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character:ravi:stats [2025/02/11 16:40] Cindercharacter:ravi:stats [2025/02/18 16:55] (current) Cinder
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-====== Ravi'Mechanics & Stats D&D 5th ======+====== Ravi'Mechanics & Stats D&D 5th ======
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-==== 3rd Level CLASS ==== 
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-**Heightened Senses** //Source: WotC Affiliate Homebrew// \\ 
-Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a natural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell. 
- 
-**Hybrid Transformation** //Source: WotC Affiliate Homebrew// \\ 
-Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. As a bonus action, you can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die. This feature replaces the rules for Lycanthropy within the Monster’s Manual. 
-  *Once you use this feature, you must finish a short or long rest before you can use it again. While you are transformed, you gain the following features: 
-    ***Feral Might** You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th level (+2) and 18th level (+3). You also have advantage on Strength checks and Strength saving throws. 
-    ***Resilient Hide** You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons. While you are not wearing heavy armor, you gain a +1 bonus to your AC. 
-    ***Predatory Strikes** You can apply your Crimson Rite feature to your unarmed strikes as single weapon. You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action. 
-    *Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level. 
-    ***Bloodlust** If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn. \\ If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw. 
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-==== 5th Level CLASS ==== 
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-**Extra Attack** \\ 
-Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. 
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-==== 7th Level CLASS ==== 
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-**Stalker's Prowess** //Source: WotC Affiliate Homebrew// \\ 
-At 7th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature. 
-  ***Improved Predatory Strikes** You gain a +1 bonus to attack rolls made with your unarmed strikes. This bonus increases by 1 at 11th level (+2) and 18th level (+3). In addition, when you have an active Crimson Rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. 
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-==== 9th Level CLASS ==== 
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-**Hardened Soul** //Source: WotC Affiliate Homebrew// \\ 
-When you reach 9th level, you have advantage on saving throws against being charmed and frightened. 
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-==== 11th Level CLASS ==== 
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-**Advanced Transformation** //Source: WotC Affiliate Homebrew// \\ 
-Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature. 
-  ***Lycan Regeneration**At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have at least 1 hit point and no more than half of your hit points left. 
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-==== 13th Level CLASS ==== 
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-**Brand of Tethering** \\ 
-Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Wisdom modifier (minimum of 2). 
- 
-In addition, a branded creature can’t take the Dash action, and if a creature branded by you attempts to teleport or leave their current plane via ability, spell, or portal, they take 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the teleport or plane shift fails. 
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 ==== 2nd Level CLASS ==== ==== 2nd Level CLASS ====
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 | Esoteric | Rite of the Roar | Thunder | | Esoteric | Rite of the Roar | Thunder |
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 +==== 3rd Level CLASS ====
 +----
 +**Heightened Senses** //Source: WotC Affiliate Homebrew// \\
 +Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a natural predator. You gain advantage on Wisdom (Perception) checks that rely on hearing or smell.
 +
 +**Hybrid Transformation** //Source: WotC Affiliate Homebrew// \\
 +Upon choosing this archetype at 3rd level, you begin to learn to control the lycanthropic curse that now lives in your blood. As a bonus action, you can transform into your hybrid form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die. This feature replaces the rules for Lycanthropy within the Monster’s Manual.
 +  *Once you use this feature, you must finish a short or long rest before you can use it again. While you are transformed, you gain the following features:
 +    ***Feral Might** You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th level (+2) and 18th level (+3). You also have advantage on Strength checks and Strength saving throws.
 +    ***Resilient Hide** You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons. While you are not wearing heavy armor, you gain a +1 bonus to your AC.
 +    ***Predatory Strikes** You can apply your Crimson Rite feature to your unarmed strikes as single weapon. You can use Dexterity instead of Strength for the attack and damage rolIs of your unarmed strikes. When you use the Attack action with an unarmed strike, you can make one unarmed strike as a bonus action.
 +    *Your unarmed strikes deal 1d6 slashing damage. The damage increases to 1d8 at 11th level.
 +    ***Bloodlust** If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn. \\ If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.
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 +==== 5th Level CLASS ====
 +----
 +**Extra Attack** \\
 +Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
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 ==== 6th Level CLASS ==== ==== 6th Level CLASS ====
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 Your brand lasts until you dismiss it or until the target dies, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell). \\ Your brand lasts until you dismiss it or until the target dies, or you apply a brand to another creature. Your brand counts as a spell for the purposes of dispel magic, and the spell level is equal to half of your blood hunter level (maximum of 9th level spell). \\
 You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest. You may use this feature a number of times equal to your Wisdom modifier (minimum of 1). You regain all expended uses of this feature upon a short or long rest.
