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character:sozon:stats [2025/09/24 16:51] – [Monk Introduction] Cindercharacter:sozon:stats [2026/03/17 15:04] (current) – [Monk Introduction] Cinder
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-==== 1st Level Monk, Elements ====+<WRAP centeralign> 
 +==== 1st Level Monk, Leaden Crown ====
 ---- ----
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 ++[1] | //Player's Handbook 2024// ++ \\ ++[1] | //Player's Handbook 2024// ++ \\
  
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 **Martial Arts** \\ **Martial Arts** \\
 Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following: Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:
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 **Martial Arts Die:** \\ You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table. **Martial Arts Die:** \\ You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.
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 **Dexterous Attacks:** \\ You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. \\  **Dexterous Attacks:** \\ You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. \\ 
 In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
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 **Unarmoured Defence** \\ **Unarmoured Defence** \\
 While you aren’t wearing armour or wielding a Shield, your base Armor Class equals __10 plus your Dexterity and Wisdom modifiers__ While you aren’t wearing armour or wielding a Shield, your base Armor Class equals __10 plus your Dexterity and Wisdom modifiers__
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-==== 2nd Level Monk, Elements ====+<WRAP centeralign> 
 +==== 2nd Level Monk, Leaden Crown ====
 ---- ----
 +</WRAP>
 ++[1] | //Player's Handbook 2024// ++ \\ ++[1] | //Player's Handbook 2024// ++ \\
  
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 **Monk’s Focus** \\ **Monk’s Focus** \\
 Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by __Focus Points__. \\ Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by __Focus Points__. \\
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 The save DC for your focus point abilities equals (8 + your Wisdom modifier + Proficiency Bonus). \\ The save DC for your focus point abilities equals (8 + your Wisdom modifier + Proficiency Bonus). \\
 You regain all spent Focus points on completion of a Short or Long Rest. You regain all spent Focus points on completion of a Short or Long Rest.
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 ^ Bonus Movement ^ Monk Level ^ ^ Bonus Movement ^ Monk Level ^
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 **Unarmoured Movement** \\ **Unarmoured Movement** \\
 Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table. Your speed increases by 10 feet while you aren’t wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.
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 **Uncanny Metabolism** \\ **Uncanny Metabolism** \\
 When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. \\ When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled. \\
 Once you use this feature, you can’t use it again until you finish a Long Rest. Once you use this feature, you can’t use it again until you finish a Long Rest.
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-==== 3rd Level Monk, Elements ====+<WRAP centeralign> 
 +==== 3rd Level Monk, Leaden Crown ==== 
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 ++[?] | //CONTENT SOURCE// ++ \\ ++[?] | //CONTENT SOURCE// ++ \\
  
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 **Deflect Attacks** \\ **Deflect Attacks** \\
 When an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can take a Reaction to reduce the attack’s total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level. When an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can take a Reaction to reduce the attack’s total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.
  
 If you reduce the damage to 0, you can expend __1 Focus Point__ to redirect some of the attack’s force. If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn’t behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack. If you reduce the damage to 0, you can expend __1 Focus Point__ to redirect some of the attack’s force. If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn’t behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack.
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-**Elemental Attunement** \\ +<WRAP half column > 
-At the start of your turn, you can expend 1 Focus Point to imbue yourself with elemental energy. The energy lasts for 10 minutes or until you have the Incapacitated conditionYou gain the following benefits while this feature is active. +**Subtle Hand** \\ 
-  ***Reach:** When you make an Unarmed Strike, your reach is 10 feet greater than normal, as elemental energy extends from you. +Starting at 3rd level, your martial arts are enhanced by a capacity for telekinetic strikesOn your turn your reach is 10 feet when you make unarmed attacksIn additionwhen you make an unarmed strike this way, it deals force damage instead.
-  ***Elemental Strikes:** Whenever you hit with your Unarmed Strike, you can cause it to deal your choice of AcidCold, Fire, Lightning, or Thunder damage rather than its normal damage type. When you deal one of these types with it, you can also force the target to make a Strength saving throw. On a failed save, you can move the target up to 10 feet toward or away from you, as elemental energy swirls around it.+
  
