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==== Aarakocra Fey ==== | ==== Aarakocra Fey ==== | ||
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+ | **Aarakocra: | ||
+ | The Aarakocra are a feathered race of birdfolk, not to be mistaken for Kenku this proud species are fully capable of flight after their first molt. there are many variants and subspecies of Aarakocra, some named others not, Owlfolk are one example. \\ They are an uncommon sight in most parts of the world, often taking up trades that seem them travel. bards, Delivery birds. explorers, mercenaries anything soaked in excitement and adventure. its well known that an Aarakocra' | ||
**Physical Appearance** \\ | **Physical Appearance** \\ | ||
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- | ***Ability Score:** \\ | + | ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1. |
- | ***Lifespan:** \\ | + | ***Creature Type:** \\ Your classified as a Humanoid. |
- | ***Creature Type:** \\ | + | ***Lifespan:** \\ Most Aarakocra reach maturity by age 3. Compared to humans, Aarakocra don’t usually live longer than 30 years. |
- | ***Alignment: | + | ***Alignment: |
- | ***Size:** \\ | + | ***Size: |
+ | *Armor: You can’t wear Armor made for creatures smaller than you by normal means. | ||
+ | *Hit Dice: Your Hit Die increases by one stage. | ||
+ | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
+ | *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | ||
+ | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and your unarmed strikes damage increases by one stage (1d8 to 1d10) | ||
+ | *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | ||
- | ***Speed:** \\ | + | ***Speed:** \\ Your walking speed is 30 feet. |
- | ***Languages: | + | ***Languages: |
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- | *Species trait 1 | + | ***Wings of the Dammed** \\ Up to twice per day you ca use a bonus action, Ghostly Spectral wings filled with he wails of souls you have consumed sprout from your back coating the area in darkness and sorrow, While at full HP your wings last indefinitely until you dismiss the as a free action. When taken bellow full HP your wings last a number of rounds equal to your proficiency bonus, Restoring HP to full does not stop the timer once it starts. |
+ | *Until the transformation ends, you have a flying speed equal to your walking speed. | ||
+ | *Creatures other than your allies within 30 feet of you that can see you must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you for 1 minuet (The creature may repeat the save at the end of their turn). | ||
- | *Species trait 2 | + | ***Fey Ancestry** \\ You have advantage on saving throws against being charmed, and magic can't put you to sleep. |
- | *Species Trait 3 | + | ***Talons** You have talons that you can use to make unarmed strikes. When you hit with them, the strike deals 2d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. |
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