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character:teo:class [2023/08/24 13:22] – [Wild-Fire Druid Introduction] Cinder | character:teo:class [2023/11/29 22:14] (current) – Cinder | ||
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=====Teostra The Blazing-Rune Fighter===== | =====Teostra The Blazing-Rune Fighter===== | ||
+ | </ | ||
[[character: | [[character: | ||
==== Rune Fighter Class Introduction ==== | ==== Rune Fighter Class Introduction ==== | ||
- | //Teostra was once an adept rouge during his younger years but after an event that left him alone he promised to change his ways. Leaving behind the ways of a thief and trading up to something more 'heroric' in appearance. Bulking up and studying the Old rune magic left by the Giants Teo became a strong and capable fighter. Learning new lost culture of the Giants has given him a new world view.// \\ | + | //Teostra was once an adept Rogue during his younger years but after an event that left him alone he promised to change his ways. Leaving behind the ways of a thief and trading up to something more 'heroic' in appearance. Bulking up and studying the Old rune magic left by the Giants Teo became a strong and capable fighter. Learning new lost culture of the Giants has given him a new world view.// \\ |
**Hit Points** | **Hit Points** | ||
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**Equipment** | **Equipment** | ||
- | *(a) chain mail or (b) leather, longbow, and 20 arrows | ||
- | *(a) a martial weapon and a shield or (b) two martial weapons | ||
- | *(a) a light crossbow and 20 bolts or (b) two handaxes | ||
- | *(a) a dungeoneer' | ||
+ | ===Background: | ||
+ | |||
+ | //Laborers are everywhere in the city and countryside, | ||
+ | |||
+ | <WRAP box right 45em > | ||
+ | ===Feature: Tavern Brawler=== | ||
+ | ++[7] | //Unearthed Arcana: DnD One// ++ \\ | ||
+ | Accustomed to the rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits: | ||
+ | *Increase your Strength or Constitution score by 1, to a maximum of 20. | ||
+ | *You are proficient with improvised weapons relating to furniture. | ||
+ | *Tiny: 1D6 + Strength (Chair leg, Cub, Plate) | ||
+ | *Medium, 1D8 + Strength (Chair, Table) | ||
+ | *Large, 1d10 + Strength (Piano, Horse, Cart) | ||
+ | *Your unarmed strike add a d4 for damage, you can re-roll and D4 that results in a 1. | ||
+ | *When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. | ||
+ | </ | ||
+ | |||
+ | **Type of Laborer** | ||
+ | *Farmhand | ||
+ | *Logger | ||
+ | |||
+ | **Skill Proficiencies** | ||
+ | *Insight | ||
+ | *Medicen | ||
+ | **Languages And Tools** | ||
+ | *Draconic | ||
+ | *One type of Artisan' | ||
+ | **Equipment (If Any)** | ||
+ | *A set of artisan' | ||
+ | *a shovel | ||
+ | *an iron pot | ||
+ | *a set of common clothes | ||
+ | *a pouch containing 10gp | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | ---- | ||
+ | <WRAP centeralign> | ||
+ | ===== Rune Fighter ===== | ||
+ | </ | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 1st Level Rune Fighter ==== | ==== 1st Level Rune Fighter ==== | ||
---- | ---- | ||
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Once you use this feature, you must finish a short or long rest before you can use it again. | Once you use this feature, you must finish a short or long rest before you can use it again. | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 2nd Level Rune Fighter ==== | ==== 2nd Level Rune Fighter ==== | ||
---- | ---- | ||
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Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 3rd Level Rune Fighter ==== | ==== 3rd Level Rune Fighter ==== | ||
---- | ---- | ||
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You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. | You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest. | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 4th Level Rune Fighter ==== | ==== 4th Level Rune Fighter ==== | ||
---- | ---- | ||
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*When you take the Attack action on your turn, you can replace a single attack with a magical burst of flame. Each creature of your choice within 15 feet of you that can see you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, a creature takes fire damage equal to 1d8 + your proficiency bonus, and it is blinded until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t blinded. You can use your Searing Ignition a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | *When you take the Attack action on your turn, you can replace a single attack with a magical burst of flame. Each creature of your choice within 15 feet of you that can see you must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat). On a failed save, a creature takes fire damage equal to 1d8 + your proficiency bonus, and it is blinded until the start of your next turn. On a successful save, the creature takes half as much damage and isn’t blinded. You can use your Searing Ignition a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 5th Level Rune Fighter ==== | ==== 5th Level Rune Fighter ==== | ||
