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character:oz:species [2023/02/01 18:17] Cindercharacter:oz:species [2023/11/24 16:51] (current) Cinder
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 +<WRAP centeralign>
 =====Ozrelia the Aarakocra===== =====Ozrelia the Aarakocra=====
 +</WRAP>
 [[character:oz|{{:wiki:media:back.png?65|}}]] [[character:oz|{{:wiki:media:back.png?65|}}]]
  
  
-**Aarakocra:**  +<WRAP box> 
-The Aarakocra are a feathered race of birdfolk, not to be mistaken for Kenku this proud species are fully capable of flight after their first molt. there are many variants and subspecies of Aarakocra, some named others not, Owlfolk are one example. \\ They are an uncommon sight in most parts of the world, often taking up trades that seem them travle. bards, Delivery birds. explorers, mercenaries anything soaked in excitement and adventure. its well known that an Aarakocra's time is short and so they make the most of everyday+<WRAP centeralign> 
 +====Aarakocra==== 
 +</WRAP>
  
-**Physical Appearance**+**Aarakocra:** \\ 
 +The Aarakocra are a feathered race of birdfolk, not to be mistaken for Kenku this proud species are fully capable of flight after their first molt. there are many variants and subspecies of Aarakocra, some named others not, Owlfolk are one example. \\ They are an uncommon sight in most parts of the world, often taking up trades that seem them travel. bards, Delivery birds. explorers, mercenaries anything soaked in excitement and adventure. its well known that an Aarakocra's time is short and so they make the most of everyday. Although its rare, For some Aarakocra this short life span leads to them seeking ways to extend their life or even develop anxiety over it. Stress is the biggest killer for most Aarakocra and they are taught very early and strictly to manage stress.
  
 +**Physical Appearance** \\
 +Ozrelia is a Female Aarakocra, Standing just over 2 meters tall she has a great presence that's hard to ignore. Most of her feathers area bright, Somewhat pale yellow with deep blue details including the tips of most of her wing, tail and crest feathers, As well as blue cheek feathers like some small parrots. The same deep blue dyes her eyes. \\ Strong legs carry her overly exaugurated hourglass frame. Her wings also act as her hands with that peculiar feather finger trait that boggles the minds of most biologists.
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 +<WRAP box left 25em>
   ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1.   ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1.
  
-  ***Lifespan:** \\ Owlfolk reach matturity very early at ages 3-4. They can live for an average of 60 years but known to reach thier 80th year when fortune favors them.+  ***Creature Type:** \\ Your classified as a Humanoid.
  
-  ***Alignment:** \\ Most owlfolk tend to be lawful in thier lifeOrder and control in thier lifes is favorable to chaos.+  ***Lifespan:** \\ Most Aarakocra reach maturity by age 3Compared to humans, Aarakocra don’t usually live longer than 30 years\\ Ozrelia having mastered the ways of the Druid has extended her life tenfold, She is currently 28 years of age (as of YEAR)
  
-  ***Size:** \\ You are Medium or Small. You choose the size when you gain this race.+  ***Alignment:** \\ Most Aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. \\ Ozrelia mostly thinks and acts for herself and keeps her distance from most involved conflicts. Acting on her own for her own will or desire lends her to be Truly neutral when it comes to picking sides.
  
-  ***Speed:** \\ Your walking speed is 30 feet.+  ***Size:** \\ Your common Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium or Small. You choose the size when you gain this race. \\ Ozrelia is much larger than your average Aarakocra, Being close to 7ft tall and much broader. this docent affect her flight but does effect her presence. 
 + 
 +  ***Speed:** \\ Your walking speed is 30 feet. and a flying speed of 50 feet so long as your not wearing medium or heavy armor.
  
   ***Languages:** \\ You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character   ***Languages:** \\ You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
  
-  ***Darkvision** \\ You can see in dim light within 90 feet of you as if it were bright light and in darkness as if it were dim light.+</WRAP> 
 + 
 +<WRAP box right 25em> 
 +  ***Wind Caller:** Starting at 3rd level, you can cast the Gust of Wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher. 
 +    *Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast Gust of Wind with this trait (choose when you select this race).
  
-  ***Magic Sight** Your keen senses can focus to see the presence of magic. You gain the ability to cast the Detect Magic spell, but only as a ritual. Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma. You can also cast this spell normally with any spell slots you have.+  ***Magic Sight** Your keen senses can focus to see the presence of magic. You gain the ability to cast the Detect Magic spell, Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma. You can also cast this spell normally with any spell slots you have.
  
-  ***Nimble Flight** Thanks to your wings, you have a flying speed equal to your walking speed. When you fall, you can use your reaction to make a Dexterity saving throw (DC 10) to stop falling and fly in place until the start of your next turn.+  ***Nimble Flight** While you are able to fly when you fall, you can use your reaction to make a Dexterity saving throw (DC 10) to stop falling and fly in place until the start of your next turn.
  
   ***Wise Feathers** You have advantage on wisdom based skill checks.   ***Wise Feathers** You have advantage on wisdom based skill checks.
  
 +</WRAP>
  
 +</WRAP>
  
  
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