-**Manipulate Elements: Water Whip** \\ +**Psionic Prowess** \\ 
-You can spend 2 Focus Points as an Action to create a whip of water that shoves and pulls a creature to unbalance it. \\  +Also at 3rd level, your psychic powers have manifested in the ability to cast certain spells. You gain the [[item:spell:Mage-Hand]] cantrip if you don’t already know it. When you cast the spell, the spectral hand is invisible. \\ In addition, you can cast certain spells by expending kiYou can use an action and spend 1 ki point to cast [[item:spell:Detect-Evil&Good]] or [[item:spell:Protection-from-Evil&Good]]You can also use an action and spend 2 ki points to cast [[item:spell:Hold-Person]][[item:spell:Levitate]]or [[item:spell:Shatter]]. Wisdom is your spellcasting ability for these spells and you do not need to provide material components when casting them in this way. 
-A creature that you can see that is within 30 feet of you must make a Dexterity saving throwOn a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional Focus Point you spend, and you can either knock it prone or pull it up to 25 feet closer to you\\ +</WRAP>
-On a successful savethe creature takes half as much damage, and you don't pull it or knock it prone.+
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-==== 4th Level CLASS ====+<WRAP centeralign> 
 +==== 4th Level Monk, Leaden Crown ==== 
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-==== 5th Level CLASS ====+<WRAP centeralign> 
 +==== 5th Level Monk, Leaden Crown ==== 
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-==== 6th Level CLASS ====+<WRAP centeralign> 
 +==== 6th Level Monk, Leaden Crown ==== 
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 +**Un-Subtle strike** \\
 +At 6th level, \\ 
 +when you hit a creature with an unarmed strike or monk weapon, you can force it to make a Strength saving throw against your ki save DC. On a failure, you can choose to push or pull the creature 10 feet. Once you use this feature, you can’t use it again until the start of your next turn.
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-==== 7th Level CLASS ====+<WRAP centeralign> 
 +==== 7th Level Monk, Leaden Crown ==== 
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-==== 8th Level CLASS ====+<WRAP centeralign> 
 +==== 8th Level Monk, Leaden Crown ==== 
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 +==== 9th Level Monk, Leaden Crown ==== 
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 +==== 10th Level Monk, Leaden Crown ==== 
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-==== 11th Level CLASS ====+<WRAP centeralign> 
 +==== 11th Level Monk, Leaden Crown ==== 
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 +**Psychic Crush** \\
 +Starting at 11th level, \\
 +each time you hit a creature with an unarmed strike it gains a pressure point. A creature loses all pressure points if you give a different creature a pressure point or 1 minute after the last time it gained a pressure point. As a bonus action on your turn, you can spend 1 ki point to telekinetically crush a creature with 1 or more of your pressure points. \\ When you do, the creature must make a Strength saving throw against your ki save DC. On a failure, the creature takes 1d8 force damage per pressure point they have and they are restrained until the end of your next turn. On a success, they take half as much damage and aren’t restrained. Either way, the creature then loses all pressure points.
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 +==== 12th Level Monk, Leaden Crown ==== 
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 +==== 13th Level Monk, Leaden Crown ==== 
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 +==== 14th Level Monk, Leaden Crown ==== 
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 +==== 15th Level Monk, Leaden Crown ==== 
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-==== 16th Level CLASS ====+<WRAP centeralign> 
 +==== 16th Level Monk, Leaden Crown ==== 
 +</WRAP>
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 +==== 17th Level Monk, Leaden Crown ==== 
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 +**Psionic Mastery** \\
 +At 17th level, \\ 
 +you have mastered the psionic disciplines necessary to defend mortals from outsiders. As an action, you can spend 5 ki points to cast [[item:spell:Dispel-Evil&Good]], [[item:spell:Hold-Monster]], [[item:spell:Telekinesis]], or [[item:spell:Wall-of-Force]]. Wisdom is your spellcasting ability for these spells and you do not need to provide material components when casting them in this way.
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 +==== 18th Level Monk, Leaden Crown ==== 
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 +==== 19th Level Monk, Leaden Crown ==== 
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 +==== 20th Level Monk, Leaden Crown ==== 
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  • character/sozon/stats.1758698498.txt.gz
  • Last modified: 6 months ago
  • by Cinder