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| character:raishin:species [2023/05/30 15:25] – Cinder | character:raishin:species [2023/11/24 14:52] (current) – Cinder | ||
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| - | =====RaiShin | + | <WRAP centeralign> |
| + | =====Raishin | ||
| + | </ | ||
| [[character: | [[character: | ||
| - | **Origin** \\ | + | <WRAP box> |
| - | Although Raishin doesn' | + | <WRAP centeralign> |
| + | ==== Giant ==== | ||
| + | </ | ||
| - | **Physical Appearance** | + | **Physical Appearance** |
| + | Raishin' | ||
| + | <WRAP box left 25em> | ||
| ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ||
| + | |||
| + | ***Creature Type:** \\ Your classified as a Giant. | ||
| ***Lifespan: | ***Lifespan: | ||
| Line 19: | Line 27: | ||
| *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
| *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | ||
| - | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws. | + | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws |
| *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | ||
| - | |||
| ***Speed:** \\ Your base walking speed is 30ft | ***Speed:** \\ Your base walking speed is 30ft | ||
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| ***Languages: | ***Languages: | ||
| + | </ | ||
| + | |||
| + | <WRAP box right 25em> | ||
| ***Natural Athlete** \\ You have proficiency in the Athletics skill. | ***Natural Athlete** \\ You have proficiency in the Athletics skill. | ||
| - | ***Powerful Build** \\ You count as one size larger for the following tasks | + | ***Adrenaline Rush** \\ You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. |
| - | *Determining carrying capacity | + | *Whenever you use this trait, you gain a number of temporary hit points equal to your proficiency bonus. |
| - | *being shoved, grappled or tackled | + | |
| - | *Shoving, grapling or tackling another creature | + | |
| - | *determining lift, push & drag capacity | + | |
| + | | ||
| + | *you have resistance to fire damage. | ||
| + | *You can re-roll any fire damage roll that results in a 1. | ||
| + | *you also learn the //Produce Flame// Cantrip. | ||
| + | |||
| + | </ | ||
| - | ***Stone' | + | </ |
| - | ***Mountain Born** \\ You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates. | ||
| - | *You have a resistance to cold damage | ||
| - | ===== Background Feat ===== | ||
| - | **Feat: Fighter Initiate** //Source: Tasha' | ||
| - | // | ||
| - | Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. | ||
| - | Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have. | ||
| - | **Fighting Style** Unarmed Fighting \\ | ||
| - | Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ | ||
| - | At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||