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character:name:class [2022/06/11 18:41] – [Level 2 Class] Cinder | character:name:class [2023/01/20 13:18] (current) – removed Cinder | ||
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- | =====Character Class Title===== | ||
- | [[character: | ||
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- | ====Class Introduction==== | ||
- | Lore introduction. \\ | ||
- | Hit dice. \\ | ||
- | starting equipment. \\ | ||
- | spellcasting rules. \\ | ||
- | etc. \\ | ||
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- | ====Level 1 Class==== | ||
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- | Druidic | ||
- | You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message' | ||
- | ====Level 2 Class==== | ||
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- | Wild Shape | ||
- | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. | ||
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- | Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn' | ||
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- | Beast Shapes | ||
- | Level Max. CR Limitations Example | ||
- | 2nd 1/4 No flying or swimming speed Wolf | ||
- | 4th 1/2 No flying speed Crocodile | ||
- | 8th 1 Giant eagle | ||
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- | You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, | ||
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- | While you are transformed, | ||
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- | Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, | ||
- | When you transform, you assume the beast' | ||
- | You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn' | ||
- | You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. | ||
- | You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature' | ||
- | ====Level 3 Class==== | ||
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- | ====Level 4 Class==== | ||
- | **Feat or Ability score** | ||
- | ====Level 5 Class==== | ||
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- | ====Level 6 Class==== | ||
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- | ====Level 7 Class==== | ||
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- | ====Level 8 Class==== | ||
- | **Ability Score or Feat** | ||
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- | ====Level 9 Class==== | ||
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- | ====Level 10 Class==== | ||
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- | ====Level 11 Class==== | ||
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- | ====Level 12 Class==== | ||
- | **Ability Score or Feat** | ||
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- | ====Level 13 Class==== | ||
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- | ====Level 14 Class==== | ||
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- | ====Level 15 Class==== | ||
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- | ====Level 16 Class==== | ||
- | **Ability Score or Feat** | ||
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- | ====Level 17 Class==== | ||
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- | ====Level 18 Class==== | ||
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- | ====Level 19 Class==== | ||
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- | ====Level 20 Class==== |