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character:ravi:stats [2025/02/08 18:24] Cindercharacter:ravi:stats [2025/02/18 16:55] (current) Cinder
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-=====Ravi's Mechanics & Stats=====+<WRAP centeralign> 
 +====== Ravi's Mechanics & Stats D&D 5th ====== 
 +</WRAP> 
 +---- 
  
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 ---- ----
  
-===== Character Inventory =====+===== Ravi'Inventory =====
  
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-===== Class =====+===== Ravi'Class Details =====
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 //Short Description of Background// //Short Description of Background//
 +
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 +===Featured Feat: FEAT ===
 +----
 +</WRAP>
  
 **Skill Proficiencies**  **Skill Proficiencies** 
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 **Equipment (If Any)** **Equipment (If Any)**
  
-<WRAP box right 45em > +
-===Featured Feat: Feat Name=== +
----- +
-</WRAP>+
  
 <WRAP clear /> <WRAP clear />
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 ---- ----
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-===== Class Levels =====+===== Blood Hunter Levels =====
 </WRAP> </WRAP>
  
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-==== 1st Level Class ====+<WRAP half column > 
 +<WRAP box> 
 +==== 1st Level CLASS ====
 ---- ----
- 
 **Hunter's Bane** //Source: WotC Affiliate Homebrew// \\ **Hunter's Bane** //Source: WotC Affiliate Homebrew// \\
 Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them. Beginning at 1st level, you have survived the Hunter’s Bane, a dangerous, long-guarded ritual that alters your life’s blood, forever binding you to the darkness and honing your senses against it. You have advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence ability checks to recall information about them.
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 You can use this feature once. Beginning at 6th level, you can use your Blood Maledict feature twice, at 13th level you can use it three times between rests, and at 17th level, you can use it four times between rests. You regain all expended uses when you finish a short or long rest. You can use this feature once. Beginning at 6th level, you can use your Blood Maledict feature twice, at 13th level you can use it three times between rests, and at 17th level, you can use it four times between rests. You regain all expended uses when you finish a short or long rest.
- 
 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 2ndLevel Class ====+==== 2nd Level CLASS ====
 ---- ----
 **Fighting Style** \\ **Fighting Style** \\
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 | Esoteric | Rite of the Roar | Thunder | | Esoteric | Rite of the Roar | Thunder |
 </WRAP> </WRAP>
- 
- 
 </WRAP> </WRAP>
  
-<WRAP clear /> +<WRAP box> 
- +==== 3rd Level CLASS ====
-<WRAP box left 26em +
-==== 3rd Level Class ====+
 ---- ----
 **Heightened Senses** //Source: WotC Affiliate Homebrew// \\ **Heightened Senses** //Source: WotC Affiliate Homebrew// \\
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     *Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level.     *Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level.
     ***Bloodlust** If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn. \\ If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.     ***Bloodlust** If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn. \\ If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.
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 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 4th Level Class ====+==== 4th Level CLASS ====
 ---- ----
 **Feat: Mobile** ++ [1] | //Source: Player's Handbook// ++ \\ **Feat: Mobile** ++ [1] | //Source: Player's Handbook// ++ \\
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   *When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.   *When you use the Dash action, difficult terrain doesn't cost you extra movement on that turn.
   *When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.   *When you make a melee attack against a creature, you don't provoke opportunity attacks from that creature for the rest of the turn, whether you hit or not.
- 
 </WRAP> </WRAP>
  
-<WRAP clear /> +<WRAP box> 
- +==== 5th Level CLASS ====
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-==== 5th Level Class ====+
 ---- ----
 **Extra Attack** \\ **Extra Attack** \\
 Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
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 </WRAP> </WRAP>
  
