ Produce Flame |  \\
 +//Conjuration Cantrip// \\
 +**Casting Time:** 1 Action \\
 +**Range:** Self \\
 +**Components:** V, S \\ 
 +**Duration:** 10 Minutes \\
 +A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again. \\
 +You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage. \\
 +This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). ++
 +====Level 1 Spells====
 +
 +++ GoodBerry | \\
 +//Source: Player's Handbook// \\
 +//1st-level transmutation// \\
 +**Casting Time:** 1 action \\
 +**Range:** Touch \\
 +**Components:** V, S, M (a sprig of mistletoe) \\
 +**Duration:** Instantaneous \\
 +Up to ten berries appear in your hand and are infused with magic for the duration. A creature can use its action to eat one berry. Eating a berry restores 1 hit point, and the berry provides enough nourishment to sustain a creature for one day. \\
 +The berries lose their potency if they have not been consumed within 24 hours of the casting of this spell. ++
 +
 +++ Faerie Fire | \\
 +**Casting Time:** 1 action \\
 +**Range:** 60 feet \\
 +**Components:** V \\
 +**Duration:** Concentration, up to 1 minute \\
 +Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). \\
 +Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim light in a 10-foot radius. \\
 +Any attack roll against an affected creature or object has advantage if the attacker can see it, and the affected creature or object can’t benefit from being invisible. ++
 +====Level 2 Spells====
 +
 +====Level 3 Spells====
 +
 +====Level 4 Spells====
 +
 +====Level 5 Spells====
 +
 +====Level 6 Spells====
 +
 +====Level 7 Spells====
 +
 +====Level 8 Spells====
  
-Maru Skill Page+====Level 9 Spells====
  • character/maru/spells.1676444963.txt.gz
  • Last modified: 15 months ago
  • by Cinder