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character:raishin:species [2023/05/30 13:28] – Cinder | character:raishin:species [2023/11/24 14:52] (current) – Cinder | ||
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- | =====RaiShin | + | <WRAP centeralign> |
+ | =====Raishin | ||
+ | </ | ||
[[character: | [[character: | ||
- | **Goliath** \\ | + | <WRAP box> |
- | Raishin hails from the mountain tops of the fiery borderlands. She lives alone in the ruins of nabilhime. \\ Corrupted Ki has given her unique features such as horns and patches of scales. | + | <WRAP centeralign> |
+ | ==== Giant ==== | ||
+ | </ | ||
- | Goliaths are rare in Mor-Thir, only small tribes seem to exsist wuthin the highest mountain ranges. Most Goliath seen in the towns and cities are normally wanderers from lands beyond the horizen. | + | **Physical |
- | + | Raishin' | |
- | **Physical | + | |
+ | <WRAP box left 25em> | ||
***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ||
+ | |||
+ | ***Creature Type:** \\ Your classified as a Giant. | ||
***Lifespan: | ***Lifespan: | ||
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***Alignment: | ***Alignment: | ||
- | ***Size:** \\ Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium. | + | ***Size: |
+ | *Armor: You can’t wear armor made for creatures smaller than you by normal means. | ||
+ | *Hit Dice: | ||
+ | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
+ | *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | ||
+ | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and your unarmed strikes damage increases by one stage (1d8 to 1d10) | ||
+ | *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | ||
***Speed:** \\ Your base walking speed is 30ft | ***Speed:** \\ Your base walking speed is 30ft | ||
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***Languages: | ***Languages: | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 25em> | ||
***Natural Athlete** \\ You have proficiency in the Athletics skill. | ***Natural Athlete** \\ You have proficiency in the Athletics skill. | ||
- | ***Powerful Build** \\ You count as one size larger for the following tasks | + | ***Adrenaline Rush** \\ You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. |
- | *Determining carrying capacity | + | *Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus. |
- | *being shoved, grappled or tackled | + | |
- | *Shoving, grapling or tackling another creature | + | |
- | *determining lift, push & drag capacity | + | |
+ | | ||
+ | *you have resistance to fire damage. | ||
+ | *You can re-roll any fire damage roll that results in a 1. | ||
+ | *you also learn the //Produce Flame// Cantrip. | ||
+ | |||
+ | </ | ||
- | ***Stone' | + | </ |
- | ***Mountain Born** \\ You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates. | ||
- | *You have a resistance to cold damage | ||
- | ===== Background Feat ===== | ||
- | **Feat: Fighter Initiate** //Source: Tasha' | ||
- | // | ||
- | Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. | ||
- | Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have. | ||
- | **Fighting Style** Unarmed Fighting \\ | ||
- | Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ | ||
- | At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||