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character:raishin:stats [2022/10/17 14:53] – external edit 127.0.0.1character:raishin:stats [2023/11/25 22:41] (current) – [Background Outlander: Feature & Details] Cinder
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-===== Raishin's Inventory =====+===== Raishin's Inventory & Stats ===== 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Feats** 
 +^ Background:| Fighter Initiate | 
 +^ Lv4 Barb:| Stone Giant Gift |  
 +^ Lv4 Monk:| Tavern Brawler | 
 +^ Lv:| - | 
 +^ Lv:| - | 
 + 
 +</WRAP> </WRAP> 
 + 
 +<WRAP box right 20em> <WRAP centeralign> 
 + 
 +**Vision** 
 +^ Common Sight:((Standard eye sight))| Yes | 
 +^ Passive Perception:| 18 | 
 +^ Dark Vision:| 0ft | 
 +^ True Sight:| 0ft | 
 +^ Tremor Sense:| 0ft | 
 +^ Blind Sight:| 0ft | 
 + 
 +</WRAP> </WRAP> 
 [[character:raishin|{{:wiki:media:back.png?65|}}]] [[character:raishin|{{:wiki:media:back.png?65|}}]]
 +
 +<WRAP clear/>
 +
 ---- ----
  
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 **Attunment** **Attunment**
 </WRAP> </WRAP>
-^ Slot 1:| | +^ Slot 1:| [[item:kanabo_of_calamity|Kanabo Of Calamity]] 
-^ Slot 2:| | +^ Slot 2:| [[item:belt_of_giants|Markings of Giants]] 
-^ Slot 3:| |+^ Slot 3:| [[item:blood_fury|Blood Fury Markings]] | 
 + 
 +<WRAP centeralign> 
 +**Movement** 
 +</WRAP> 
 +| Walking | 55ft | 
 +| Swimming | 00ft | 
 +| Climbing | 00ft | 
 +| Flying | 00ft |
  
 <WRAP centeralign> <WRAP centeralign>
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 </WRAP> </WRAP>
 ^ Platinum ^ Gold ^ Silver ^ Copper ^ ^ Platinum ^ Gold ^ Silver ^ Copper ^
-| 0 | 657 34 | 100 |+| 0 | 15 31 | 100 |
  
 ^ Occupation | Labourer \\ Hired Muscle | ^ Occupation | Labourer \\ Hired Muscle |
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 ==== Equipment ==== ==== Equipment ====
 ^ Location ^ Item ^ Stats ^ ^ Location ^ Item ^ Stats ^
-^ Head        | Oni Mask | | +^ Head        | | | 
-^ Amulet      | Red Stone Prayer Beads | | +^ Amulet      | Yellow Stone Prayer Beads | //A gift from another Goliath, Most Goliath tribes are rooted in their religions belief and so carry some sort of trinket that represents that. Raishin had none and so was gifted this necklace of beads.// 
-^ Cloak       | Travel Cloak | | +^ Cloak       | Travel Cloak | //A Simple sturdy cloak made for a smaller body, its more of a scarf on Raishin but something is better than nothing.// 
-^ Clothes     | Worn Clothes | | +^ Clothes     | Worn Clothes | //Less clothes and more covering material. These simple yellow coverings made hastily by a goliath tribe that Raisin was staying at. The yellow colour coming from a dye used for religious purpose to show other Goliaths she is tribeless.// 
-Armour      | - | | +Armor      | - | | 
-^ Arms/Hands Arm Guards | |+^ Arms/Hands | |
 ^ Ring/     | - | | ^ Ring/     | - | |
-^ Belt        | Rope Belt | |+^ Belt        | Rope Belt | //A simple belt made of rope, But its purpose and design hold great meaning. Many tribeless Goliath wear thick dyed rope as a way to hold their souls to earth, So the Gods know they are not ready to be taken. A Goliath with no tribe and no rope tends to be one who has given up on life.// |
 ^ Boots       | - | | ^ Boots       | - | |
 ^ Weapon       | [[item:kanabo_of_calamity|Kanabo Of Calamity]] |  | ^ Weapon       | [[item:kanabo_of_calamity|Kanabo Of Calamity]] |  |
 ^ Shield/Ammo/Offhand | - | | ^ Shield/Ammo/Offhand | - | |
 ^ Sub-Weapon   | - | | ^ Sub-Weapon   | - | |
 +^ Tatoo (Torso) | [[item:belt_of_giants|Giant's Strength (Stone)]] | Strength score = 23 //A Detailed work of art and magic, derived from the giant's magic increasing the wearers strength dramatically, has room for improvement.//  |
 +^ Tatoo (Arms) | [[item:blood_fury|Blood Fury Markings]] | |
  