---- | ---- | ||
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The number of attacks increases to three when you reach 11th level in this class. | The number of attacks increases to three when you reach 11th level in this class. | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 6th Level Rune Fighter ==== | ==== 6th Level Rune Fighter ==== | ||
---- | ---- | ||
**Ability Score or Feat** | **Ability Score or Feat** | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
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==== 7th Level Rune Fighter ==== | ==== 7th Level Rune Fighter ==== | ||
---- | ---- | ||
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You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 8th Level Rune Fighter ==== | ==== 8th Level Rune Fighter ==== | ||
---- | ---- | ||
**Ability Score or Feat** | **Ability Score or Feat** | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 9th Level Rune Fighter ==== | ==== 9th Level Rune Fighter ==== | ||
---- | ---- | ||
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You can use this feature twice between long rests starting at 13th level | You can use this feature twice between long rests starting at 13th level | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 10th Level Rune Fighter ==== | ==== 10th Level Rune Fighter ==== | ||
---- | ---- | ||
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Moreover, the extra damage you deal with your Giant' | Moreover, the extra damage you deal with your Giant' | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 11th Level Rune Fighter ==== | ==== 11th Level Rune Fighter ==== | ||
---- | ---- | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 12th Level Rune Fighter ==== | ==== 12th Level Rune Fighter ==== | ||
---- | ---- | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 13th Level Rune Fighter ==== | ==== 13th Level Rune Fighter ==== | ||
---- | ---- | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 14th Level Rune Fighter ==== | ==== 14th Level Rune Fighter ==== | ||
---- | ---- | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP centeralign> | ||
+ | ===== Wild-Fire Druid ===== | ||
+ | </ | ||
==== Wild-Fire Druid Introduction==== | ==== Wild-Fire Druid Introduction==== | ||
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**Hit Points** | **Hit Points** | ||
- | *Hit Dice: 1d8 per druid level | + | |
- | *Hit Points at 1st Level: 8 + your Constitution modifier | + | |
- | *Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per druid level after 1st | + | |
+ | <WRAP box left 26em > | ||
==== 1st Level Wildfire Druid ==== | ==== 1st Level Wildfire Druid ==== | ||
---- | ---- | ||
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You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message' | You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message' | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 2nd Level Wildfire Druid ==== | ==== 2nd Level Wildfire Druid ==== | ||
---- | ---- | ||
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**Actions** \\ | **Actions** \\ | ||
*Flame Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage. | *Flame Seed. Ranged Weapon Attack: your spell attack modifier to hit, range 60 ft., one target you can see. Hit: 1d6 + PB fire damage. | ||
- | *Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage. | + | *Fiery Teleportation. The spirit and each willing creature of your choice within 5 feet of it teleport up to 15 feet to unoccupied spaces you can see. Then each creature within 5 feet of the space that the spirit left must succeed on a Dexterity saving throw against your spell save DC or take 1d6 + PB fire damage. |
</ | </ | ||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 3rd Level Wildfire Druid ==== | ==== 3rd Level Wildfire Druid ==== | ||
---- | ---- | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 4th Level Wildfire Druid ==== | ==== 4th Level Wildfire Druid ==== | ||
---- | ---- | ||
- | **Feat | + | **Feat** |
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||
+ | |||
+ | <WRAP box left 26em > | ||
==== 5th Level Wildfire Druid ==== | ==== 5th Level Wildfire Druid ==== | ||
---- | ---- | ||
+ | </ | ||
+ | |||
+ | <WRAP box right 26em > | ||
==== 6th Level Wildfire Druid ==== | ==== 6th Level Wildfire Druid ==== | ||
---- | ---- | ||
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At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. \\ | At 6th level, the bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus equal to the number rolled to one damage or healing roll of the spell. \\ | ||
In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit. | In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit. | ||
+ | |||
+ | </ | ||
+ | |||
+ | <WRAP clear /> | ||