=====Ravi's Inventory & Stats=====
**Feats**
^ Feat:| Background |
^ Hunter Lv4:| Mobile |
^ Hunter LV8:| Observant |
^ Hunter LV12:| - |
^ Ranger LV4:| ASI Constitution +2 |
**Vision**
^ Common Sight:((Standard eye sight))| Yes |
^ Passive Perception:| 25 |
^ Dark Vision:| 60ft |
^ True Sight:| - |
^ Tremor Sense:| - |
^ Blind Sight:| 10ft |
[[character:ravi|{{:wiki:media:back.png?65 |}}]]
----
**Attunment**
^ Slot 1:| |
^ Slot 2:| Tattoo of Ogre Strength |
^ Slot 3:| [[item:protections| Hunter's Mark of Protection]] |
**Movement**
| Walking | 60ft |
| Swimming | 00ft |
| Climbing | 00ft |
| Flying | 00ft |
**Currency**
^ Platinum ^ Gold ^ Silver ^ Copper ^
| 0 | 124 | 6 | 172 |
^ Occupation | Qualified Worker \\ (Slayer, Retail) |
^ Income ^ Lifestyle ^
| +3 GpD | -2GpD |
^ Other Expences/Income ^
| Medicine for monster venom |
| Remington Injury Care |
| Monster Bounty |
| Monster Loot Spoils |
| Retail Commission |
//GpD = Gold per Day//
====Ravi's Equipment ====
^ Location ^ Item ^ Stats ^
^ Head | - | |
^ Amulet | Narkul's Seal of Obedience | Leashes Ravi to Narkul |
^ Cloak | Yellow Scarf of Protection | AC +2 & Saves +2|
^ Clothes | Common Clothes | |
^ Armour | - | |
^ Arms/Hands | - | |
^ Ring/s | - | |
^ Belt | Hunter's Belt | |
^ Boots | - | |
^ Weapon | [[item:blood_burial|Blood Burial]] | 1d10 +2 //Slashing// \\ **Slayer of Giants** |
^ Shield/Ammo/Offhand | //Blood Burial// | Two Handed |
^ Sub-Weapon | Nil | |
^ Back Tattoo | [[item:protections| Hunter's Mark of Protection]] | AC+3 / Saves +3 \\ //A simple yet striking mark design by the very first Blood Hunters, It was a common mark held by most Hunters and offered them extra protection against the horrors they hunt. Equivalent to a Greater mark of Protection, Often found on the torso or back of a hunter but also along their right leg and even face.// |
^ Arm Tatoos | Tattoo of Oger Strenght | Strength score =19 |
====Consumabels====
**Carrying Capacity** \\
STR (19) x 15 = Carry Capacity \\
STR (19) x 30 = Lift, Push, Pull Capacity \\
^ Carry Capacity ^ Lift, Push, Pull Capacity ^ Equipped Load ^
| 285Ibs / 129Kg | 570Ibs / 258Kg | 000Ibs |
**Consumables & Useful Items**
^ Item Name ^ Details ^
| Light Crossbow | |
| Small Chest | |
| Tinder Box | |
| Flask of Holy Water | |
| Wooden Steak | 3 |
| Torch | 3 |
| Rope | 50ft |
| Rations | 10 |
| - | |
| - | |
**Special Items**
^ Name ^ Detail ^
| Crowbar | |
| Small Hammer | |
| Hunter Trinket | |
| Silver Mirror | |
| Bedroll | |
| Water skin | |
| Delta's Notebook | |
| - | |
| - | |
| - | |
**Misc / Junk Items**
^ Item ^ Detail ^
| Animal Bones | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
| - | |
=====Ravi's Quick Ability Reference====
^ Attack ^ Hit ^ Damage ^
| [[item:blood_burial|Blood Burial]] | +10 | 1d10+6 |
| [[item:blood_burial|Blood Burial]] + Rite | +10 | (1d10+6)+1d8 |
| [[item:blood_burial|Blood Burial]] + Rite + Rage | +10 | (1d10+8)+1d8 |
| [[item:blood_burial|Blood Burial]] + Rite + Rage + Lycan | +10 | (1d10+10)+1d8 |
| Unarmed | +10 | 1d8+4 |
| Unarmed + Rite | +10 | (1d8+4)+1d8 |
| Unarmed + Rite + Lycan | +10 | (1d8+8)+1d8 |
| Unarmed + Rite + Lycan + Rage | +10 | (1d8+10)+1d8 |
{{:character:decota:ravi_chibi_icon.png?250 |}}
^ ^ ^ Core ^ Saves ^ ^
^ STR | +0 | DEX | +0 | CON | +0 |
| INT | +0 ^ WIS | +0 | CHA | +0 |
^ ^ ^ Spell ^ Slots ^ ^
| 1st | 4 | 2nd | 2 | 3rd | - |
| 4th | - | 5th | - | 6th | - |
| 7th | - | 8th | - | 9th | - |
^ Skill Saves ^
| Acrobatics | +4 |
^ Medicine | +10 |
| Animal Handling | +4 |
| Nature | +2 |
^ Arcana | +8 |
^ Perception | +15 ADV |
^ Athletics | +10 |
| Performance | -2 |
| Deception | -2 |
| Persuasion | -2 |
| History | +2 |
