Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
character:oz:class [2023/03/04 11:27] – [Level 4 Spore Druid] Cinder | character:oz:class [2023/11/24 15:48] (current) – Cinder | ||
---|---|---|---|
Line 1: | Line 1: | ||
+ | <WRAP centeralign> | ||
=====The Great Druid Ozrelia===== | =====The Great Druid Ozrelia===== | ||
+ | </ | ||
[[character: | [[character: | ||
====Druid of the Spores Introduction==== | ====Druid of the Spores Introduction==== | ||
- | Oz has been studying Druidcraft for upwards of 200 years. | + | Ozrelia |
+ | Ozrelia is recognized | ||
+ | Although the quest for knowledge never truly ends Ozrelia has lessened her pursuit in the Spores and now chases something different. Normally Druids and many other studies of magic can only follow a particular school but Ozrelia hopes to extended her studies and abilities into multiple Druid circles. | ||
***Hit Dice** 1d8 per druid level | ***Hit Dice** 1d8 per druid level | ||
Line 20: | Line 23: | ||
**Equipment** \\ | **Equipment** \\ | ||
- | You start with the following equipment, in addition | + | |
- | *(a) a wooden | + | *Component Pouch, 25G |
- | *(a) a scimitar or (b) any simple melee weapon | + | *Herbalism Kit, 5G |
- | *Leather armor | + | *Map Case, 1G |
- | *an explorer' | + | *Custom Traveler' |
- | *a druidic focus | + | *Torch x10, 1S |
+ | *Seed Case., 5S | ||
+ | *Coin Pouch, 1S | ||
+ | * | ||
+ | |||
+ | ====Background Druid' | ||
+ | |||
+ | //As a child, you were inquisitive when your playmates were possessive or raucous. In your formative years, you found your way to one of Felwind' | ||
+ | There are many Druid circles in Felwind. That of the Forrest, The shepherded ad even the Stars, Many young Druids hope to rise through the ranks to assume roles of greater responsibility and prominence. The Druid who took you under their wing was one of the Spore circle, Finding life in death and learning that death is not the end of a cycle.// | ||
+ | |||
+ | <WRAP box right 45em > | ||
+ | ===Feature Feat: Warcaster=== | ||
+ | ---- | ||
+ | **Feat: War Caster** ++[1] | // | ||
+ | // | ||
+ | You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: | ||
+ | *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. | ||
+ | *You can perform the somatic components of spells even when you have weapons or a shield | ||
+ | *When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. | ||
+ | </ | ||
+ | |||
+ | **Skill Proficiencies** | ||
+ | *History | ||
+ | *choice of one from among Arcana, Nature, and Religion | ||
+ | **Languages And Tools** | ||
+ | *Elvish | ||
+ | *Herbalism Kit | ||
+ | **Equipment (If Any)** | ||
+ | *The scholar' | ||
+ | *a writing kit (small pouch with a quill, a bottle of ink, folded parchment, and a small penknife) | ||
+ | *a borrowed book on the subject of your current study | ||
+ | *a pouch containing 10gp | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | ---- | ||
+ | <WRAP centeralign> | ||
+ | ===== Druid of the Spore Circle ===== | ||
+ | </ | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 1st Level Spore Druid==== | ||
+ | ---- | ||
**Druidic** \\ | **Druidic** \\ | ||
Line 33: | Line 78: | ||
Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will [[character: | Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will [[character: | ||
- | ====Level 1 Spore Druid==== | + | </ |
- | ====Level | + | <WRAP box right 26em > |
+ | ==== 2nd Level Spore Druid==== | ||
**Wild Companion (Optional)** \\ | **Wild Companion (Optional)** \\ | ||
Line 49: | Line 95: | ||
You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, | You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, | ||
- | While you are transformed, | + | While you are transformed, |
*Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, | *Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, | ||
*When you transform, you assume the beast' | *When you transform, you assume the beast' | ||
*You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn' | *You can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn' | ||
*You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. | *You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense. | ||
- | *You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature' | + | *You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature' |
**Bonus Cantrip** \\ | **Bonus Cantrip** \\ | ||
Line 76: | Line 122: | ||
*7th Divination, | *7th Divination, | ||
*9th Commune with Nature, Tree Stride | *9th Commune with Nature, Tree Stride | ||
- | ====Level 3 Spore Druid==== | ||
- | ====Level | + | </ |
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 3rd Level Spore Druid==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
+ | ==== 4th Level Spore Druid==== | ||
**Feat: Observant** //Source: Player' | **Feat: Observant** //Source: Player' | ||
Quick to notice details of your environment, | Quick to notice details of your environment, | ||
Line 84: | Line 141: | ||
*If you can see a creature' | *If you can see a creature' | ||
*You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. | *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. | ||
- | ====Level 5 Class==== | ||
- | ====Level | + | </ |
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 5th Level Spore Druid==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
+ | ==== 6th Level Spore Druid==== | ||
