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character:oz:species [2023/06/15 09:49] Cindercharacter:oz:species [2023/11/24 16:51] (current) Cinder
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 =====Ozrelia the Aarakocra===== =====Ozrelia the Aarakocra=====
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 [[character:oz|{{:wiki:media:back.png?65|}}]] [[character:oz|{{:wiki:media:back.png?65|}}]]
  
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 +====Aarakocra====
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 **Aarakocra:** \\ **Aarakocra:** \\
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 **Physical Appearance** \\ **Physical Appearance** \\
-Ozrelia is a Female Aarakocra, Standing just over 2 meters tall she has a great presence thats hard to ignore. Most of her feathers area bright, Somewhat pale yellow with deep blue details including the tips of most of her wing, tail and crest feathers, As well as blue cheek feathers like some small parrots. The same deep blue dyes her eyes. \\ Strong legs carry her overly exaugurated hourglass frame. Her wings also act as her hands with that peculiar feather finger trait that boggles the minds of most biologists.+Ozrelia is a Female Aarakocra, Standing just over 2 meters tall she has a great presence that'hard to ignore. Most of her feathers area bright, Somewhat pale yellow with deep blue details including the tips of most of her wing, tail and crest feathers, As well as blue cheek feathers like some small parrots. The same deep blue dyes her eyes. \\ Strong legs carry her overly exaugurated hourglass frame. Her wings also act as her hands with that peculiar feather finger trait that boggles the minds of most biologists.
  
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   ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1.   ***Ability Score:** \\ Increase one ability score by 2, and increase a different one by 1.
  
-  ***Lifespan:** \\ Aarakocra reach maturity by age 3. Compared to humans, Aarakocra don’t usually live longer than 30 years.+  ***Creature Type:** \\ Your classified as a Humanoid.
  
-  ***Alignment:** \\ Most Aarakocra are good and rarely choose sides when it comes to law and chaosTribal leaders and warriors might be lawfulwhile explorers and adventurers might tend toward chaotic.+  ***Lifespan:** \\ Most Aarakocra reach maturity by age 3Compared to humansAarakocra don’t usually live longer than 30 years\\ Ozrelia having mastered the ways of the Druid has extended her life tenfold, She is currently 28 years of age (as of YEAR)
  
-  ***Size:** \\ Your common Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium or Small. You choose the size when you gain this race.+  ***Alignment:** \\ Most Aarakocra are good and rarely choose sides when it comes to law and chaos. Tribal leaders and warriors might be lawful, while explorers and adventurers might tend toward chaotic. \\ Ozrelia mostly thinks and acts for herself and keeps her distance from most involved conflicts. Acting on her own for her own will or desire lends her to be Truly neutral when it comes to picking sides. 
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 +  ***Size:** \\ Your common Aarakocra are about 5 feet tall. They have thin, lightweight bodies that weigh between 80 and 100 pounds. Your size is Medium or Small. You choose the size when you gain this race. \\ Ozrelia is much larger than your average Aarakocra, Being close to 7ft tall and much broader. this docent affect her flight but does effect her presence.
  
   ***Speed:** \\ Your walking speed is 30 feet. and a flying speed of 50 feet so long as your not wearing medium or heavy armor.   ***Speed:** \\ Your walking speed is 30 feet. and a flying speed of 50 feet so long as your not wearing medium or heavy armor.
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   ***Languages:** \\ You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character   ***Languages:** \\ You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
  
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   ***Wind Caller:** Starting at 3rd level, you can cast the Gust of Wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.   ***Wind Caller:** Starting at 3rd level, you can cast the Gust of Wind spell with this trait, without requiring a material component. Once you cast the spell with this trait, you can’t do so again until you finish a long rest. You can also cast the spell using any spell slots you have of 2nd level or higher.
     *Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast Gust of Wind with this trait (choose when you select this race).     *Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast Gust of Wind with this trait (choose when you select this race).
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   ***Wise Feathers** You have advantage on wisdom based skill checks.   ***Wise Feathers** You have advantage on wisdom based skill checks.
  
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-==== Background Feat: War Caster ==== 
-**Feat: War Caster** ++[1] | //Player's Handbook// ++ \\ 
-//Prerequisite: The ability to cast at least one spell// \\ 
-You have practiced casting spells in the midst of combat, learning techniques that grant you the following benefits:  
-  *You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.  
-  *You can perform the somatic components of spells even when you have weapons or a shield in one or both hands.  
-  *When a hostile creature’s movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the  creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.  
  
  
  
  
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