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character:raishin:species [2023/06/01 13:36] – [RaiShin the Draconic Giant] Cindercharacter:raishin:species [2023/11/24 14:52] (current) Cinder
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-=====RaiShin the Draconic Giant=====+<WRAP centeralign> 
 +=====Raishin the Draconic Giant===== 
 +</WRAP>
 [[character:raishin|{{:wiki:media:back.png?65|}}]] [[character:raishin|{{:wiki:media:back.png?65|}}]]
  
  
-**Origin** \\ +<WRAP box> 
-Although Raishin doesn't know, Raishin's true parents were a dragon and giant. Red Dragon Kalithrak and Cloud Giant Munglinu+<WRAP centeralign> 
 +==== Giant ==== 
 +</WRAP>
  
-**Physical Appearance**+**Physical Appearance** \\ 
 +Raishin's true parents were a Dragon and Giant. Red Dragon Kalithrak and Cloud Giant Munglinu. The crossbreed unique even among the myriad 
  
 +<WRAP box left 25em>
   ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1.   ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1.
 +
 +  ***Creature Type:** \\ Your classified as a Giant.
  
   ***Lifespan:** \\ Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.   ***Lifespan:** \\ Goliaths have lifespans comparable to humans. They enter adulthood in their late teens and usually live less than a century.
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     *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).     *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet).
     *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls.     *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls.
-    *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws.+    *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and your unarmed strikes damage increases by one stage (1d8 to 1d10)
     *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on.     *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on.
- 
  
   ***Speed:** \\ Your base walking speed is 30ft   ***Speed:** \\ Your base walking speed is 30ft
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   ***Languages:** \\ You can speak, read, and write Common and Giant.   ***Languages:** \\ You can speak, read, and write Common and Giant.
  
 +</WRAP>
 +
 +<WRAP box right 25em>
   ***Natural Athlete** \\ You have proficiency in the Athletics skill.   ***Natural Athlete** \\ You have proficiency in the Athletics skill.
  
-  ***Powerful Build** \\ You count as one size larger for the following tasks +  ***Adrenaline Rush** \\ You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonusand you regain all expended uses when you finish a long rest. 
-    *Determining carrying capacity +    *Whenever you use this traityou gain a number of temporary hit points equal to your proficiency bonus.
-    *being shoved, grappled or tackled +
-    *Shovinggrapling or tackling another creature +
-    *determining liftpush & drag capacity+
  
   ***Giant's Endurance** \\ You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. You can use this trait a number of times equal to your proficiency bonus. Regaining all uses after a long rest.   ***Giant's Endurance** \\ You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. You can use this trait a number of times equal to your proficiency bonus. Regaining all uses after a long rest.
  
-  ***Dragon's Endurance** \\ Based on your draconic heritage you have resistance to +  ***Dragon's Endurance** \\ Based on your draconic heritage you gain the following benefits 
 +  *you have resistance to fire damage.  
 +  *You can re-roll any fire damage roll that results in a 1. 
 +  *you also learn the //Produce Flame// Cantrip. 
 + 
 +</WRAP> 
 + 
 +</WRAP> 
  
-===== Background Feat ===== 
  
-**Feat: Fighter Initiate** //Source: Tasha's Cauldron of Everything// \\ 
-//Prerequisite: Proficiency with a martial weapon// \\ 
-Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. 
  
-Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have. 
  
-**Fighting Style** Unarmed Fighting \\ 
-Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ 
-At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. 
  
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  • Last modified: 22 months ago
  • by Cinder