**Fungal Infestation** \\ | **Fungal Infestation** \\ | ||
At 6th level, your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the Zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies. | At 6th level, your spores gain the ability to infest a corpse and animate it. If a beast or a humanoid that is Small or Medium dies within 10 feet of you, you can use your reaction to animate it, causing it to stand up immediately with 1 hit point. The creature uses the Zombie stat block in the Monster Manual. It remains animate for 1 hour, after which time it collapses and dies. | ||
Line 93: | Line 161: | ||
You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. | You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest. | ||
- | ====Level 7 Spore Druid==== | ||
- | ====Level | + | </ |
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 7th Level Spore Druid==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
+ | ==== 8th Level Spore Druid==== | ||
**Feat: Linguist** // | **Feat: Linguist** // | ||
Source: Player' | Source: Player' | ||
Line 103: | Line 182: | ||
*You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. | *You can ably create written ciphers. Others can't decipher a code you create unless you teach them, they succeed on an Intelligence check (DC equal to your Intelligence score + your proficiency bonus), or they use magic to decipher it. | ||
- | ====Level | + | </ |
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 9th Level Spore Druid==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
+ | ==== 10th Level Spore Druid==== | ||
- | ====Level 10 Spore Druid==== | ||
**Spreading Spores** \\ | **Spreading Spores** \\ | ||
At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. | At 10th level, you gain the ability to seed an area with deadly spores. As a bonus action while your Symbiotic Entity feature is active, you can hurl spores up to 30 feet away, where they swirl in a 10-foot cube for 1 minute. The spores disappear early if you use this feature again, if you dismiss them as a bonus action, or if your Symbiotic Entity feature is no longer active. | ||
Line 112: | Line 201: | ||
While the cube of spores persists, you can't use your Halo of Spores reaction. | While the cube of spores persists, you can't use your Halo of Spores reaction. | ||
- | ====Level 11 Spore Druid==== | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 11th Level Spore Druid==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
====Level 12 Spore Druid==== | ====Level 12 Spore Druid==== | ||
**Feat: Fey Teleportation** //Source: Xanathar' | **Feat: Fey Teleportation** //Source: Xanathar' | ||
Line 120: | Line 219: | ||
*You learn to speak, read, and write Sylvan | *You learn to speak, read, and write Sylvan | ||
*You learn the Misty Step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. You can also cast this spell using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. | *You learn the Misty Step spell and can cast it once without expending a spell slot. You regain the ability to cast it in this way when you finish a short or long rest. You can also cast this spell using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. | ||
- | ====Level 13 Spore Druid==== | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 13th Level Spore Druid==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
====Level 14 Spore Druid==== | ====Level 14 Spore Druid==== | ||
**Fungal Body** \\ | **Fungal Body** \\ | ||
At 14th level, the fungal spores in your body alter you: you can't be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you're incapacitated | At 14th level, the fungal spores in your body alter you: you can't be blinded, deafened, frightened, or poisoned, and any critical hit against you counts as a normal hit instead, unless you're incapacitated | ||
- | ====Level 15 Class==== | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 15th Level Spore Druid ==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
====Level 16 Spore Druid==== | ====Level 16 Spore Druid==== | ||
**Feat: Fey Touched** //Source: Tasha' | **Feat: Fey Touched** //Source: Tasha' | ||
Line 134: | Line 253: | ||
*Increase your **Intelligence**, | *Increase your **Intelligence**, | ||
*You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. | *You learn the Misty Step spell and one 1st-level spell of your choice. The 1st-level spell must be from the Divination or Enchantment school of magic. You can cast each of these spells without expending a spell slot. Once you cast either of these spells in this way, you can’t cast that spell in this way again until you finish a long rest. You can also cast these spells using spell slots you have of the appropriate level. The spells’ spellcasting ability is the ability increased by this feat. | ||
- | ====Level 17 Spore Druid==== | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 17th Level Spore Druid ==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
====Level 18 Spore Druid==== | ====Level 18 Spore Druid==== | ||
Line 143: | Line 272: | ||
**Beast Spells** \\ | **Beast Spells** \\ | ||
Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components. | Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components. | ||
- | ====Level 19 Spore Druid==== | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
+ | ==== 19th Level Spore Druid ==== | ||
+ | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
====Level 20 Spore Druid==== | ====Level 20 Spore Druid==== | ||
Line 150: | Line 289: | ||
At 20th level, you can use your Wild Shape an unlimited number of times. \\ | At 20th level, you can use your Wild Shape an unlimited number of times. \\ | ||
Additionally, | Additionally, | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | |||
+ | |||
+ |