| Religion | +2 |
^ Insight | +10 |
| Sleight of Hand | +4 |
| Intimidation | -2 |
| Stealth | +4 |
^ Investigation | +13 |
^ Survival | +10 |
^ Passive Ability ^ Stat ^ Source ^
| ++ Keen Senses | \\ Proficiency in Perception ++ | Perception | Racial |
| ++ Natural Tracker | \\ Proficiency in Survival ++ | Survival | Racial |
| ++ Swift Stride | \\ +5ft to movement speed ++ | Movement +5ft | Racial |
| ++ FS: Blind Fighting | \\ Gain 10ft of //Blind sence// ++ | Vision | Lv2 Hunter |
| ++ Hightened Sences | \\ Advantage on Perception checks relying on hearing / Smell ++ | Perception | Lv3 Hunter |
| ++ Feat:Mobile | \\ +10ft Movement \\ Ignore difficult terrain \\ creatures attacked by you cannot make oppitunity attacks against you ++ | Movement | Lv4 Hunter |
| ++ Extra Attack | \\ Make two attacks per attack action ++ | Attack | Lv5 Hunter |
| ++ Stalker's Prowess | \\ +10ft Movement \\ +10ft Long jump \\ +3ft High jump ++ | Movement | Lv7 Hunter |
| ++ Feat: Observant | \\ WIS or INT +1 \\ Reading Lips \\ +5 to Investigation/Perception ++ | Skill Bonus | LV8 Hunter |
| ++ Hardened Soul | \\ Advantage against being Charmed or Frightened ++ | Saves | Lv9 Hunter |
| ++ Dark Augmentation | \\ Movement +5ft \\ Add WIS Bonus to STR/DEX/CON Saves ++ | Movement + Save Throws | LV10 Hunter |
| ++ Feat: Fighter Initiate | \\ Unarmed attacks use 1d6+STR. use 1d8+STR when no shield/weapon in hands ++ | Unarmed Attack | LV12 Hunter |
| ++ Unarmored Defense | \\ AC = 10+DEX+CON ++ | AC | LV1 Barbarian |
| ++ Danger Sense | \\ Advantage on DEX saving Throws ++ | DEX Save | LV2 Barbarian |
| ++ Natural Explorer | \\ Lots ++ | Various | LV1 Ranger |
| ++ FS: Great Weapon Master | \\ ++ | 00 | Lv2 Ranger |
| ++ Primeval Awareness | \\ ++ | Vision | Lv3 Hunter |
^ Active Ability ^ Description ^ Action ^ Usage/Recovery ^ Source ^
| Shifting | ++ Character Buff | \\ Gain Temporary HP (Lvl+CON) \\ Gain Advantage on WIS Checks ++| Bonus Action | Uses = Proficiency Bonus| Racial |
| Crimson Rite | ++ Weapon Buff | \\ Roll a Hemo Die; Take damage equal to the roll \\ Buff weapon with a primal or Esoteric Rite \\ Damage = +1d8 Rite ++| Bonus Action | 1 Active | Lv 2 Hunter |
| Blood Maledict | ++ Blood Based Cantrips | \\ //See [[character:ravi:spells]] for more information// ++| Various | 3 Per Day | Lv 1 Hunter |
| Bane Mark | ++ Rite on Hit Effects | \\ Once a creature has been Branded apply the following effects \\
-You always know its direction \\
-When it deals damage to you, Deal psy DMG = WIS mod back \\
-Classified as Spell, LV = Half Hunter Level ++| No Action | 1 per Long rest | Lv 6 Hunter |
| Lycan Transform | ++ Transformation | \\ -ADV on STR Checks \\ - +1 to Hit \\ - +1 to AC \\ -Resistance to Bludgeoning, Piercing & Slashing \\ ++| Action/Bonus/Reaction | 1 per Day | Lv 3 Hunter |
| Name | ++ Short description | \\ Longer description if needed ++| Action/Bonus/Reaction | 2 per Day | Lv 00 Class |
| Name | ++ Short description | \\ Longer description if needed ++| Action/Bonus/Reaction | 2 per Day | Lv 00 Class |
| Name | ++ Short description | \\ Longer description if needed ++| Action/Bonus/Reaction | 2 per Day | Lv 00 Class |
| Rage | ++ Character Buff | \\ Gain the Following benefits \\
-Resistance to Bludgeoning, Piercing & Slashing \\
-Advantage on STR skills/Saves \\
- +2 to STR attacks \\
-Cannot Concentrate on Spells ++| Bonus Action | 2 per Long Rest | Lv 1 Barbarian |
| Wild Shape | ++ Transformation | \\ //Wild Shape: 2 Hours// Limit: CR 1 Creature \\ Consume Spell slot: Regen 1d8 HP ++| Bonus Action | 2 per Day | Lv 1 Druid |
**Vicar Transformation Stats**
**Lycan Weapon Attacks**
^ Unarmed:| - |
