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character:ravi:species [2023/03/02 11:03] Cindercharacter:ravi:species [2023/08/24 13:09] (current) Cinder
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 Wildhunt shifters are sharp and insightful. Some are constantly alert, ever wary for possible threats. others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities. Wildhunt shifters are sharp and insightful. Some are constantly alert, ever wary for possible threats. others focus on their intuition, searching within. Wildhunt shifters are excellent hunters, and they also tend to become the spiritual leaders of shifter communities.
  
-  ***Ability Score Increase** \\ Your Dexterity score increases by 1 and Your Wisdom score increases by 2.+  ***Ability Score Increase:** \\ Your Dexterity score increases by 1 and Your Wisdom score increases by 2. 
 + 
 +  ***Creature Type:** \\ You are classified as a Humanoid and Demon. 
   ***Age** \\ Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.   ***Age** \\ Shifters are quick to mature both physically and emotionally, reaching young adulthood at age 10. They rarely live to be more than 70 years old.
-  ***Alignment** \\ Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. + 
-  ***Size** \\ Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium. +  ***Alignment:** \\ Shifters tend toward neutrality, being more focused on survival than concepts of good and evil. A love of personal freedom can drive shifters toward chaotic alignments. 
-  ***Speed** \\ Your base walking speed is 30 feet. + 
-  ***Dark vision** \\ You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. +  ***Size:** \\ Shifters range from 5 to almost 7 feet tall, depending on their subrace. Your size is Medium. 
-  ***Keen Senses** \\ You have proficiency in the Perception skill. + 
-  ***Natural Tracker** \\ You have proficiency in the Survival skill. +  ***Speed:** \\ Your base walking speed is 30 feet. 
-  ***Swift Stride** \\ Your walking speed increases by 5 feet. + 
-  ***Shifting** \\ As a bonus action, you can assume a more bestial appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal appearance as a bonus action. \\ When you shift, you gain temporary hit points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also have advantage on Wisdom checks.. Once you shift, you can’t do so again until you finish a short or long rest+  ***Dark vision:** \\ You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. 
-  ***Languages** \\ You can read and write Common, Infernal and Dwarvish+ 
 +  ***Keen Senses:** \\ You have proficiency in the Perception skill. 
 + 
 +  ***Natural Tracker:** \\ You have proficiency in the Survival skill. 
 + 
 +  ***Swift Stride:** \\ Your walking speed increases by 5 feet. 
 + 
 +  ***Wise:** \\ You have advantage on Wisdom Saving throws. 
 + 
 +  ***Languages:** \\ You can read and write Common, Infernal and Dwarvish
  
 ==== Vicar ==== ==== Vicar ====
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   *You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.   *You can’t cast spells or concentrate on spells. Your ability to speak is reduced to short, basic, guttural responses.
   *Your stats remain the same as your humanoid stats.   *Your stats remain the same as your humanoid stats.
-  *Any armour you are wearing merges into your Hybrid Form or immediately drops to the ground. The GM may decide if they feel the armour is too large to merge.+  *Any armor you are wearing if not able to accommodate your new form breaks and falls to the ground.
   *While transformed and not wearing any armour or using a shield, your AC equals 10 + your Constitution modifier + your Dexterity modifier.   *While transformed and not wearing any armour or using a shield, your AC equals 10 + your Constitution modifier + your Dexterity modifier.
   *While transformed you can use weapons and equipment as normal, unless specified elsewhere.   *While transformed you can use weapons and equipment as normal, unless specified elsewhere.
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 **Transformation Boon: Shapechanger’s Form** \\ **Transformation Boon: Shapechanger’s Form** \\
-Your Strength score increases by 2 and your Constitution score increases by 1. An ability score cannot be increased beyond 16 this way.  +Your Strength score increases by 2 and your Constitution score increases by 1. \\
 You become a Shapechanger in addition to any other creature types you are. Spells and abilities that affect Shapechangers of a specific CR have no effect on you. You become a Shapechanger in addition to any other creature types you are. Spells and abilities that affect Shapechangers of a specific CR have no effect on you.
  
-**Transformation Flaw: Lust for the Hunt**+**Transformation Flaw: Lust for the Hunt** \\
 The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed: The savage nature of your curse sometimes causes you to lose control. These ferocious tendencies are a constant struggle between you as a humanoid and the beast within. When you are in your hybrid form, you must succeed at a DC 10 Wisdom saving throw at the beginning of each turn or lose control. If you are in the light of a full moon, you automatically fail this saving throw. If you fail this saving throw, you are subjected to the following until you succeed:
   *You must move toward the closest nonplayer creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.   *You must move toward the closest nonplayer creature you can see, smell or hear, prioritising helpless creatures. If you end your movement and no non-player creature is within 5 feet of you, then you must use your action to dash toward one.
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 Starting at 2nd level, you can pick one of the following Transformation Boons. You also gain this level’s Transformation Flaw.  Starting at 2nd level, you can pick one of the following Transformation Boons. You also gain this level’s Transformation Flaw. 
- 
-**Transformation Boon: Iron Pelt** \\ 
-While in hybrid form, you have resistance to bludgeoning, piercing, and slashing damage from non-silvered, non-magical sources. 
- 
-**Transformation Boon: Hunter’s Howl** \\ 
-While in your hybrid form, you can use a bonus action to let out a loud howl and mark a creature within 60 feet as your prey. A creature remains marked this way for 1 hour, or until it dies. While a creature is marked as your prey, you gain the following benefits: 
-  *Whenever you hit the marked creature with a melee attack, you deal an additional 1d6 damage. This damage is the same type as the attack. 
-  *You have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to track your prey. You may use this feature a number of times equal to your Strength modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest. 
  
 **Transformation Boon: Kindred Form** \\ **Transformation Boon: Kindred Form** \\
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   *You can speak to and understand other wolves.   *You can speak to and understand other wolves.
   *When making an attack against a creature, if an ally is within 5 feet of that creature and not incapacitated, you have advantage on that attack roll.   *When making an attack against a creature, if an ally is within 5 feet of that creature and not incapacitated, you have advantage on that attack roll.
-  *Your speed increases by 20 feet, to a maximum of 60.+  *Your speed increases by 20 feet
  
-**Transformation Flaw: Silver Sensitivity** 
-You have developed a debilitating sensitivity to silver. While in your Hybrid or Kindred form, you have vulnerability to silvered weapons. In addition, you cannot have resistance to attacks made with a silvered weapon. 
  
 ==== Vicar Cure ==== ==== Vicar Cure ====
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  • Last modified: 15 months ago
  • by Cinder