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| character:oz:spells [2023/03/04 12:55] – [Level 7 Spells] Cinder | character:oz:spells [2026/03/11 15:38] (current) – removed Cinder | ||
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| - | ======Spell Page====== | ||
| - | =====Oz' | ||
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| - | [[character: | ||
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| - | ====Spellcasting Rules & Details==== | ||
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| - | **Type of Spell List you can access** | ||
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| - | **Spell Slot Recovery** | ||
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| - | **Spell Preperation** | ||
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| - | **Spellcasting Scores, DC, Bonus** | ||
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| - | **Ritual Casting** \\ | ||
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| - | **Spellcasting Focus** | ||
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| - | =====Spell List===== | ||
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| - | <WRAP box> | ||
| - | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ||
| - | | Druid Craft | Detect Magic | Bark-Skin | Call Lightning | Divination | | ||
| - | | Mold Earth | Cure Wounds | Spider Climb | Plant Growth | Freedom of Movement | | ||
| - | | Produce Flame | Farie Fire | Misty Step((2 Free Casts per Short rest)) | - | - | | ||
| - | | Shillelagh | - | - | - | - | | ||
| - | | - | - | - | - | - | | ||
| - | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | ||
| - | | Commune with Nature | - | - | - | - | | ||
| - | | Tree Stride | - | - | - | - | | ||
| - | | - | - | - | - | - | | ||
| - | | - | - | - | - | - | | ||
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| - | //Bold = Prepared Spell// | ||
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| - | </ | ||
| - | ====Cantrips==== | ||
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| - | ====Level 1 Spells==== | ||
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| - | ====Level 2 Spells==== | ||
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| - | ====Level 3 Spells==== | ||
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| - | ====Level 4 Spells==== | ||
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| - | ====Level 5 Spells==== | ||
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| - | ====Level 6 Spells==== | ||
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| - | ====Level 7 Spells==== | ||
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| - | ++ Fire Storm | \\ //Source: Player' | ||
| - | //7th-level evocation// \\ | ||
| - | **Casting Time:** 1 action \\ | ||
| - | **Range:** 150 feet \\ | ||
| - | **Components: | ||
| - | Duration: Instantaneous \\ | ||
| - | A storm made up of sheets of roaring flame appears in a location you choose within range. The area of the storm consists of up to ten 10-foot cubes, which you can arrange as you wish. Each cube must have at least one face adjacent to the face of another cube. Each creature in the area must make Dexterity saving throw. It takes 7d10 fire damage on a failed save, or half as much damage on a successful one. \\ | ||
| - | The fire damages objects in the area and ignites flammable objects that aren’t being worn or carried. If you choose, plant life in the area is unaffected by this spell. ++ | ||
| - | ====Level 8 Spells==== | ||
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| - | ++ FeebleMind | \\ //Source: Player' | ||
| - | //8th-level enchantment// | ||
| - | **Casting Time:** 1 action \\ | ||
| - | **Range:** 150 feet \\ | ||
| - | **Components: | ||
| - | **Duration: | ||
| - | You blast the mind of a creature that you can see within range, attempting to shatter its intellect and personality. The target takes 4d6 psychic damage and must make an Intelligence saving throw. \\ | ||
| - | On a failed save, the creature’s Intelligence and Charisma scores become 1. The creature can’t cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them. \\ | ||
| - | At the end of every 30 days, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends. \\ The spell can also be ended by Greater Restoration, | ||
| - | ====Level 9 Spells==== | ||
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| - | ++ Foresight | \\ //Source: Player' | ||
| - | //9th-level divination// | ||
| - | **Casting Time:** 1 minute \\ | ||
| - | **Range:** Touch \\ | ||
| - | **Components: | ||
| - | **Duration: | ||
| - | You touch a willing creature and bestow a limited ability to see into the immediate future. For the duration, the target can’t be surprised and has advantage on attack rolls, ability checks, and saving throws. Additionally, | ||