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-==== 6th Level Class ====+==== 6th Level CLASS ====
 ---- ----
 **Brand of Castigation** //Source: WotC Affiliate Homebrew// \\ **Brand of Castigation** //Source: WotC Affiliate Homebrew// \\
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 Your brand lasts until you dismiss it or until the target dies, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell). \\ Your brand lasts until you dismiss it or until the target dies, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell). \\
 You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest.
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 </WRAP> </WRAP>
  
-<WRAP clear /> +<WRAP half column 
- +<WRAP box> 
-<WRAP box left 26em +==== 7th Level CLASS ====
-==== 7th Level Class ====+
 ---- ----
 **Stalker's Prowess** //Source: WotC Affiliate Homebrew// \\ **Stalker's Prowess** //Source: WotC Affiliate Homebrew// \\
 At 7th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature. At 7th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature.
   ***Improved Predatory Strikes** You gain a +1 bonus to attack rolls made with your unarmed strikes. This bonus increases by 1 at 11th level (+2) and 18th level (+3). In addition, when you have an active Crimson Rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.   ***Improved Predatory Strikes** You gain a +1 bonus to attack rolls made with your unarmed strikes. This bonus increases by 1 at 11th level (+2) and 18th level (+3). In addition, when you have an active Crimson Rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
- 
- 
 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 8th Level Class ====+==== 8th Level CLASS ====
 ---- ----
 **Feat: Observant** //Source: Player's Handbook// \\ **Feat: Observant** //Source: Player's Handbook// \\
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   *If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.   *If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
   *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.   *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
- 
 </WRAP> </WRAP>
  
-<WRAP clear /> +<WRAP box> 
- +==== 9th Level CLASS ====
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-==== 9th Level Class ====+
 ---- ----
 **Hardened Soul** //Source: WotC Affiliate Homebrew// \\ **Hardened Soul** //Source: WotC Affiliate Homebrew// \\
 When you reach 9th level, you have advantage on saving throws against being charmed and frightened. When you reach 9th level, you have advantage on saving throws against being charmed and frightened.
- 
 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 10th Level Class ====+==== 10th Level CLASS ====
 ---- ----
 **Dark Augmentation** //Source: WotC Affiliate Homebrew// \\ **Dark Augmentation** //Source: WotC Affiliate Homebrew// \\
 Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Your speed increases by 5 feet, and whenever you make a Strength, Dexterity, or Constitution saving throw, you gain a bonus to the saving throw equal to your wisdom modifier (minimum of one). Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Your speed increases by 5 feet, and whenever you make a Strength, Dexterity, or Constitution saving throw, you gain a bonus to the saving throw equal to your wisdom modifier (minimum of one).
- 
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-==== 11th Level Class ====+==== 11th Level CLASS ====
 ---- ----
 **Advanced Transformation** //Source: WotC Affiliate Homebrew// \\ **Advanced Transformation** //Source: WotC Affiliate Homebrew// \\
 Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature. Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature.
   ***Lycan Regeneration**At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have at least 1 hit point and no more than half of your hit points left.   ***Lycan Regeneration**At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have at least 1 hit point and no more than half of your hit points left.
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 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 12th Level Class ====+==== 12th Level CLASS ====
 ---- ----
 **Feat: Fighter Initiate** //Source: Tasha's Cauldron of Everything// \\ **Feat: Fighter Initiate** //Source: Tasha's Cauldron of Everything// \\
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 Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\
 At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
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 </WRAP> </WRAP>
  
-<WRAP clear /> +<WRAP box> 
- +==== 13th Level CLASS ====
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-==== 13th Level Class ====+
 ---- ----
 **Brand of Tethering** \\ **Brand of Tethering** \\
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 In addition, a branded creature can’t take the Dash action, and if a creature branded by you attempts to teleport or leave their current plane via ability, spell, or portal, they take 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the teleport or plane shift fails. In addition, a branded creature can’t take the Dash action, and if a creature branded by you attempts to teleport or leave their current plane via ability, spell, or portal, they take 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the teleport or plane shift fails.
- 
 </WRAP> </WRAP>
 +</WRAP> 
 +</WRAP>
  