^ Blood Burial:| - |
^ Bite:| - |
*Werewolf
***Armor Class**: 19 (natural armor)
***Hit Points**:
***Speed**:
*70ft
***Damage Resistance:** Bludgeoning, Piercing, Slashing, Psychic, Necrotic
***Damage Weakness:** Radiant, Silvered
***Condition Immunities:**
***Senses**: 20ft Blind Sense, 120ft Darkvision
| STR | DEX | CON | INT | WIS | CHA |
| 19 (+4) | 17 (+3) | 18 (+4) | 14 (+1) | 18 (+4) | 7 (-2) |
**Barbarian's Rage Bonuses**
^ Damage Resistance:| Bludgeoning, Piercing, Slashing |
^ Strength:| Advantage on Checks & Saves |
^ Bonus Damage:| +2 Damage to Strength based Attacks |
***Reseliant Hide**((Hunter LV3))
*Resistance to Bludgeoning, Piercing, Slashing
*AC +1
***Feral Might**((Hunter LV3))
*Advantage on Strength Checks & Saving Throws
* +2 to Melee Damage
* Bonus action for Unarmed Attack
***Improved Predatory Strikes**
* +2 to Unarmed Hit
* Unarmed Attacks are considered Magical
====Background Slayer: Feature & Details====
//Short Description of Background//
**Skill Proficiencies**
*Arcana
*Medicine
**Languages**
*Abyssal
*Draconic
**Equipment (If Any)**
*A set of traveler's clothes
*a book containing information about your former marks
*belt pouch containing 10gp
===Feature: Feat Name===
----
==== Great Singora, Remington ====
**Great Singora, Remington**
*Giant Eagle
***Armor Class**: 16 (natural armor)
***Hit Points**: 10 + five times your level
***Speed**:
*15ft , fly 80ft
| STR | DEX | CON | INT | WIS | CHA |
| 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
***Damage Immunities:** Nil
***Condition Immunities:** Nil
***Senses**: 1 mile ease of sight, passive Perception 20
***Languages**: understands the languages you speak,
***Proficiency Bonus**: equals your bonus
*Advantage on Wisdom Checks that rely on sight
**Actions** \\
*Claw. Weapon Attack: \\ 3+PB to Hit, 1d10+5 Damage.
====Personal Notes====
On my way home from Covania...i kid you not i saw an entier part of the eart rise up from the ground. I had to go check it out. \\ Turns out i gatecrashed some undead's reserection and the adventuring party that had been attempting to prevent it.
The undead was slain, wasnt much of a fight if i am totally honest, i hung the body in the traditional hunters mark to prevent tarnation of the land, i bit of a supersticious thing but i belive it works.
Hand cut off, host dies, far realm portal open.
9 swords of grey hawk.
Everybody goes missing in the marsh.
Giant serpent in the marsh, Confirmed to be basilisk. \\
Baskilisks like to hunt dusk and dawn. at disadvantage when in the dark. \\
Stone gaze can be used against them with mirrors. \\
Drindri is old friend of Narkul but Narkul hasent been around for thousands of years. \\
ear and the eye are in dragon hold looking for a sword. \\
4 days by wing, very remote hut, needs a map.
Litch has a 1-10 day respawn. \\
Young king named Dathoths
Halder, long white hair, member of the manor. \\
Lizard folk
Dragonborn; Head of security
Teenage half elf
Redkil: \\
Very religious town \\
had a civial war \\
Many demons took refuge \\
Notice board bunties \\
Troll head, 75 Gold per troll \\
east of the city \\
3-10 trolls \\
always a constant problem \\
Half elven women harvering tiflings \\
alera. \\
40 years old \\
Wet district last known location \\
Evidence of known locations \\
a weeklong search \\
green dragon born \\
female \\
escape capture but took wounds. \\
fled west \\
2 nights ago , held for three days\\
Knights of Palace \\
Blue tifling Azker \\
Silver DRagon born Johime \\
Contact name: Male human, Kenway in the dray distict, basking stone.
Trolls \\
Large \\
Packs of 2-3 \\
Reginitive ability \\
==THE GOLDEN CAVERNS==
Giant Vault door.