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character:rathal:class [2023/02/13 13:49] Cindercharacter:rathal:class [2023/12/05 15:39] (current) Cinder
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 +<WRAP centeralign>
 =====Blademaster Rathal Yamagori===== =====Blademaster Rathal Yamagori=====
 +</WRAP>
 [[character:rathal|{{:wiki:media:back.png?65|}}]] [[character:rathal|{{:wiki:media:back.png?65|}}]]
  
-;;# +====Fighter Introduction==== 
-Art by Grimo +Lore introduction. \\
-;;#+
  
-{{ :character:decota:rathal_grimo_commision.png?400|}} 
- 
-====Fighter Introduction==== 
  
 **Hit Points** **Hit Points**
-  *Hit Dice: 1d10 per fighter level +  ***Hit Dice:** 1d10 per fighter level 
-  *Hit Points at 1st Level: 10 + your Constitution modifier +  ***Hit Points at 1st Level:** 10 + your Constitution modifier 
-  *Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per fighter level after 1st+  ***Hit Points at Higher Levels:** 1d10 (or 6) + your Constitution modifier per fighter level after 1st
  
 **Proficiencies** **Proficiencies**
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 **Equipment** **Equipment**
-  *(a) chain mail or (b) leather, longbow, and 20 arrows 
-  *(a) a martial weapon and a shield or (b) two martial weapons 
-  *(a) a light crossbow and 20 bolts or (b) two handaxes 
-  *(a) a dungeoneer's pack or (b) an explorer's pack 
  
-====Level 1 Class====+====Background Soldier: Feature & Details==== 
 + 
 +//Short Description of Background// 
 + 
 +<WRAP box right 45em > 
 +===Featured Feat: Lucky === 
 +---- 
 + 
 +You have inexplicable luck that seems to kick in at just the right moment. \\ 
 +You have 3 luck points.  
 +  *Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.  
 +  *You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours.  
 +If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. \\ 
 +You regain your expended luck points when you finish a long rest. 
 +</WRAP> 
 + 
 +**Skill Proficiencies**  
 +  *Skill 
 +**Languages And/Or Tools**  
 +  *Language 
 +  *Tool 
 +**Equipment (If Any)** 
 + 
 +<WRAP clear /> 
 + 
 +---- 
 +<WRAP centeralign> 
 +===== Samurai Fighter ===== 
 +</WRAP> 
 + 
 +<WRAP box left 26em > 
 +==== 1st Level Fighter ==== 
 +----
  
 **Fighting Style** ++[1] | //Player's Handbook// ++ \\ **Fighting Style** ++[1] | //Player's Handbook// ++ \\
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 Once you use this feature, you must finish a short or long rest before you can use it again. Once you use this feature, you must finish a short or long rest before you can use it again.
  
-====Level 2 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 2nd Level Fighter ====
  
 **Action Surge** ++[1] | //Player's Handbook// ++ \\ **Action Surge** ++[1] | //Player's Handbook// ++ \\
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 Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
  
-====Level 3 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 26em > 
 +==== 3rd Level Fighter ====
  
 **Bonus Proficiency** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Bonus Proficiency** ++[2] | //Xanatha's Guide to Everything// ++ \\
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 You can use this feature three times. You regain all expended uses of it when you finish a long rest. You can use this feature three times. You regain all expended uses of it when you finish a long rest.
  
-====Level 4 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 4th Level Fighter ====
  
 **Feat: Defensive Duelist** ++[1] | //Player's Handbook// ++ \\ **Feat: Defensive Duelist** ++[1] | //Player's Handbook// ++ \\
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 When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you. When you are wielding a finesse weapon with which you are proficient and another creature hits you with a melee attack, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially causing the attack to miss you.
  
-====Level 5 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 26em > 
 +==== 5th Level Fighter ====
  
 **Extra Attack: LV1** ++[1] | //Player's Handbook// ++ \\ **Extra Attack: LV1** ++[1] | //Player's Handbook// ++ \\
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 The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class. The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
  
-====Level 6 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 6th Level Fighter ====
  
 **Feat: Sentinel** ++[1] | //Player's Handbook// ++ \\ **Feat: Sentinel** ++[1] | //Player's Handbook// ++ \\
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   *When a creature makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.   *When a creature makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
  
-====Level 7 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 26em > 
 +==== 7th Level Fighter ====
  
 **Elegant Courtier** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Elegant Courtier** ++[2] | //Xanatha's Guide to Everything// ++ \\
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 Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice). Your self-control also causes you to gain proficiency in Wisdom saving throws. If you already have this proficiency, you instead gain proficiency in Intelligence or Charisma saving throws (your choice).
  