 <WRAP clear /> <WRAP clear />
-====Barbarian Introduction==== 
----- 
  
-**Hit Points**  +===== Ranger Introduction =====
-  *Hit Dice: 1d12 per barbarian level \\ +
-  *Hit Points at 1st Level: 12 + your Constitution modifier \\ +
-  *Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per barbarian level after 1st \\+
  
-**Multi-Class Bonuses** \\ 
-Shields, simple weapons, martial weapons 
- 
- 
-<WRAP clear /> 
- 
-<WRAP box left 26em > 
-==== 1st Level Class ==== 
----- 
-**Rage** 
-//Source: Player's Handbook// \\ 
-In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. 
- 
-While raging, you gain the following benefits if you aren't wearing heavy armor: 
-  *You have advantage on Strength checks and Strength saving throws. 
-  *When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. 
-  *You have resistance to bludgeoning, piercing, and slashing damage. 
-  *If you are able to cast spells, you can't cast them or concentrate on them while raging. 
- 
-Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. \\ 
-Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. 
- 
-**Unarmored Defense** 
-//Source: Player's Handbook// \\ 
-While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. 
- 
-</WRAP> 
- 
-<WRAP box right 26em > 
-==== 2nd Level Class ==== 
----- 
-**Reckless Attack** 
-//Source: Player's Handbook// \\ 
-Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn. 
- 
-**Danger Sense** 
-//Source: Player's Handbook// \\ 
-At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. \\ 
-You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated. 
- 
-</WRAP> 
- 
-<WRAP clear /> 
-====Class Introduction==== 
 Lore introduction. \\ Lore introduction. \\
  
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   *Skills: Choose one from Animal Handling, Insight, Investigation   *Skills: Choose one from Animal Handling, Insight, Investigation
  
 +<WRAP centeralign>
 +===== Ranger Levels =====
 +</WRAP>
  
-<WRAP clear /+<WRAP group
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-==== 1st Level Class ====+==== 1st Level CLASS ====
 ---- ----
-**Favored Enemy** \\+**Favoured Enemy** \\
 Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.
  
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   *You gain +10 to your survival checks When foraging for food.   *You gain +10 to your survival checks When foraging for food.
   *While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.   *While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
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 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 2nd Level Class ====+==== 2nd Level CLASS ====
 ---- ----
 **Fighting Style** \\ **Fighting Style** \\
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 **Blind Fighting** \\ You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you. **Blind Fighting** \\ You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
- 
 </WRAP> </WRAP>
  
-<WRAP clear /> +<WRAP box> 
- +==== 3rd Level CLASS ====
-<WRAP box left 26em +
-==== 3rd Level Class ====+
 ---- ----
 **Primeval Awareness** \\ **Primeval Awareness** \\
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 You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses of it when you finish a long rest.
- 
 </WRAP> </WRAP>
  
-<WRAP box right 26em +<WRAP box> 
-==== 4th Level Class ====+==== 4th Level CLASS ====
 ---- ----
 **Feat: Ability Score Improvment** \\ **Feat: Ability Score Improvment** \\
 Increase your Constitution score by 2 Increase your Constitution score by 2
 +</WRAP>
  
 </WRAP> </WRAP>
  
-<WRAP clear />+<WRAP half column > 
 +<WRAP box> 
 +==== 5th Level CLASS ==== 
 +---- 
 +Text 
 +</WRAP>
  
-<WRAP box left 26em +<WRAP box> 
-==== 5th Level Class ====+==== 6th Level CLASS ==== 
 +---- 
 +Text 
 +</WRAP> 
 + 
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 +==== 7th Level CLASS ====
 ---- ----
  
 </WRAP> </WRAP>
 +</WRAP>
 +</WRAP>
 +----
  
 <WRAP clear /> <WRAP clear />
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