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character:name:class [2022/06/11 18:46] – [Level 6 Class] Cinder | character:name:class [2023/01/20 13:18] (current) – removed Cinder | ||
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- | =====Character Class Title===== | ||
- | [[character: | ||
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- | ====Class Introduction==== | ||
- | Lore introduction. \\ | ||
- | Hit dice. \\ | ||
- | starting equipment. \\ | ||
- | spellcasting rules. \\ | ||
- | etc. \\ | ||
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- | ====Level 1 Class==== | ||
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- | Druidic | ||
- | You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message' | ||
- | ====Level 2 Class==== | ||
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- | Wild Shape | ||
- | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. | ||
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- | Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn' | ||
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- | Beast Shapes | ||
- | Level Max. CR Limitations Example | ||
- | 2nd 1/4 No flying or swimming speed Wolf | ||
- | 4th 1/2 No flying speed Crocodile | ||
- | 8th 1 Giant eagle | ||
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- | You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, | ||
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- | While you are transformed, | ||
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- | Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, | ||
- | When you transform, you assume the beast' | ||
- | You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn' | ||
- | You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. | ||
- | You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature' | ||
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- | Source: Tasha' | ||
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- | Circle Spells | ||
- | When you join this circle at 2nd level, you have formed a bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to some spells when you reach certain levels in this class, as shown on the Circle of Wildfire Spells table. | ||
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- | Once you gain access to one of these spells, you always have it prepared, and it doesn' | ||
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- | Druid Level Spells | ||
- | 2nd Burning Hands, Cure Wounds | ||
- | 3rd Flaming Sphere, Scorching Ray | ||
- | 5th Plant Growth, Revivify | ||
- | 7th Aura of Life, Fire Shield | ||
- | 9th Flame Strike, Mass Cure Wounds | ||
- | Summon Wildfire Spirit | ||
- | At 2nd level, You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form. | ||
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- | The spirit appears in an unoccupied space of your choice that you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d6 fire damage. | ||
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- | The spirit is friendly to you and your companions and obeys your commands. See this creature' | ||
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- | In combat, the spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are incapacitated, | ||
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- | The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die. | ||
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- | Wildfire Spirit | ||
- | Small elemental | ||
- | Armor Class: 13 (natural armor) | ||
- | Hit Points: 5 + five times your druid level | ||
- | Speed: 30 ft., fly 30 ft. (hover) | ||
- | STR DEX CON INT WIS CHA | ||
- | 10 (+0) 14 (+2) 14 (+2) 13 (+1) 15 (+2) 11 (+0) | ||
- | Damage Immunities: fire | ||
- | Condition Immunities: charmed, frightened, grappled, prone, restrained | ||
- | Senses: darkvision 60 ft., passive Perception 12 | ||
- | Languages: understands the languages you speak | ||
- | Challenge: — | ||
- | Proficiency Bonus: equals your bonus | ||
- | Actions | ||
- | Flame Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage. | ||
- | Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage. | ||
- | ====Level 3 Class==== | ||
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- | ====Level 4 Class==== | ||
- | **Feat or Ability score** | ||
- | ====Level 5 Class==== | ||
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- | ====Level 6 Class==== | ||
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- | Enhanced Bond | ||
- | At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. | ||
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- | In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit. | ||
- | ====Level 7 Class==== | ||
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- | ====Level 8 Class==== | ||
- | **Ability Score or Feat** | ||
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- | ====Level 9 Class==== | ||
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- | ====Level 10 Class==== | ||
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- | ====Level 11 Class==== | ||
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- | ====Level 12 Class==== | ||
- | **Ability Score or Feat** | ||
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- | ====Level 13 Class==== | ||
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- | ====Level 14 Class==== | ||
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- | ====Level 15 Class==== | ||
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- | ====Level 16 Class==== | ||
- | **Ability Score or Feat** | ||
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- | ====Level 17 Class==== | ||
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- | ====Level 18 Class==== | ||
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- | ====Level 19 Class==== | ||
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- | ====Level 20 Class==== |