-====Level 8 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 8th Level Fighter ====
  
 **Feat: Blade Master** ++[5] | //Unearthed Arcana 15 - Feats// ++ \\ **Feat: Blade Master** ++[5] | //Unearthed Arcana 15 - Feats// ++ \\
 You master the Blade in all its forms. You gain the following benefits when using any of them: You master the Blade in all its forms. You gain the following benefits when using any of them:
   *You gain a +1 bonus to attack rolls you make with a weapon that deals slashing damage.   *You gain a +1 bonus to attack rolls you make with a weapon that deals slashing damage.
-  *On your turn, you can use your Action to assume parrying stance, provided you have the weapon in hand. Doing so grants a +2 bonus to your AC until the start of your next turn or until you're not holding the weapon.+  *Provided you have bladed weapon in hand that you are proficient with, You gain a +2 bonus to your AC.
   *When you make an opportunity attack with a melee weapon, you have advantage on the attack roll.   *When you make an opportunity attack with a melee weapon, you have advantage on the attack roll.
-  *Creatures provoke an attack of opportunity if they miss you with a melee range attack.+  *Creatures provoke an attack of opportunity if they miss you with an attack. 
 + 
 +</WRAP> 
 + 
 +<WRAP clear />
  
-====Level 9 Class====+<WRAP box left 26em > 
 +==== 9th Level Fighter ====
  
 **Indomitable** ++[1] | //Player's Handbook// ++ \\ **Indomitable** ++[1] | //Player's Handbook// ++ \\
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 You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level. You can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.
  
-====Level 10 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 10th Level Fighter ====
  
 **Tireless Spirit** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Tireless Spirit** ++[2] | //Xanatha's Guide to Everything// ++ \\
 Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use. Starting at 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.
  
-====Level 11 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 26em > 
 +==== 11th Level Fighter ====
  
 **Extra Attack: LV2** ++[1] | //Player's Handbook// ++ \\ **Extra Attack: LV2** ++[1] | //Player's Handbook// ++ \\
 Beginning at 5th level, you can attack Three, instead of once, whenever you take the Attack action on your turn. Beginning at 5th level, you can attack Three, instead of once, whenever you take the Attack action on your turn.
  
-====Level 12 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 12th Level Fighter ==== 
 +----
 **Ability Score or Feat** **Ability Score or Feat**
  
-====Level 13 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 26em > 
 +==== 13th Level Fighter ==== 
 +---- 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 14th Level Fighter ==== 
 +---- 
 + 
 +</WRAP>
  
-====Level 14 Class====+<WRAP clear />
  
-====Level 15 Class====+<WRAP box left 26em > 
 +==== 15th Level Fighter ====
  
 **Rapid Strike** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Rapid Strike** ++[2] | //Xanatha's Guide to Everything// ++ \\
 Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn. Starting at 15th level, you learn to trade accuracy for swift strikes. If you take the Attack action on your turn and have advantage on an attack roll against against one of the targets, you can forgo the advantage for that roll to make an additional weapon attack against that target, as part of the same action. You can do so no more than once per turn.
  
-====Level 16 Class====+</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 16th Level Fighter ==== 
 +---- 
 **Ability Score or Feat** **Ability Score or Feat**
  
-====Level 17 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +<WRAP box left 26em > 
 +==== 17th Level Fighter ====
  
 **Strength Before Death** ++[2] | //Xanatha's Guide to Everything// ++ \\ **Strength Before Death** ++[2] | //Xanatha's Guide to Everything// ++ \\
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 Once you use this feature, you can’t use it again until you finish a long rest. Once you use this feature, you can’t use it again until you finish a long rest.
  
-====Level 18 Class====+</WRAP>
  
 +<WRAP box right 26em >
 +==== 18th Level Fighter ====
 +----
 **Extra Attack: LV3** ++[1] | //Player's Handbook// ++ \\ **Extra Attack: LV3** ++[1] | //Player's Handbook// ++ \\
 Beginning at 18th level, you can attack four times, instead of once, whenever you take the Attack action on your turn. Beginning at 18th level, you can attack four times, instead of once, whenever you take the Attack action on your turn.
  
-====Level 19 Class====+</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 +---- 
 +<WRAP centeralign> 
 +===== Undead Warlock ===== 
 +</WRAP> 
 + 
 +===== Warlock Introduction ===== 
 + 
 +A curious occurrence, Warforged are yet living so how can one rise from the dead? What otherworldly power saw fit to grant the living-less Warforged a second chance. was it even a second chance? or merely giving them the means to dig themselves out of the dirt. 
 + 
 +<WRAP box left 26em > 
 +==== 1st Level Warlock==== 
 +---- 
 +**Form of Dread**\\  
 +At 1st level, you manifest an aspect of your patron’s dreadful power. As a bonus action, you transform for 1 minute. You gain the following benefits while transformed: 
 +  *You gain temporary hit points equal to 1d10 + your warlock level. 
 +  *Once during each of your turns, when you hit a creature with an attack, you can force it to make a Wisdom saving throw, and if the saving throw fails, the target is frightened of you until the end of your next turn. 
 +  *You are immune to the frightened condition. 
 +You can transform a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. 
 + 
 +The appearance of your Form of Dread reflects some aspect of your patron. For example, your form could be a shroud of shadows forming the crown and robes of your lich patron, or your body might glow with glyphs from ancient funerary rites and be surrounded by desert winds, suggesting your mummy patron. 
 + 
 +</WRAP> 
 + 
 +<WRAP box right 26em > 
 +==== 2nd Level Warlock==== 
 +---- 
 +**Eldritch Invocations** ++ [1] | //Source: Player's Handbook// ++ \\  
 +In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability. \\ 
 +At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. 
 + 
 +Additionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level. \\ 
 +//A level prerequisite in an invocation refers to warlock level, not character level.// 
 + 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
  
-====Level 20 Class==== 
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  • by Cinder