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 +==== 7th Level CLASS ====
 +----
 +**Stalker's Prowess** //Source: WotC Affiliate Homebrew// \\
 +At 7th level, your speed increases by 10 feet. You also can add 10 feet to your long jump distance and 3 feet to your high jump distance. In addition, your hybrid form gains the Improved Predatory Strikes feature.
 +  ***Improved Predatory Strikes** You gain a +1 bonus to attack rolls made with your unarmed strikes. This bonus increases by 1 at 11th level (+2) and 18th level (+3). In addition, when you have an active Crimson Rite while in your hybrid form, your unarmed strikes are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
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   *If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.   *If you can see a creature's mouth while it is speaking a language you understand, you can interpret what it's saying by reading its lips.
   *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.   *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores.
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 +==== 9th Level CLASS ====
 +----
 +**Hardened Soul** //Source: WotC Affiliate Homebrew// \\
 +When you reach 9th level, you have advantage on saving throws against being charmed and frightened.
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 **Dark Augmentation** //Source: WotC Affiliate Homebrew// \\ **Dark Augmentation** //Source: WotC Affiliate Homebrew// \\
 Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Your speed increases by 5 feet, and whenever you make a Strength, Dexterity, or Constitution saving throw, you gain a bonus to the saving throw equal to your wisdom modifier (minimum of one). Upon reaching 10th level, arcane blood magic suffuses your body, permanently reinforcing your resilience. Your speed increases by 5 feet, and whenever you make a Strength, Dexterity, or Constitution saving throw, you gain a bonus to the saving throw equal to your wisdom modifier (minimum of one).
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 +==== 11th Level CLASS ====
 +----
 +**Advanced Transformation** //Source: WotC Affiliate Homebrew// \\
 +Starting at 11th level, you learn to unleash and control more of the beast within. You can use your Hybrid Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your hybrid form gains the Lycan Regeneration feature.
 +  ***Lycan Regeneration**At the start of each of your turns, before you roll for bloodlust, you regain hit points equal to 1 + your Constitution modifier (minimum of 1) if you have at least 1 hit point and no more than half of your hit points left.
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 Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\ Your unarmed strikes can deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. If you aren't wielding any weapons or a shield when you make the attack roll, the d6 becomes a d8. \\
 At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you. At the start of each of your turns, you can deal 1d4 bludgeoning damage to one creature grappled by you.
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 +==== 13th Level CLASS ====
 +----
 +**Brand of Tethering** \\
 +Starting at 13th level, the psychic damage from your Brand of Castigation feature increases to twice your Wisdom modifier (minimum of 2).
 +
 +In addition, a branded creature can’t take the Dash action, and if a creature branded by you attempts to teleport or leave their current plane via ability, spell, or portal, they take 4d6 psychic damage and must make a Wisdom saving throw. On a failure, the teleport or plane shift fails.
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 ===== Ranger Introduction ===== ===== Ranger Introduction =====
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   *You gain +10 to your survival checks When foraging for food.   *You gain +10 to your survival checks When foraging for food.
   *While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.   *While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
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 +==== 2nd Level CLASS ====
 +----
 +**Fighting Style** \\
 +At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.
 +
 +**Blind Fighting** \\ You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
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-==== 5th Level CLASS ====+==== 4th Level CLASS ====
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-Text+**Feat: Ability Score Improvment** \\ 
 +Increase your Constitution score by 2
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-==== 7th Level CLASS ==== 
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-==== 2nd Level CLASS ====+==== 5th Level CLASS ====
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-**Fighting Style** \\ +Text
-At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again. +
- +
-**Blind Fighting** \\ You have blind sight with a range of 10 feet. Within that range, you can effectively see anything that isn't behind total cover, even if you're blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.+
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-==== 4th Level CLASS ====+==== 6th Level CLASS ====
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-**Feat: Ability Score Improvment** \\ +Text
-Increase your Constitution score by 2+
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-==== 6th Level CLASS ====+==== 7th Level CLASS ====
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-Text+
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  • character/ravi/stats.1739257849.txt.gz
  • Last modified: 7 weeks ago
  • by Cinder