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character:raishin:spells [2023/06/28 10:30] – [Cantrips] Cinder | character:raishin:spells [2023/07/06 13:53] (current) – [Raishin's Spell List] Cinder | ||
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======Raishin' | ======Raishin' | ||
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=====Raishin' | =====Raishin' | ||
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+ | Raishin' | ||
+ | She understands the basics of the arcane and how to recognize a spell but anything deeper remains a mystery. | ||
====Spellcasting Rules & Details==== | ====Spellcasting Rules & Details==== | ||
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^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ^ Cantrip ^ Level 1 ^ Level 2 ^ Level 3 ^ Level 4 ^ | ||
| Produce Flame | Magic Missle | - | - | - | | | Produce Flame | Magic Missle | - | - | - | | ||
- | | Minor Illusion | + | | Mold Earth | Silvery Barbs | - | - | - | |
| Mending | - | - | - | - | | | Mending | - | - | - | - | | ||
| Control Flames | - | - | - | - | | | Control Flames | - | - | - | - | | ||
| Prestidigitation | - | - | - | - | | | Prestidigitation | - | - | - | - | | ||
- | ^ Level 5 ^ Level 6 ^ Level 7 ^ Level 8 ^ Level 9 ^ | + | |
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//Bold = Prepared Spell// | //Bold = Prepared Spell// | ||
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You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. \\ | You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour. \\ | ||
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. ++ | If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. ++ | ||
- | ====Level 1 Spells==== | ||
- | ====Level 2 Spells==== | + | ++ Prestigitation | \\ // |
+ | **Casting Time:** 1 action \\ | ||
+ | **Range:** 10 feet \\ | ||
+ | **Components: | ||
+ | **Duration: | ||
+ | This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range: \\ | ||
+ | You create an instantaneous, | ||
+ | You instantaneously light or snuff out a candle, a torch, or a small campfire. \\ | ||
+ | You instantaneously clean or soil an object no larger than 1 cubic foot. \\ | ||
+ | You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. \\ | ||
+ | You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. \\ | ||
+ | You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. \\ | ||
+ | If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. ++ | ||
- | ====Level 3 Spells==== | ||
- | ====Level | + | ++ Mold Earth | \\ // |
+ | **Casting Time:** 1 action \\ | ||
+ | **Range:** 30 feet \\ | ||
+ | **Components: | ||
+ | **Duration: | ||
+ | You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways: | ||
+ | *If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage. \\ | ||
+ | *You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour. \\ | ||
+ | *If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, | ||
+ | If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action. ++ | ||
+ | ====Level | ||
- | ====Level 5 Spells==== | + | ++ Silvery Barbs | \\ // |
+ | **Casting Time:** 1 reaction, which you take when a creature you can see within 60 feet of yourself succeeds on an attack roll, an ability check, or a saving throw \\ | ||
+ | **Range:** 60 feet \\ | ||
+ | **Components: | ||
+ | **Duration: | ||
+ | You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The triggering creature must reroll the d20 and use the lower roll. \\ | ||
+ | You can then choose a different creature you can see within range (you can choose yourself). The chosen creature has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute. A creature can be empowered by only one use of this spell at a time. ++ | ||
- | ====Level 6 Spells==== | + | ++ Magic Missile | \\ // |
- | + | **Casting Time:** 1 action \\ | |
- | ====Level 7 Spells==== | + | **Range:** 120 feet \\ |
- | + | **Components: | |
- | ====Level 8 Spells==== | + | **Duration: |
+ | You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously and you can direct them to hit one creature or several. \\ | ||
+ | At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st. ++ | ||
- | ====Level 9 Spells==== |