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character:raishin:class [2023/11/25 22:39] Cindercharacter:raishin:class [2023/11/25 22:43] (current) Cinder
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 **Equipment:** **Equipment:**
  
-===Background: Feature & Details===+===Background Outlander: Feature & Details=== 
 + 
 +//You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild.//
  
-//Short Description of Background// 
  
 <WRAP box right 45em > <WRAP box right 45em >
-===Featured FeatFeat Name===+===FeatureFighter Initiate===
 ---- ----
 +**Feat: Fighter Initiate** //Source: Tasha's Cauldron of Everything// \\
 +//Prerequisite: Proficiency with a martial weapon// \\
 +Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different.
 +
 +Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have.
 +
 +**Fighting Style** Unarmed Fighting \\
 +Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\
 +At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
 </WRAP> </WRAP>
  
 **Skill Proficiencies**  **Skill Proficiencies** 
-  *Skill +  *Perception 
-**Languages And/Or Tools**  +  *Survival 
-  *Language +**Languages And Tools**  
-  *Tool+  *Elven 
 +  *Flute (Instrument)
 **Equipment (If Any)** **Equipment (If Any)**
 +  *A metal staff 
 +  *a hunting trap 
 +  *a trophy from an animal you killed 
 +  *a set of traveler's clothes
 +  *a pouch containing 10gp
  
 <WRAP clear /> <WRAP clear />
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 **Stillness of Mind** ++ [1] | //Source: Player's Handbook// ++ \\ **Stillness of Mind** ++ [1] | //Source: Player's Handbook// ++ \\
 Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.
 +
 +</WRAP>
 +
 +<WRAP clear />
 +
 +----
 +<WRAP centeralign>
 +===== Draconic Sorcerer =====
 +</WRAP>
  
 ===== Draconic Sorcerer Introduction (Multi-Classed)===== ===== Draconic Sorcerer Introduction (Multi-Classed)=====
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   ***Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st   ***Hit Points at Higher Levels:** 1d6 (or 4) + your Constitution modifier per sorcerer level after 1st
  
-</WRAP> +<WRAP box left 26em >
- +
-<WRAP clear /> +
- +
----- +
-<WRAP centeralign> +
-===== Draconic Sorcerer ===== +
-</WRAP> +
- +
-<WRAP box right 26em >+
 ==== 1st Level Draconic Sorcerer ==== ==== 1st Level Draconic Sorcerer ====
 ---- ----
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  • Last modified: 6 months ago
  • by Cinder