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character:mordica:species [2023/09/04 09:47] – Cinder | character:mordica:species [2023/12/07 21:11] (current) – Cinder | ||
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- | =====Mordica the Satyr===== | + | <WRAP centeralign> |
+ | =====Mordica the Tainted Dryad===== | ||
+ | </ | ||
[[character: | [[character: | ||
Mordenkainen Presents: Monsters of the Multiverse | Mordenkainen Presents: Monsters of the Multiverse | ||
- | **Satyr General Description: | + | |
- | Originating in the Feywild a realm of pure emotion, Satyrs thrive on the energy of merriment. They normally resemble elves but have goatlike legs, cloven hooves, and ram or goat horns. The magic of the fey realm has given them an innate ability to perform, to delight, and to resist magical intrusion. While they’re usually found in the Feywild, satyrs do wander to other planes of existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds. | + | <WRAP box> |
+ | <WRAP centeralign> | ||
+ | ====Dryad==== | ||
+ | </ | ||
**Physical Appearance: | **Physical Appearance: | ||
- | In Reality Mordica is closer | + | Dryads appeared |
- | dark Talons on her fingers and toes with bone white tribal bone markings covering her body. Patches on her hands, feet and other sensitive areas reveal a dull red complexation. \\ She bleeds a black substance similar | + | All dryads were magically bound to a single tree. These trees served as the dryad' |
+ | All Dryad' | ||
+ | |||
+ | Mordica is not a typical Dryad. Daughter to Dragon and a particularly corrupted Fey she is a true creature of the Feywild. Resembling the dreaded Wendigo. \\ | ||
+ | Mordica has a large slender body with longer than average limbs. Three strong tails with razor like ends. Her elongated horse/deer like head covered by a magic mask made of bone. with A single large eye in the middle of her head. \\ | ||
+ | dark Talons on her fingers and toes with bone white tribal bone markings covering her body. Patches on her hands, feet and other sensitive areas reveal a dull red complexation. \\ She bleeds a black substance similar to the malformed treants of her Waling Woods, Her saliva is the same consistency. A long bright red tounge in an otherwise dark maw.\\ | ||
She typically walks around on her hands and feet though her frame is built to stand on her legs and walk like a typical humanoid. | She typically walks around on her hands and feet though her frame is built to stand on her legs and walk like a typical humanoid. | ||
+ | <WRAP box left 25em> | ||
***Ability Score:** \\ Your Charisma score increases by 2, and your Dexterity score increases by 1. | ***Ability Score:** \\ Your Charisma score increases by 2, and your Dexterity score increases by 1. | ||
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***Lifespan: | ***Lifespan: | ||
- | ***Alignment: | + | ***Alignment: |
***Size:** ++ [6]| Source: MCDM Vol 14++ \\ Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ | ***Size:** ++ [6]| Source: MCDM Vol 14++ \\ Your size is Large. Large characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\ | ||
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***Languages: | ***Languages: | ||
+ | </ | ||
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+ | <WRAP box right 25em> | ||
***Magic Resistance: | ***Magic Resistance: | ||
- | ***Mirthful Leaps:** Whenever | + | ***Innate Spellcasting: |
+ | *You know the __Druidcraft__ cantrip. | ||
+ | *When you reach 3rd level, you can cast __Entangle__, | ||
+ | *When you reach 5th level, you can cast __Pass without Trace__ (Self Only) once, and it recharges after a long rest. | ||
+ | *You do not need the material components required of the spells. Wisdom is your spellcasting ability for these spells. You can also cast these spells normally with any spell slots you may have. | ||
+ | |||
+ | ***Monster | ||
+ | |||
+ | ***Claw** You can use your sharp claws to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d8 + your Strength modifier. | ||
+ | |||
+ | ***Tree Stride:** Once on her turn, Mordica can use 10 ft. of her movement | ||
+ | |||
+ | </ | ||
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+ | </ | ||
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- | ***Reveler: | ||
- | ***Ram** You can use your head and horns to make unarmed strikes. If you hit with them, you deal bludgeoning damage equal to 1d4 + your Strength modifier. | ||
*Species Trait 5 | *Species Trait 5 |