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| - | ===== Kraken Warlock Introduction===== | ||
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| - | [[character: | ||
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| - | **Hit Points** \\ | ||
| - | *Hit Dice: 1d8 per warlock level | ||
| - | *Hit Points at 1st Level: 8 + your Constitution modifier | ||
| - | *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st | ||
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| - | Proficiencies | ||
| - | Armor: Light armor | ||
| - | Weapons: Simple weapons | ||
| - | Tools: None | ||
| - | Saving Throws: Wisdom, Charisma | ||
| - | Skills: Choose two from Arcana, Deception, History, Intimidation, | ||
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| - | Equipment | ||
| - | You start with the following equipment, in addition to the equipment granted by your background: | ||
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| - | (a) a light crossbow and 20 bolts or (b) any simple weapon | ||
| - | (a) a component pouch or (b) an arcane focus | ||
| - | (a) a scholar' | ||
| - | Leather armor, any simple weapon, and two daggers | ||
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| - | ==== Kraken Level 1 ==== | ||
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| - | **Tentacle of the Deep** //Source: Tasha' | ||
| - | At 1st level, you can magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute. \\ | ||
| - | When you create the tentacle, you can make a melee spell attack against one creature within 10 feet of it. On a hit, the target takes 2d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage increases to 3d8. \\ | ||
| - | As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack . \\ | ||
| - | You can summon the tentacle a number of times equal to your proficiency bonus, you can only control a maximum of 4 at once, and you regain all expended uses when you finish a long rest. | ||
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| - | **Gift of the Sea** //Source: Tasha' | ||
| - | Also at 1st level, you gain a swimming speed of 40 feet, and you can breathe underwater. | ||
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| - | **Grasp of the Kraken** //Source: Unearthed Arcana// \\ | ||
| - | Starting at 1st level, you gain the ability to call forth spectral tentacles that grab at your foes. As an action, pick a point you can see within 60 feet of you. A horde of grasping tendrils appears at that point. Creatures of your choice within 10 feet of that point must make a Strength saving throw against your warlock spell save DC. Creatures that fail their saving throws are grappled for 1 minute or until you use this ability again. The spectral tentacle' | ||
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| - | ==== Kraken Level 2 ==== | ||
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| - | **Eldritch Invocations** //Source: Player' | ||
| - | In your study of occult lore, you have unearthed eldritch invocations, | ||
| - | At 2nd level, you gain two eldritch invocations of your choice. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table. | ||
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| - | Additionally, | ||
| - | //A level prerequisite in an invocation refers to warlock level, not character level.// | ||
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| - | **Invocation: | ||
| - | // | ||
| - | You no longer need to sleep and can’t be forced to sleep by any means. To gain the benefits of a long rest, you can spend all 8 hours doing light activity, such as reading a Book and keeping watch. | ||
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| - | **Agonising Blast** //Source: Xanatha' | ||
| - | When you cast Eldritch Blast, add your Charisma modifier to the damage it deals on a hit. | ||
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| - | ==== Kraken Level 3 ==== | ||
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| - | **Pact Boon** //Source: Player' | ||
| - | At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice. | ||
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| - | ==== Kraken Level 4 ==== | ||
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| - | **Feat: Observant** //Source: Player' | ||
| - | Quick to notice details of your environment, | ||
| - | *Increase your Charisma score by 1, to a maximum of 20. | ||
| - | *If you can see a creature' | ||
| - | *You have a +5 bonus to your passive Wisdom (Perception) and passive Intelligence (Investigation) scores. | ||
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| - | ==== Kraken Level 5 ==== | ||
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| - | **Invocation: | ||
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| - | You can cast detect magic at will, without expending a spell slot or material components. | ||
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| - | ==== Kraken Level 6 ==== | ||
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| - | **Oceanic Soul** //Source: Tasha' | ||
| - | At 6th level, you are now even more at home in the depths. You gain resistance to cold damage. In addition, when you are fully submerged, any creature that is also fully submerged can understand your speech, and you can understand theirs. | ||
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| - | **Guardian Coil** //Source: Tasha' | ||
| - | At 6th level, your Tentacle of the Deeps can defend you and others, interposing itself between them and harm. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to that creature by 1d8. When you reach 10th level in this class, the damage reduced by the tentacle increases to 2d8. | ||
