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character:ravi:class [2023/03/02 16:55] – [6th Level Hunter] Cindercharacter:ravi:class [2023/06/11 18:17] (current) – [4th Level Hunter] Cinder
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 ====4th Level Hunter==== ====4th Level Hunter====
 ---- ----
-**Feat: Mobile**  +**Feat: Mobile** ++ [1] | //Source: Player's Handbook// ++ \\
-//Source: Player's Handbook// \\+
  
 You are exceptionally speedy and agile. You gain the following benefits: You are exceptionally speedy and agile. You gain the following benefits:
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 **Brand of Castigation** //Source: WotC Affiliate Homebrew// \\ **Brand of Castigation** //Source: WotC Affiliate Homebrew// \\
-At 6th level, whenever you damage a creature with your Crimson Rite feature, you can choose to sear an arcane brand of hemocraft magic into it (requires no action). You gain the following benifits You always know the direction to the branded creatureand each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature suffers psychic damage equal to your Wisdom modifier (minimum of 1 damage). +At 6th level, whenever you damage a creature with your Crimson Rite feature, you can choose to sear an arcane brand of hemocraft magic into it (requires no action). You gain the following benefits against the creature you have marked. 
- you gain the following benefits: +  *You always know the general direction((North, East, South, West)) of the branded creature and you gain a bonus (Proficiency + Wisdom) on any __Perception__ or __Survival__ check you make to track your prey. 
-  *Whenever you hit the marked creature with a melee attack, you deal an additional 1d6 damage. This damage is the same type as the attack. +  *Each time the branded creature deals damage to you or a creature you can see within 5 feet of you, the branded creature suffers psychic damage equal to your Wisdom modifier (minimum of 1 damage). 
-  *You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to track your prey. You may use this feature a number of times equal to your Strength modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest. +  *Whenever you hit the marked creature with a melee attack, you deal an additional 1d6 damage. This damage is the same type as the attack. 
 Your brand lasts until you dismiss it or until the target dies, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell). \\ Your brand lasts until you dismiss it or until the target dies, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell). \\
-Once you use this feature, you can’t use it again until you finish a short or long rest.+You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest.
  
 ====7th Level Hunter==== ====7th Level Hunter====
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 **Primeval Awareness** \\ **Primeval Awareness** \\
 Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you. Beginning at 3rd level, your mastery of ranger lore allows you to establish a powerful link to beasts and to the land around you.
- 
   *You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit.    *You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. 
-  *Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent. \\ You learn its emotional state, \\ whether it is affected by magic of any sort,  +  *You gain advantage on Animal handling checks. 
-\\ its short-term needs (such as food or safety), \\ actions you can take (if any) to persuade it to not attack. \\ You cannot use this ability against a creature that you have attacked within the past 10 minutes. +  *Through sounds and gestures, you can communicate simple ideas to a beast as an action, and can read its basic mood and intent.  
-  *Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 10 uninterrupted minutes in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you. \\ If there are multiple groups of your favored enemies within range, you learn this information for each group.+    *You learn its emotional state,  
 +    *whether it is affected by magic of any sort,  
 +    *its short-term needs (such as food or safety),  
 +    *Actions you can take (if any) to persuade it to not attack. 
 +You cannot use this ability against a creature that you have attacked within the past 10 minutes. 
 + 
 +Additionally, you can attune your senses to determine if any of your favored enemies lurk nearby. By spending 10 uninterrupted minutes in concentration (as if you were concentrating on a spell), you can sense whether any of your favored enemies are present within 5 miles of you. This feature reveals which of your favored enemies are present, their numbers, and the creatures’ general direction and distance (in miles) from you. \\ If there are multiple groups of your favored enemies within range, you learn this information for each group.
  
 //Source: Tasha's Cauldron of Everything// //Source: Tasha's Cauldron of Everything//
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 ====Level 4 Ranger==== ====Level 4 Ranger====
  
 +**Feat: Ability Score Improvment** \\
 +Increase your Constitution score by 2
 ====Level 5 Ranger==== ====Level 5 Ranger====
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