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| =====Ozrelia the Aarakocra===== | =====Ozrelia the Aarakocra===== | ||
| + | </ | ||
| [[character: | [[character: | ||
| - | **Aarakocra:** | + | <WRAP box> |
| - | The Aarakocra are a feathered race of birdfolk, not to be mistaken for Kenku this proud species are fully capable of flight after their first molt. there are many variants and subspecies of Aarakocra, some named others not, Owlfolk are one example. \\ They are an uncommon sight in most parts of the world, often taking up trades that seem them travel. bards, Delivery birds. explorers, mercenaries anything soaked in excitement and adventure. its well known that an Aarakocra' | + | <WRAP centeralign> |
| + | ====Aarakocra==== | ||
| + | </ | ||
| - | **Physical Appearance** | + | **Aarakocra:** \\ |
| + | The Aarakocra are a feathered race of birdfolk, not to be mistaken for Kenku this proud species are fully capable of flight after their first molt. there are many variants and subspecies of Aarakocra, some named others not, Owlfolk are one example. \\ They are an uncommon sight in most parts of the world, often taking up trades that seem them travel. bards, Delivery birds. explorers, mercenaries anything soaked in excitement and adventure. its well known that an Aarakocra' | ||
| + | **Physical Appearance** \\ | ||
| + | Ozrelia is a Female Aarakocra, Standing just over 2 meters tall she has a great presence that's hard to ignore. Most of her feathers area bright, Somewhat pale yellow with deep blue details including the tips of most of her wing, tail and crest feathers, As well as blue cheek feathers like some small parrots. The same deep blue dyes her eyes. \\ Strong legs carry her overly exaugurated hourglass frame. Her wings also act as her hands with that peculiar feather finger trait that boggles the minds of most biologists. | ||
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| + | <WRAP box left 25em> | ||
| ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1. | ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1. | ||
| - | ***Lifespan:** \\ Owlfolk reach matturity very early at ages 3-4. They can live for an average of 60 years but known to reach thier 80th year when fortune favors them. | + | ***Creature Type:** \\ Your classified as a Humanoid. |
| - | ***Alignment:** \\ Most owlfolk tend to be lawful in thier life. Order and control in thier lifes is favorable | + | ***Lifespan:** \\ Most Aarakocra reach maturity by age 3. Compared |
| - | ***Size:** \\ You are Medium or Small. You choose | + | ***Alignment:** \\ Most Aarakocra |
| - | ***Speed:** \\ Your walking speed is 30 feet. and a flying speed of 30 feet so long as your not wearing heavy armour. | + | |
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| ***Languages: | ***Languages: | ||
| - | ***Darkvision** \\ You can see in dim light within 90 feet of you as if it were bright light and in darkness as if it were dim light. | + | </ |
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| + | *Intelligence, | ||
| - | ***Nimble Flight** Thanks | + | ***Magic Sight** Your keen senses can focus to see the presence of magic. You gain the ability to cast the Detect Magic spell, Your spellcasting ability for this spell is your choice of Intelligence, Wisdom, or Charisma. You can also cast this spell normally with any spell slots you have. |
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| + | ***Nimble Flight** While you are able to fly when you fall, you can use your reaction to make a Dexterity saving throw (DC 10) to stop falling and fly in place until the start of your next turn. | ||
| ***Wise Feathers** You have advantage on wisdom based skill checks. | ***Wise Feathers** You have advantage on wisdom based skill checks. | ||
| + | </ | ||
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| + | </ | ||
| - | ==== Background Feat: War Caster ==== | ||
| - | **Feat: War Caster** ++[1] | // | ||
| - | // | ||
| - | You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits: | ||
| - | *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage. | ||
| - | *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands. | ||
| - | *When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature. | ||