  
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 **Carrying Capacity** \\ **Carrying Capacity** \\
 Strength x 15 = Carrying Capacity \\ Strength x 15 = Carrying Capacity \\
-Strength x 15 = Lift,Push,Pull Capacity \\+Strength x 30 = Lift,Push,Pull Capacity \\
  
 ^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^ ^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^
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 | Waterskin | | | Waterskin | |
 | Raishin's Notebook | | | Raishin's Notebook | |
-Wood-Carver's Tools | |+Carpenter's Tools | |
 | Backpack | | | Backpack | |
-Money Pouch | |+Coin Pouch | |
 | Flute | | | Flute | |
 | - | | | - | |
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 <WRAP left tablewidth 65%> <WRAP left tablewidth 65%>
 ^ Passive Ability ^ Stat ^ Source ^ ^ Passive Ability ^ Stat ^ Source ^
-| ++ Ability Name | \\ Description ++ | Stat Source |+| ++ Draconic Endurance | \\ Resistance to Fire DMG \\ Re-Roll '1' Die Results for Fire DMG \\ Learn Produce Flame ++ | Various Species |
 | ++ Ability Name | \\ Description ++ | Stat | Source | | ++ Ability Name | \\ Description ++ | Stat | Source |
 | ++ Ability Name | \\ Description ++ | Stat | Source | | ++ Ability Name | \\ Description ++ | Stat | Source |
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 <WRAP round centre> <WRAP round centre>
 ^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^ ^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^
-Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest Racial +Giant's Endurance | ++ Resistance | \\ Roll D12+Con, Reduce damage taken by Total ++| Reaction | Proficiency Bonus Species 
-Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction 1 per rest Racial |+Adrenalin Rush | ++ Movement | \\ Dash as Bonus Action \\ Gain Temporary HP = to Proficiency bonus ++| Free Action | Proficiency Bonus Species |
 | Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | | Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
 | Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial | | Name | ++ Stat | \\ description goes here ++| Action/Bonus/Reaction | 1 per rest | Racial |
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-==== Magical Markings ==== 
  
-Raishin is covered from head to toe in traditional Golaith tribal tattoos, unknown to her this is in fact a magic tattoo that has been left unfinished. \\ passed down by her parents as she reached age milestones she was granted new markings as was tradition of the Goliaths. but due to the circumstances involving her parents that tattoo was never completely finished and so lies dormant on Rashin's body. 
  
-Raishin dose not know of her markings hidden power and is only vaguely a wear that it may not be finished, this is a plot point designed to awaken some power within her when the DM decides she is ready. 
  
-If / When that tattoo is complete it will become the Blood Fury Tattoo seen Tasha'Culdron and has the following effects.+====Raishin'Notebook==== 
 +A handy place for you to write notes as if your character was writing. \\ 
 +For Reference or Lore fill it how you want.
  
-//Source: Tasha's Cauldron of Everything// 
  
-**Magic Tattoo, Blood Fury** \\ +Illumar + 2-3 assistances
-  *Wondrous item (tattoo) +
-  *legendary (requires attunement)+
  
-Produced by a special needle, this magic tattoo evokes fury in its form and colors.+mountain researcher
  
-Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. \\ 
-If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. 
  
-**Bloodthirsty Strikes** \\ The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: +===Whispers of The wilds===
-  *When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. +
-  *When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll. +
-==== Background Feature & Details ====+
  
-You grew up in the wilds, far from civilization and the comforts of town and technology. You've witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don't know the specific features of the terrain, you know the ways of the wild. +**Session 1**
- +
-//Source: Player's Handbook// +
- +
-  ***Skill Proficiencies:** Perception, Survival  +
-  ***Tool Proficiencies:** Musical instrument: Flute +
-  ***Languages:** Elvish +
-  ***Equipment:** A metal staff, a hunting trap, a trophy from an animal you killed, a set of traveler's clothes, and a pouch containing 10gp +
- +
-=== Features === +
- +
-Origin +
-You've been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character. +
- +
-5 Exile or outcast +
- +
- +
-**Wanderer** \\ +
-You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. +
- +
- +
-====Character Notebook==== +
-A handy place for you to write notes as if your character was writing. \\ +
-For Reference or Lore fill it how you want. +
- +
- +
-Illumar + 2-3 assistances+
  
-mountain resercher+**Session 2**
  
 +**Session 3**
  
  
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