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| - | **Inky Escape** //Source: Unearthed Arcana// \\ | ||
| - | At 6th level, you gain the ability to call upon your patron to escape from your foes. As a reaction when you take damage, you can cast Darkness centered on a point within 5 feet of you. The spell lasts until the end of your next turn, and it has no effect on your vision. Once you use this ability, you cannot use it again until you complete a short or long rest. | ||
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| - | ==== Kraken Level 7 ==== | ||
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| - | **Invocation: | ||
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| - | ==== Kraken Level 8 ==== | ||
| - | **Feat:** | ||
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| - | ==== Kraken Level 9 ==== | ||
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| - | **Invocation ** | ||
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| - | ==== Kraken Level 10 ==== | ||
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| - | **Grasping Tentacles** //Source: Tasha' | ||
| - | Starting at 10th level, You learn the spell Evard' | ||
| - | Whenever you cast this spell, your patron' | ||
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| - | **Scion of the Depths** //Source: Unearthed Arcana// \\ | ||
| - | Starting at 10th level, your patron accepts you into its inner court of servitors. You gain the ability to summon multiple of your spectral tentacles. | ||
| - | *You can have six spectral tentacles active at once. | ||
| - | *you move and attack with all of them as part of the same bonus action, each attack must be rolled for individually | ||
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| - | ==== Kraken Level 11 ==== | ||
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| - | **Mystic Arcanum** //Source: Player' | ||
| - | At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum. \\ | ||
| - | You can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again. \\ | ||
| - | At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest. | ||
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| - | ==== Kraken Level 12 ==== | ||
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| - | **Invocation: | ||
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| - | **Feat: Spell Sniper** \\ | ||
| - | //Source: Player' | ||
| - | Prerequisite: | ||
| - | You have learned techniques to enhance your attacks with certain kinds of spells, gaining the following benefits: | ||
| - | *When you cast a spell that requires you to make an attack roll, the spell' | ||
| - | *Your ranged spell attacks ignore half cover and three-quarters cover. | ||
| - | *You learn one cantrip that requires an attack roll. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Your spellcasting ability for this cantrip depends on the spell list you chose from: Charisma for bard, sorcerer, and warlock; Wisdom for cleric or druid; or Intelligence for wizard. | ||
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| - | ==== Kraken Level 13 ==== | ||
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| - | ==== Kraken Level 14 ==== | ||
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| - | **Fathomless Plunge** //Source: Tasha' | ||
| - | When you reach 14th level, you can magically open temporary conduits to watery destinations. As an action, you can teleport yourself and up to five other willing creatures that you can see within 30 feet of you. Amid a whirl of tentacles, you all vanish and then reappear up to 1 mile away in a body of water you've seen (pond size or larger) or within 30 feet of it, each of you appearing in an unoccupied space within 30 feet of the others. | ||
| - | ***Fathomless Fury** //Source: Unearthed Arcana// | ||
| - | *The tentacles slam onto your foes. Pick up to 5 creatures that you can see within 30 feet of the portal. Those creatures must make Dexterity saving throws against your warlock spell save DC. Creatures that fail their saving throw take 10d6 bludgeoning damage and are restrained for 1 minute. Those that succeed take half the bludgeoning damage and are not restrained. On its turn, a restrained creature can use its action to attempt a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check to end the restrained condition. | ||
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| - | Once you use ones of these features, you can't use either of them again until you finish a short or long rest. | ||
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| - | ==== Kraken Level 15 ==== | ||
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| - | **Mystic Arcum** | ||
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| - | Invocation | ||
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| - | ==== Kraken Level 16 ==== | ||
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| - | **Feat** | ||
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| - | ==== Kraken Level 17 ==== | ||
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| - | Mystic Arcum | ||
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| - | ==== Kraken Level 18 ==== | ||
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| - | Invocation | ||
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| - | ==== Kraken Level 19 ==== | ||
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| - | ==== Kraken Level 20 ==== | ||
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| - | **Feat** | ||
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| - | **Eldritch Master** \\ | ||
| - | At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again. | ||