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| character:raishin:species [2023/08/04 10:01] – Cinder | character:raishin:species [2023/11/24 14:52] (current) – Cinder | ||
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| - | =====RaiShin | + | <WRAP centeralign> |
| + | =====Raishin | ||
| + | </ | ||
| [[character: | [[character: | ||
| - | **Origin** \\ | + | <WRAP box> |
| - | Raishin' | + | <WRAP centeralign> |
| + | ==== Giant ==== | ||
| + | </ | ||
| - | **Physical Appearance** | + | **Physical Appearance** |
| + | Raishin' | ||
| + | <WRAP box left 25em> | ||
| ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ***Ability Score:** \\ Your Strength score increases by 2, and your Constitution score increases by 1. | ||
| + | |||
| + | ***Creature Type:** \\ Your classified as a Giant. | ||
| ***Lifespan: | ***Lifespan: | ||
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| *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). | ||
| *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | *Availing Arms: You can wield a two-handed melee weapon in one hand, and when you wield a weapon with the versatile property in one hand, you use the larger die for damage rolls. | ||
| - | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and youtr unarmed strikes damage increases by one stage (1d8 to 1d10) | + | *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws and your unarmed strikes damage increases by one stage (1d8 to 1d10) |
| *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | *Cover less: terrain that would grant 1/2 cover grants you no cover, while 3/4 cover grants 1/2 cover and so on. | ||
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| ***Languages: | ***Languages: | ||
| + | </ | ||
| + | |||
| + | <WRAP box right 25em> | ||
| ***Natural Athlete** \\ You have proficiency in the Athletics skill. | ***Natural Athlete** \\ You have proficiency in the Athletics skill. | ||
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| *you also learn the //Produce Flame// Cantrip. | *you also learn the //Produce Flame// Cantrip. | ||
| - | ===== Background Feat ===== | + | </ |
| + | |||
| + | </ | ||
| + | |||
| - | **Feat: Fighter Initiate** //Source: Tasha' | ||
| - | // | ||
| - | Your martial training has helped you develop a particular style of fighting. As a result, you learn one Fighting Style option of your choice from the fighter class. If you already have a style, the one you choose must be different. | ||
| - | Whenever you reach a level that grants the Ability Score Improvement feature, you can replace this feat's fighting style with another one from the fighter class that you don't have. | ||
| - | **Fighting Style** Unarmed Fighting \\ | ||
| - | Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ | ||
| - | At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. | ||